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smore

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  1. We tried it with Vanguard tank Sage healer (me) and 2 Gunnery commandos. I say tried because we couldn't complete it. Having rDPS is an advantage but the tank alone couldn't keep up with interrupting everything that needs be (i was too bogged down in healing, between my new UI and class changes) and got overwhelmed by the damage coming from missed interrupts. It seems interrupts are everything here, mDPS could/should be manageable as long as they interrupt and get the positioning right.
  2. I find myself using Benevolence instead of Deliverance now, with the new crit mechanic it heals for 3400(ish) for me, that seems decent enough. Still, i will probably rely on Salvation a little bit more than before the patch, simply because it's the most effective one if the group can afford to stay in its range. Testing the new setup in Ops has to wait because we everyone was too busy yesterday with their new shinies...
  3. We had this a few times...with a very simple solution: we went closer to the ML and on second attempt the loot got delivered just fine. Or maybe we're talking about different problems. If it's 2 different issues, i've never encountered the one you describe.
  4. If you see it from that perspective, yes, it apparently is a mandatory feature. BUT then if you accept it as such (whether or not you do is another discussion), the popup makes absolute sense. I guess it's a matter of perception. As for passing QA/testing*...if something complies to the design document, it will pass QA, regardless if the player (in this case, you and others who may feel the same way) likes it or not. To the bullets in the list: - i guess under the assumption of Legacy being 'mandatory', they have every right to oblige you to choose a legacy name. I know this is probably an insufficient answer to you, however. - the last name thing may be harder than you think, all sorts of questions can pop up with it's implementation: Would it be mandatory or optional? Do you allow players to add/change the last name after the character has been created? How do you handle first and last names on the database level from the perspective of uniqueness of names? possibly others that don't come to my mind - i'm no MMO dev The answers to the above questions may seem easy - admittedly even i can come up with some - but their implementation can be more complicated than we think, especially considering that we don't know how the underlying database is set up. In that light, adding different surnames it's probably a whole lot more complicated than, say, the legacy race unlocks. While we are at it, are there any other MMOs out there that even have full-blown last names implemented? I've played LoTRO and Rift and i'm sure none of the two has last names - or didn't when i last logged in/created a character. As with almost every game system in almost every game, Legacy and its implementation can not and will not please everyone. That does not mean that the implementation is perfect but it doesn't mean that there's a way of handling it which would be better for everyone. The developers make a decision (right or wrong) and the players have to find a way to handle it. *Please note that i'm using testing and QA as interchangeable terms here since i understand most everyone in the US does the same. If we tread testing and QA as two different things then i may even agree with you that an overly obtrusive popup might not be considered "quality".
  5. @Couch_Goblin: there's no predetermined 'healer' or 'DPS' gear drops in ops, at least none that would be worth a forum post - "real" gear comes in form of tokens which you can trade in for your flavour of choice at the appropriate trader. @BlackMink: what's the problem with Master Looter? We've never had any issue with it, ever. Have we just gotten lucky or...? Your suggestion could work but it seems a wee bit too complicated to me (plus it's really just a glorified interface for Master Looter). Why don't just use ML and have the potentially interested people /roll on individual pieces? For us it works like this: - roll for Need (only the classes that can actually use the piece) - if no one wants, roll for companions/mod extraction (anyone) - if there's still no one interested, assign to random Ops member But then again, that's under the assumption that ML works (which it does, in our runs). So, what's the issue with ML?
  6. Enter a damn legacy name and forget about it. Hide it under social options and none's the wiser. Do not link them in the family tree. There, problem solved and it's still only 8.30am. The Legacy system is an arbitrary game system, which is by no means perfect but it's in the game for people who like such things. If you don't, it's very easy to ignore it and go about your business. I wouldn't expect the developers to allow players to "turn off" features if so they please because they "do not want".
  7. Try Revan, if you'd like a decent read and a fair few tie-ins to the game itself. Fatal Alliance for a good standalone read, with little to no story connections with the game (but still the best book of the three, imo). Deceived if you prefer a little background information about Malgus in an otherwise rather mediocre (all opinions are subjective) presentation of the "Deceived" trailer and related events.
  8. Yet another opinion from the "there's enough" crowd: - i don't PvP. At all. - have skipped about half the flashpoints during leveling my first character (skipped all of them on the second so far) - am doing the space dailies - now the fun part: on my "main" i skipped (during leveling, i did some of these afterwards): > the Nar Shaddaa bonus series > all heroic quests after Tatooine > the whole Alderaan, except the first zone and the class chain > the whole Balmorra, except the first two quest hubs and the class chain > Hoth bonus series > Voss bonus series - hit 50 when i was less than halfway done on Corellia On my second (actively leveled) character i did more space missions and skipped - all of Taris, after the first quest hub - Nar Shaddaa bonus series - Tatooine, save for the first quest hub and class chain - Alderaan, save for the first quest hub and class chain I'm currently lvl36 on Balmorra, based on the map i think i'm about 65-70% done. You seem to be doing something wrong, OP.
  9. Advise your group that if this situation ever happens again (that you wipe *and* kill the boss), no one should accept the quest reward tokens (the completion window pops up as soon as the boss dies). That should prevent the instance locking up and you get your loot.
  10. I'm not a hardcore raider, but i find it hilarious when someone wants "more visual indicators" (as in: make it easier!) and complains about the encounters being too easy - in the very same post.
  11. The whole idea that there are resource management problems with higher alacrity is just ridiculous. People should realize that the overall 'required healing' doesn't change based on the healer's alacrity. If one's not overhealing, with higher alacrity (s)he can provide the same amount of healing as without it, except do it faster. Then, there's more time to regen, add a 'cycle' for Noble Sacrifice or whatever one wants to do. Resource management problems don't exist for a lvl50 Sage, no matter how fast (s)he can fire off those heals.
  12. All "Aristocrat's" pieces share the same model, they are pretty common on the AH. Unfortunately, i haven't been able to find any that is moddable, even though a set of "Aristocrat's" moddable items seems to be in the game client (the icons don't match with those of the unmoddable items currently in live): http://www.torhead.com/item/g68gPJs/aristocrats-gloves http://www.torhead.com/item/4cgOaKn/aristocrats-pants http://www.torhead.com/item/heRYQIX/aristocrats-shirt http://www.torhead.com/item/1ISwglR/aristocrats-shoes From the looks of the icons, these seem to be the same as the Muse vestments pieces, except with inverted colour scheme. Am confused.
  13. It's from the Hoth Vendor, also available as a moddable crafted piece under the name of Consular's Headgear. The crafted piece has a lvl19 requirement.
  14. It is possible to have the chat window while on the space missions, just hover your mouse over the area the chat normally is and you'll see it's frame. In the upper left corner there is a triangle which toggles the chat. You may need to click it a few times but it will work. Fair warning: if you have chat toggled on, you cannot target enemies through it (it "steals" focus if you go over it with your cursor).
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