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Delavager

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  1. Do you care to provide reasoning? Warning, you will look foolish when you try to.
  2. I'm not sure how you could write this post at this point and time and not bother to look some simple facts up. The ENTIRE point of rated warzones is to pit people with the same rating against each other. This is easily found out by spending maybe 2 minutes researching. And preseason will not have cross server queuing for rated.
  3. So you based your conclusion on your own assumptions, nothing factual. Nothing from BW saying that they made the changes solely based on PvP complaints from these forums? IF what you are saying had any basis at all, then the whole sage/sorc class would probably have been removed from the game as it's the most complained about class on this forum. BW does it's own research, it doesn't rely on these forums for "balance". As such during their own testing it's perfectly viable that they have found during raiding sage/sorc healers were performing too well.
  4. Le sigh... Please go look up the definition of PvP. Please try and define "Real" pvper. I'll give you a hint, it's a made up word.
  5. What makes you assume it came from the PvP community? How do you know the changes weren't for PvE balance issues?
  6. Sure Powerr, play dumb, if you want us to believe you can't handle simple concepts then we can just attribute all your common sense to a 6 year old and pretty much end this thread. Also way to ignore the rest of the post. If you are on the offensive, you can easily sprint to the endzone faster than any other class, while in stealth. This prevents defenders from seeing you and knocking you off/killing you while your at the end zone, which is the risk all other non-stealth classes have. Additionally, if your team is on the offensive and you get to the end zone, if it's a guardian/jugg, they can friendly leap on to you while stealthed. Also if you are in the end zone, someone passes to you in the midst of the enemy, you can pop resilience and walk to the end zone scott free, again something NO OTHER AC can do. There are numerous advantages you get as a shadow that other ACs don't get. If you are not on the offensive then obviously you don't sit around in the end zone...sorry that I assumed you made use of your brain and didn't include the obvious.
  7. Hahahaha, fail. This isn't a dps game dude, learn the game. A shadow is a must in every huttball game for sure. Read my earlier post and learn the game please before posting such non-sense. PS...AOE taunt >>> off heal. Shadow will always be the first one to the huttball at the beginning of the match Shadow can STEALTH at endzone or middle to control ball possession and passing. Shadow can force speed w/ ball to get past obstacles and better positioning for passing Shadow can pop RESILIENCE to prevent numerous things like stunning on obstacles (no other class can do this) In huttball you probably won't be carrying the ball for more than...say 10 seconds? You're definitely not going to be tank walking it to the end zone. Shadows are quick, and can be where they need to be in stealth. Guess what one of the best classes to camp the endzone is?? Shadow. Shadow wins huttball over any other AC, period.
  8. Except for "Would I rather have a Shadow over X" in Huttball, Shadow will come on top in EVERY case lol. Can't think of it as a deathmatch, that's where the fallacy comes.
  9. I actually disagree with you Powerr. I think shadows will be amazing in rated warzones. You seem to base everything off of a deathmatch style game. Unfortunately that is just not what this game is. In Huttball, there is no better AC than shadow/assassin. They can literally do everything, and then they can stealth. They will get to the ball first in every match. They can skip every single obstacle. They can stealth to hold middle to pick up ball after a score or stealth to wait at end zone for a pass. Huttball alone is enough reason that Shadows will shine, but they hold their own in Alderaan and Voidstar as well. Alderaan and Voidstar, obviously stealth to take an underguarded node. This can be done by ops/gs as well. However shadows have two taunts, one of which is AOE, which is beyond invaluable...much more so than anything an ops/gs can bring to the table. You say they are the squishiest AC out there, I say that's bs. Resilience alone tops any other AC for "squishiness". Add force cloak on top of it and I don't really see how you can die unless your abilities are on cool down. You're argument to say "my team will instantly taunt you" is a horrible argument. You can say that about any dps class. The fact that you have to make a point to taunt the shadow as opposed to other classes would show that the Shadow is MORE of a threat, not less. If all the focus is on you to taunt you and keep you out of play as a shadow, that gives your teammates more freedom to do what they need to do. Two taunts, one being AOE, on top of stealth, resilience, force sprint, force cloak, and pretty darn good burst (if not taunted), i see hard pressed to see how a Shadow isn't a key player in any warzone. You are a good player Powerr, but unfortunately your arguments are completely flawed.
  10. HAaaaaaaaaaaaaahahahahahahhahahaha. This post made me laugh. I can't remember the last time I've seen a post with absolutely no clue what they're talking about and stating figures out of left field.
  11. It's because while you don't get much better, other classes get much much better as you level up. At level 14 you are near your peak power, where as others are not. At level 45, you are at the same power, where other classes have gain dramatically more power. It's all relative.
  12. Common misconception. Easy and OP are not the same thing. Just because a class is easy to play doesn't make it more powerful than a class that's harder to play.
  13. There is still gear progression. Where did you come up with the idea that there isn't.
  14. This thread is full of fail, all over. Given it is SO EASY to get BiS gear for PvP, it doesn't really matter one way or the other. If they had progression, it'd all be equal playing ground in a month or two. If they don't have progression, you have the same thing. Additionally, why does progression need to be stats. That's not set in stone somewhere. Your rewards can be cosmetic, that's a perfectly valid reward. Honestly the ONLY way you can complain about these changes if you feel better stated gear means you are better at the game. Otherwise it doesn't make sense. The only difference is stats vs cosmetics. Thus if you have an issue, you deep down inside feel like having better stats makes u better, that is the only logical explanation.
  15. You need to make it relative. A Tank relative to their DPS counter part. If a tank gains...20% more survivability than their DPS counterpart, then they lose about 20% dmg (very simplified). Therefore they can still do damage, just not as much as their DPS counterpart.
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