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olcraft

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  1. Doesn't mattter. SWTOR cannot compete with Elder Scrolls Online at this point for pvp. Many experienced pvpers i know already quit this game altogether. How many of you will still be playing SWTOR even after ESO comes out? I doubt we'll have any.
  2. pve is easy because you don't have to worry about DCDs or tauntung right off cooldown all the time. I'm only speaking for PVP. DPS rotation alone is not hard. It"s when you have to compete with easy ACs such as smash juggernauts or dps vanguards you realize how difficult it is to match their dps and protection points. You have to work twice as hard to be comparable to them.
  3. except that this spec already demands too much mental concentration to be played optimally. we have taunts guardian leap that requires us to switch to appropriate targets while struggling with this broken tab targeting. i wish they either simplify our asymmetric rotation or give us an aura ability that gives damage reduction bonus to every party member fighting near us. we really need better group utility skills to be accepted into ranked teams. Right now tab targeting is absolutely horrible in this game.
  4. So where are all the serious pvpers? What is everyone playing? I am just playing this game casually to kill time until Elder Scrolls comes out. I want to start everything anew and become a much more formidable pvper in that one. If i hadn't stopped playing for a year and didn't get kicked outta my pvp guild(I called my pervert GM's best friend moron and got kicked out right away) I would've been a better team player. But catching up after 1 year of absence seems impossible. What do you guys play instead? Are you guys waiting for other new MMOs too?
  5. olcraft

    Bring Back Crits

    They want you to play smash monkeys..............................................................
  6. olcraft

    Bring Back Crits

    I just don't like autocrit specs having advantages over non autocrit specs. Also most people don't stack crits anymore. Why do we have crit rating in the first place if nobody would use them anymore? It is totally stupid.
  7. olcraft

    Bring Back Crits

    Did I specifically mention snipers and marauders in this thread? Snipers and marauders are fine. They will do absolutely fine without crit chance buff for most of their specs. I am more concerned about other unpopular, underpowered specs most of you guys refuse to play.
  8. Protecting(guardian leaping, taunting, switching target to the dps attacking my healer) is extremely attention intensive. I have to sacrifice some of my dps(200 damage per second on average) to protect(doesn't mean switching to soresu and offtanking) my healer like a tank when playing as a vigilance guardian. Your dps would still be considered decent in the eyes of ordinary players, but you cannot dps at your full potential. It literally makes your eyes and head hurt from managing all those CDs. I've been ignoring gen chat a lot lately too. It is easier to protect healers while playing as other specs that have easy rotation such as Pyro PTs or smash juggernauts. But for specs with complicated rotation, peeling and taunting is extremely difficult. Dpsing and tanking at the same time is not something an inexperienced player can learn and do right away. You must be very experienced and comfortable enough to devote your attention to protecting somebody else while you still have to manage your dps and your own DCDs as well.
  9. olcraft

    Bring Back Crits

    Instead of buffing operative dps crit chance only, why not bring crit chance back altogether? It's not just operatives who need crits, other classes need it too. If we all had more crit chance, smashtard spec won't be as popular and as broken as it is right now. Right now, crit chance is next to useless for most classes and specs.
  10. olcraft

    Operative DPS OP!

    Give me a break you jealous PVP QQers.......... Everytime, Bioware tries to listen to the community feedbacks and try to buff UNPOPULAR, UNDERPOWERED specs, you guys cry river of tears How OP the buffs are while you hypocrites are playing FOTM classes 5 year old kids can play. Absolutely pathetic! As i said before, I SPIT ON YOU ALL!
  11. Except that dot proccing can be easily cleansed. Then you are fu*ked. Master Strike is our main damage ability, if it gets shut down your damage will plummet to the ground. Instead, It would be better to make master strike proc chance incremental (33%-66%-100%) like someone suggested before. Making this spec relying on dots too much will ruin this spec in pvp just as Watchman spec is useless in ranked pvp. Unless Bioware is gonna give us dot protection like they did to lethality spec, this spec should stay away from relying too much on dots.
  12. Since when pushback is the problem for mercs and sorc? Patient says; my shoulder hurts like hell, doctor Doctor says: Don't worry. I just made your feet so tough that you won't ever need to wear shoes again.
  13. i use sweep as a filler when waiting for other main attack abilities CDs. I also use it against operatives' dodge ability when i have no other force attacks to use. I'd gladly sacrifice my AOE damage if it would boost up my single target damage however.
  14. So? they shouldn't pop their DCDs then. They should disengage, go stealth or whatever to avoid fighting vigilance guardians, just as we are forced to whenever a smash monkey is on our tail. Whenever Vigilance guardians attack with overhead slash on a foe with any defensive cooldown on(whether the attack is dodged, deflected, parried whatever), an energy debuff is applied. It would last about x seconds(i would say 6 but whatever works) and your energy cannot regenerate(not even with abilities like adrenaline probe) for the duration. But if you continue to attack/heal(any abilities other than regular attacks) while this debuff is applied, you will lose 33%-66%-100% of your energy pool. So that they cannot effectively fight/heal while their DCDS are on. This would make vigilance spec more useful against healers and marauders(cloak of pain). If this sounds too OP, you could make it so that all healing and damage output is decreased by 50% while the debuff is on. Or you could restrict the DCDs affected only to Sabre Ward, Deflection, Evasion. Since these DCDs are the only ones capable of deflecting, dodging, parrying the Overhead Slash completely. And they are least likely to affect sorcs and commandos. Strongest DCDs last for 12 seconds at most(except marauders). You can land only one overhead slash in that window. So this energy debuff would only be temporary as long as they are smart enough to restrain themselves from attacking/healing.
  15. How about modifying our gather strength talents to enable us to drain our enemy's resources such as focus, ammo, energy, heat whenever our damage is mitigated with their DCDs. If our overhead slashes are as strong as the lore says, wouldn't blocking and parrying such powerful blows make our foes exhausted over long fights?
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