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vekkth

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  • Location
    Moscow, Russia
  • Homepage
    http://www.facebook.com/igor.muller
  • Interests
    music, gaming, women
  • Occupation
    musician
  1. wooow. My intuition scares me. I was 100 percent sure that EA management and attitude killed everything Bioware was once known for, and, dear God, I am not disappointed. RIP Bioware, you were once the Legend. But dark side is tempting, no one is safe.
  2. ironically, my main char is on Trayus too. I stopped playing the game for 2 months, got back with patch 1.2, played for 1 week and stopped. After some consideration me and my wife decided to reroll on a better populated server (Lord Calypho), Empire side. It was really not easy to do since we both got pretty attached to our characters (sup story driven mmo, it really makes you connected), i can tell since i played WoW for 6 years and did a major reroll 3 times, it was never that hard. But now, suddenly, we are playing every night and having a blast - PvP queue is instant, you can get a popup at 6am on Tuesday, there are a lot of people to chat and hang out with. The game is amazing, i am really having a blast. Now what puts me into stupor - why didnt Bioware just merge some low pop servers? it would make a game much more healthier, it will make community stronger and give the game more lasting appeal. And subs are the only thing they are getting income from now, really. The whole idea behind " oh we will not merge because its bad for PR" will actually kill the game much more faster then all the bad PR it can get. Oh, and, yeah, reroll. Right now if you are on Trayus or similar server, its the only option to enjoy the game. Reroll, or quit. Or struggle with Bioware stubborness.
  3. a lot of people who support SWTOR are keep mentioning how cool recent live event was, and how good patch is. Ironically, my story is absolutely different. i didnt even see the plague, because i cant feel myself motivated to explore it. look. we had a great friendly guild on a medium populated server. all was cool, for at least 2 months. then people start leaving - its no problem, really. but then our server basically became a ghost town. 30 people in prime time on the fleet - you know what i mean. so i unsubbed about a month and a half ago, me and my wife were last out of 20 members (mostly rl friends) who did that. i decided to give it another try with 1.2 comes out. it did. no ranked warzones, no proper pvp balance, no ilum, nothing new out of one WZ which i didnt find that much of innovating. 3 months ago, when a lot of people were naysaying on forums, i was the supporter. and i repeatedly told that we will see in 2 months where this is all going. now i can say that it is going down, sadly, and unfortunately. and the reason is simple - Big Money. they kill creativity, kill the soul of the game. instead of making a good game people in charge are forced to use "already known working mechanics" - the game now copies WoW pvp ranking model. impressive. it copies WoW in too many aspects, but it STILL doesnt have a DPS meter or a functional combat log - so people who enjoy PVE competition within a group cant find anything appealing in raiding. Sad, this is really sad. a great project that is destined to be a niche mmo, like many others on the market.
  4. i think not more then 700-800 k and dropping. my server lost almost half of the population since launch on ally side, and judging by familiar names (and legacy names) imp side is not better. It seems like most people level to 50, then after a month or 2 they unsub since the game is a) too small and b) bioware/ea wins my personal Worst Customer Service/Dev to players communication award. People feel they are playing a rather empty game with no real interest of developer in them personally. I unsubbed at late feburary, because of No Valor Gained issue. They never responded to my thread/QA post, but in fact they changed the behavior of this "safeguard". Which boggles me - was it so hard to let us know earlier that they are at least aware of the issue and are looking in to it. But funniest of it all, is that after last patch i barely logged in twice. and i had a lot of plan for it, getting my BM finished, getting closer to rank 70 - now i find myself with zero interest to play. I dont think 1.2 will change much, the idea behind the game - copypasted end game theme park conception utterly stops any innovation, basically the devs cant even change anything enough now to make game actually fun - its too stale, too static. You cant even go to enemies faction city and kill the leader hehe, nor does anything is affected by anything. And yes people who think the game still have over 1million subs - or will have after end of march 20 - are daydreamers.
  5. Ilum, 4 guardians 1 sentinel vs 4 Sorcs 1 shadow farmed them for hour and a half, got bored, left. Sorcs are second easiest 1vs1 class for me, after dps commando. Also right now armor debuffs stacks. 2 JK on one Sorc = 4k crits in no time. I do not even notice their bubble sometimes, gone in 1 hit.
  6. vekkth

