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TooSlo

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  1. Is there a minimum level requirement to be able to level from 400-450? I purchased the skill upgrade on my Operative, and it didn't increase my max skill level. He's level 42, is that the reason why I don't see this increase yet? If this is the case, shouldn't they just disallow the upgrade to be purchased? This is uber confusing (and frustrating.)
  2. Just a quick question for the pvp masses. I'm looking to start a new force user class as a pvp alt, but have zero interest in healing/ranged. While that cuts down on what I can tinker with, what are the general thoughts on which of the Marauder/Assassin/Juggernaut is going to be the most useful in rated groups. I already have a Powertech and Sorc already, I'm just not sure what to finish leveling next.
  3. Sorry... I couldn't help myself. http://imagine.gsfc.nasa.gov/docs/ask_astro/answers/961102.html Light is affected by gravity. While the amount on a planet surface is pretty much unmeasurable, it does have an effect on light (read: photons). p.s. Yay hyperbole!
  4. So where does the live combat log reside exactly? I'm sure there are people lining up to hear your answer to this question. My comment refers to PvE damage in live. In a raid setting, this type of example is about the best you can do to have damage compared in a vacuum.
  5. The easiest way to base judgement on where a class fits in a PvE environment is likely going to be in the Infernal Council fight in EV. Our Pyro PTs routinely find themselves to be the first done with their 1v1 fights. While this isn't a hard-and-fast way to judge all classes DPS, it's a great barometer to see where people sit in the live environment. If you'd like to suggest another way to validly see what DPS classes are putting out in PvE, I'm happy to listen and see if I can get our HM/NiM clearing group to test this.
  6. The PvE DPS loss is completely reasonable. I never rely on 3 GCDs to get a free railshot, and I'm sure everyone who is complaining will learn to adapt. The rest of the bads will go play another class or take their parents credit card and buy GW2 since most of the people here seem to think that PvP is the only aspect to this game and fail to see how silly overpowered Pyro PTs are in a raid environment.
  7. I was so happy to see people approaching this change in a calm manner until one of the last people here. /sigh The change doesn't have that large of an impact. Play some more, come up with a way to cope. The world will continue to spin and great damage will still be done. It was obviously an unintended mechanic and is being fixed.
  8. It's a mid 40s BOE, so I would venture to guess it is a random drop. Best bet at finding one is checking the GTN or killing champion level mobs on places like Voss or Corellia.
  9. Heck, even as shield spec, just utilize all of your interrupts. Quell, rocket charge, carbonite, Making interrupt (keybond it), grapple. The most important thing to bring with you is patience and situational awareness. I sat on the guys for a couple casts by both before understanding that the fight was designed to make us use every ability that we have, and even as a low dps spec, it's completely do-able. Good luck!
  10. PvE will still be completely viable. PTS parses still put them in the top 3 DPS specs, so I'll be keeping mine around while tinkering with some alts. There's only so many times you can clear current content, and I'd like to play outside of just running dailies. /goodbye to everyone unsubbing.
  11. All I see is "wah wah wah" in these threads. 6 seconds on PPA is just fine. Pyro is far too powerful in PvE as-is, and it needs to be reined in more than just about any other class currently. Buffing everything else isn't the answer.
  12. Well, I can't change how people react to the changes, so I'll bid you all adieu and wish you the best with either your rerolls or buying another game. I'll be enjoying my PT even after the 1.2 patch.
  13. I've made my main argument about the PvE state, but have a decent understanding of how PPA has a negative impact on PvP as well. I'm sure that if this change has an end-of-the-world impact on PT being viable at all, it will be addressed. Once again, after 1.2, players will have the ability to pull combat logs and give proof of how changes will impact the class. This will have a great impact on players trying to scream that a change like this is going to remove nearly 1/3 of their DPS.
  14. I have full understanding how of heat generation mechanics work, as I've stated many times. What you're failing to read in my arguments is that I fully believe that PTs being reined in is necessary. Their sustained DPS is too high, and burst is far too spiky. Whether or not you feel the same way is irrelevant. My argument was that someone who actively plays PT in a high level (read: PvE in HM/NiM content) has an understanding of the class and that in it's current state, it's TOO good. I've shown that I have a 50 PT (and by extension, I play one) and regularly clear HM and NiM content. In PvE, PTs need to have their DPS lowered. I understand that you feel otherwise, but when there is this type of disparity between ACs/specs, a change needs to happen. I can only hope that these changes go into effect and the people who feel PTs should be completely OP will leave the class.
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