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DeathShaddow

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  • Location
    Toledo, Ohio
  • Interests
    Video games, Sports, Movies, Roller coasters, pool, bowling
  1. I'd go with Scoundrel if for no other reason then the end gear. Im sorry but comparing the 2 I personally like the look of the scoundrel at end game. Not to mention if you want to play something other then huttball in pvp then go Scoundrel. Your good in huttball but your not gonna have the mobility needed in that match to play it properly other then trying to take down anything in your path.
  2. It's strange that since the nerf I haven't seen any new videos or anything from the OP.
  3. I'm 27 infiltration and honestly they can hit very very hard. I tend to open with 2 shadow strikes then Force breach and 9/10 there at 25% health. Once you get your in combat stealth its great to get out of a tight spot. There good to ninja a door bomb or to cap a point. Good ball carrier in huttball. Just dont waste your cc in huttball till you have to. There more of a 1v1 class in pvp tho. In large groups if you have a healer you could really hurt people. Play smart and you wont die when you dont have to. Remember you basically dictate who you attack. Personally I rolled them cause I find them really dangerous in world pvp or something like ilum.
  4. my suggestion is go republic and go on terentatek. Balancing issues are because even tho people know if they go empire there gonna have issues finding warzones they still roll that way. Unlike Repulic where your queue time for it is far less and your more likely to get something other then Huttball. Thats my suggestion tho. You still can go dark side if you want to be somewhat evil
  5. See you in game my friend/enemy. In the guild LeGnD for Republic so either your fighting with us or against us is fine by me. Just want to have some fun. Hope to see you in game either as a friend or foe If your with us lets go kick some Empire a**
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