    Stop it. Please

    oh and after 5 pages i finally saw a single proper and totally relevant comment. thank you kind sir.
  7. well honestly i find Mara/Sent the most dangerous 1vs1 class in the game. Their cooldowns, if used properly, leaves you no option to get them down before they do, no matter how hard you try or what strategy (and how well) you use. Their amazing escape mechanics paired with best survivability cooldown in the game (paired with PvP healing stim its basically a second life) AND one of the hardest burst in the game (i sometimes really do not understand how do they chew so fast through me) makes them very dangerous. On the other hand, they lack Guardians mobility, so in warzones where it matters a lot, like Huttball, they are not that useful. and like any melee they are not very useful on Ilum. But still i personally would be glad to see their damage a bit lowered, right now the spike they can produce is a bit hairy. Otherwise they are fun.
  8. No replay was given in weekly q/a blog, as i expected.
  9. This is a lie, WoW had a very linear leveling plan. Sometimes you could chose where to gain a couple of levels and what to miss, but you will eventually end up (at some point) in ungoro, winterspring, felwood, etc. You sometimes chose either to do whole feralas or not, but thats all of it. SWTOR is similar - you can skip a planet all together, or do only class quest, or level with PvP only. Btw wow didnt let you doing so back in the days. edit WoW on the other side had some funny and controversial zone design, speaking of Stranglethorn vale - putting people from both factions from as low as late 20 to lvl 50 (after Zul Gurub was out) with a major PvP object in the middle, was, i would say, an interesting idea, which spawned more blood grudges, hours of corpsecapming, guildmates calling, zerg on zerg fights, and all that beautiful shiz then a specially, much more later designed PvP zones in Silith and EPL combined. But, in the end, even Bliz themselves decided to separate it, because the tension was too high - i remember running to booty bay as my alliance char on foot was a nightmare, it alone took about an hour or so. I would imagine the amount of pure rage and hate on forums if anything in SWTOR was similar designed. People are never happy. that is true.
  10. I really with this should be carved into stone or something. We play game NORMALLY. And it affects us. ***? And worst of all - why not a single explanation from BW? Where is communication, we are asking a legitimate question - what is going on and why? Every mechanic in game is explained, people know what their stats are or what is the surge rating, how def works, we even know how Voidstar draw is calculated, but this feature that affects i believe thousands of players around the freaking world and we know exactly NOTHING about it. What is this? i have no idea. My sub time is running out, i am not a whiner, nor am i threatening anyone, but i will vote with my money and my time, thats all i have. As i see, nothing else BW care about recently - this thread is not helping.
  11. yes because this explains why the game has a badly worded, non explained mechanic that severely affects players. just pvp for the fun dude, ignore the fact you are being ignored by the devs. i am not crying, i am asking for a proper explanation. Is this too much for you? Wow.
  12. well for the most of the content yes you are correct, it was rather an easy task, compared to modern raid mechanics. But old Nax and some TBC raids were really hard. I just had a feeling you presented it like - ok EVERYTHING was easy. No, not everything, major part of. But right now, at least what i am hearing from my buddies who still raid, the content is way easy then ICC was, and ICC wasnt really hard (outside of LKHM, it was, very). I mean, WoW now is not in his prime, and its for some time already. WE can easily agree that Sunwell and Ulduar still stand out, one as the hardest and one as the most interesting/challenging. I am just annoyed when people bring "WoW has cool raiding" argument, hell no, it used to have, not any more.
  13. dude, lets say it, you never actually did anything else prenerf apart from that raggy kill? this is so obviously stupid what you say, or just not true. you can do "40 tries for a boss" only after it was nerfed to the ground. even normal modes, when just released, takes more then that if taken seriously. Hardmodes are much worse. I really want to know how many tries it took for you on Ouro or CTun himself. 40? ok
  14. 2 days? we stayed for 2 weeks online for 10-12 hours, sometimes just doing nothing waiting for a free spot in a group trying boss over and over again, when new content was out. People were taking vacations from their jobs just to be there. 2 days thats like, wow. HARDCORE!!!!
  15. this is a very good read, coming from a person who, i think, did that - raided wow 4-5 hours a day 3-4 days a week. Everyone should read the above text and think about it.
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