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Darcstarr

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  1. From the FAQ: It's also been posted in the thread how LGBT positive Disney is, both in their employee benefits & park events. So no, that argument doesn't hold any water really.
  2. As far as I know simply switch off your subscription & your account should change to preferred status (basically F2P enhanced) when your time runs out.
  3. You do realise how much extra work it would be for reverse-grip sabers as opposed to the hood toggle? They're not even comparable. EDIT: To clarify, hood toggle requires removing the hood from the displayed model/texture of the chest-piece & showing the characters head as if they had no hood. On the other hand reverse-grip sabers would require new animations for JUST ABOUT EVERY MELEE ATTACK FOR FORCE USERS. They would most likely also have to do new animations for all melee moves regardless to keep at least some matching up with attacker-defender.
  4. You do realise the game's been out for a lot longer than 30 days right?
  5. I have to disagree with this, I think it's already very easy to over-level the content you're on. I don't personally want this to end up like WoW's recent 'instant 80' scheme when Bioware has clearly put a lot of work into the story while levelling.
  6. I'd certainly support this, it seems to work fine in City of Heroes/Villains. Perhaps have a bonus to credits or Legacy XP if your character is at cap and gets scaled down?
  7. Has she created an account & used the trial key from the invite email? That's the only problem I can think of.
  8. No no no, bad idea. Do you REALLY trust C2-N2 with a gun? I think he'd be more likely to shoot ME than the enemy. Instead I'd like him to just NOT attack at all, just use his healing abilities.
  9. I've always felt the Shota/Tonfa are a daft idea with lightsabers. Isn't a Tonfa supported by your forearm? What happens if you block an attack and it gets pushed against your arm? The biggest problem with adding alternative sabers is the amount of extra animation work needed. You wouldn't just have to do new animations for wielding them, but also every existing animation would need a new version for fighting someone with each alternative style.
  10. That sounds like a bug to me, surely your stats should improve no matter what equipment it's coming from? From what you're saying Baelish, it would imply that I can't use the same Guardian mod in two different armour pieces.
  11. Still wouldn't work, they changed some of the formulae/under-the-hood mechanics with 1.2 so your guide would still be FUBAR
  12. No, that's you interpreting it how you want to. The statement simply says the crystal is unique in SOME way, it doesn't state that the colour, stats or anything specific is unique.
  13. I think this just highlights the difference between theoretical & practical probably. Theoretically, if you RE 100 items at 20% chance you should have around 20 successes. But the universe doen't care how many you've already done, you'll always have an 80% chance NOT to get anything. In short, RNG is random, and some people are luckier than others.
  14. The ability queue window isn't quite what you think it is. It doesn't let you queue several abilities at once (like SWG or KOTOR) but instead adjusts how soon before the global-cooldown finishes you can press the button. For example, if you use an instant ability it starts a 1.5 second cooldown on all your abilities. With an ability queue window of 0 seconds you would have to wait until the GCD (global cooldown) finished before pressing the next one, otherwise you'll get an error along the lines of 'ability not ready yet'. If you change the ability queue window to 0.5 seconds then you will get the same message for the first second of the GCD, but once there's 0.5 seconds or less remaining it will accept the command. You won't attack any sooner, but the game will remember what you pressed and use it as soon as the GCD finishes. Regarding force lightning, with any channeled ability you have to wait for the full bar to expire to get all the damage from it. If you activate another ability or move before then, it will be interrupted by casting the new ability. Moving will also cancel the cast as will being stunned/knocked back/interrupted.
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