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NefNef

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  1. Prior to 1.3 I would agree. Post-1.3, War Hero PVP static shield/def relics are BiS for tanking, end of story. The spreadsheet we are referencing can be found here: http://mmo-mechanics.com/swtor/forums/Thread-Tanking-stat-spreadsheet-online
  2. Foundry because of the story D7 because of the more interesting boss fights
  3. Agree to disagree. Its fun jumping into a group of ugnaughts and spamming flame sweep a few times without overheating
  4. You have ample opportunity to jet charge multiple times during every fight in EC HM (assuming you tank swap on Toth and Zorn and tank Storm Caller). We are still way ahead of the juggs and sins in DPS.
  5. True, but with the threat buff, aggro is a joke so damage doesn't matter for us. As long as the DPS roles are augmenting/using pvp relics, any damage loss we would see is more than made up for. Keep in mind you get to use flame sweep x 2 as a way to get rid of heat (just like TSO + Flamethrower)
  6. Ah, of course! That also helps me to answer my next question. Rather than using 2x BM shield relics, it is better to use 1 def, 1 shield. (Giving 510 Def rating and 705 shield rating) Squishiness: 0.2367 SigmaSquish: 0.19856 Spikey-ness: 1.38991 That also makes the def and shield armor equivlents pretty darn close at 1.482 and 1.451, respectively. The next question is what augments to put on those 2 relics (they are my only none augmented pieces). Based off the stat weights of the spreadsheet, it wants absorb. However, based on the following chart, I don't think that is necessarily the case: http://i.imgur.com/5QBlo.png Being that it is just 32 points, its a drop in the ocean. +32 Def 0.2348 0.1988 1.3921 +32 Shield 0.2349 0.1979 1.3858 +32 Absorb 0.2342 0.1995 1.3969
  7. I must be doing something wrong with this spreadsheet. I put in your same numbers and got different results. I changed the base stats and stat weights to the PT ones. Armor: 8XXX (I used your 8760 in the spreadsheet) Dmg Red: 54ish? (Ask Mr. Robot character builder armor value is not right. I suspect imperial pilots chestpiece) Def: 18.8% (407 rating) Shield: 59.97% (808 rating) Absorb: 56.24% (461 rating) (with exotech stim, no HS) Squishiness: 0.24797 SigmaSquish: 0.18619 Spikey-ness: 1.30335 (Again, these may not be correct) I do see the trend though. My best-for-the-money stat right now is certainly absorb.
  8. You must have stacked more Def than Absorb in your mods that I did I don't remember the exact numbers but I was: Dmg Red - 53-54% Defense - 17.8% Shield - 54% Absorb - 56% (w/o HS) That is with 5 def augments, 1 absorb, 1 shield, no PVP relics
  9. Did you forget to respec? EDIT: Wait, Merc - did mercs get refunded?
  10. I have been using both Campaign relics (shield/absorb) because the proc one is good and the "oh ****" one is nice to have for certain bosses. I experimented a bit with the matrix cube now that is has Def. I need to look more into the WH relics, but my hunch is that they are far superior. The reasoning there is yes you are sacrificing 11 endurance or so, but gaining 90 def/shield. You are also stuck with expertise rather than aim, but since PT's have higher dps than the other tanks now, the aim isn't really necessary. Granted, on fights where you need that extra bit of dps, matrix cube all the way. But for HM Denova, the extra survivability just makes sense (Kephess being the exception because its more of a dps race). Side note: I would also continue using the shield/absorb on use relic over the def because you get up to an insanely high shield chance rather than a moderately high def chance. However, stacking def augments isn't a bad idea. Side note2: My thoughts on augments - Def > Shield > Absorb. I probably won't put in any absorb augments, but 10 def and 4 shield would be a good ratio. No reason not to push shield even higher. I was at 602 rating (54ish %) last night, but my shield augments weren't done being crafted before i logged.
  11. Agreed. This is one of the funniest thread I have read in awhile. I am glad someone decided to bring it back from the dead. Healers love healing me, and I crush jugg tanks and am right behind assassin tanks on the DPS meters (although i believe their dmg was nerfed today, so I should be ahead of them now too). Clearly a lot of the people that have posted here need to learn how to play the class instead of expecting tanking to be as brain dead as dps. Just because you play the class doesn't mean it should be completely OP
  12. Try having 61 lvl mods. 45k each before 1.3, so 30% less now. Still a lot of dough. Not to mention another 20k to add augment slots
  13. Still waiting. EDIT: Unless it was done sometime today while I have been at work.
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