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sildoor

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  1. sorry to say it but you are wrong .. it will make telekinetic throw not only 30m but it will crit as well.. I just double checked ingame made 10 telethrow with the buff every single one did crit .. this was in pvp vs lvl 50..
  2. "*Add in Force Potency with Particle Acc. = 50% Project crit bonus" is bugged on shadow and dont give any bonus damage at all .. its easy to test this your self and you will see that its true..
  3. Sweet my guild are going to do operation tomorrow at 14.00 gmt .. hope they got the patch done until that ..
  4. if your crap yes ,, got 21 keybinds to play my shadow ..
  5. Well ive had a healer down at 1% hp and used my projekt just to see him be able to heal him self before it hits him., Many times.. aka damage is not instant, the damage comes when the rock hits him/her. if u die while your rock is in air it will 80% time hit the target ,, have done loads of double KO's thx to that (I would have been alive if it was a real instant,,, just saying) so plz fix it .. its annoying .. I would give up the "burst projekt" for a instant one anyday
  6. just 1 thing ,, are u talking about tank assasins/shadows ? as you said they are a operators anticlass ? coz a dps shadow has the lowest damage mitigation in the game and the easiest to kill as a operator unless they got there cc breaker of cd.. and if thats the case that you talk about tank sins then they wont be near the damage of a operator.. not to mention a damage assasin will have a hard hard hard time killing a operator as they can't aoe them out of stealth if said operator/scoundrel would vanish .. <-- 50 shadow in champion gear..
  7. neverplayed DAoC but isent that game damn old? like 11 years or so.. I think they know better then they did back then..
  8. I think im just gona stop posting in balance threads and just w8 for bioware to do the right thing them self . coz in everygame there are somehow always people defending the most OP stuff. The one thing that seems to be in every NERF op thread from lvl 50's are that they feel like they will lose or get a draw in a 1vs1 against a op if the op/scoundrel gets in his opener (and unless he is crap he will hit with it or he's choosing his fights badly) thats the flaw in the system when someone can pick almost every-fight and almost always win it. anyway People alwayas QQ when they die and feel like they dident hade a chance to fight back , this is ok against lowbies .. but when both has the same gear.. something is wrong . over and out
  9. who said they would remove your opener.,. just balance it ,, aka take damage from opener and raise the sustained dps a bit so that enemies get a chance to fight back ..sure u will still be the stealth class with the highest alpha burst as shadow/assasins dont have a burst opener but instead have to use 2 globalcs before there burst comes (and its even lower then yours even that we have to build it up) but you wont kill or gain a unfair advantage against your enemie (like them starting the fight downhill with 10%-30% hp)
  10. Op that Nerf that .. They got the numbers / data .. they should be able to figure out what have to be done with everyclass thx to loooads of collected informations from wzones ,.., give them time, if they balance op/scoundrels then ok if not then they are clearly as they intended them to be.. I still vote that they will balance them someway or another, and by the looks of it the high burst will probebly become a tiny bit lower but there sustained dps will be a litle bit higher so that there enemies gets a fair chance to fight back even if there trinket are on cd.. but who knows other then bioware
  11. my (infiltraitor shadow's) main attack is projekt. I would change it for the assasins shock anyday or change there's shock to have a 0.8 sec delay like ours have . the only "Good" think with the projekt's delay are when you wanna suprice nuke some1 . problem is that any good pvpers can see the projekt in the air and use his/her defensible cd's not to mention u can combatstealth and it will miss or the best one , if target is healing from low hp he will be able to get a heal of before it hits thx to its long animation , same applies to defending points. its not "that gamebreaking" but its still not a mirrior class unless we got the same tools to work with, just with diffident names/gfx but all the core data should be exact the same.
  12. sorry .. nice try but you can't say that classes balance when you dont take alook at the advanced classes .. so sage+shadow are balanced with sniper + op .. well maybe op's are 20% better then snipers, u can't see that in your samples.. or that a dps sage does more damage then dps shadows thx to aoe .. etc etc etc if there was a way to see the advanced classes you would perhaps see higher differences in performance,
  13. how to solve this problem .. join pvpguild as rep as I did .. play in a cordinated premade , rapeface.jpeg.. we win most of our wz, and the most fun ones are against imp premades. In ilum its an other mather as we normaly are outnumberd by like twice the imps.. and we can't do anything else then trying to kill the solo ones (they are few) not to mention that there are some opportunists who rather would trade points then attack imps.. so we are often more in a disadvantage atm.. after the pvp patch , who knows .. I recon ilum will be hell as republic as strenght in numbers when the skill are = will always win..
  14. haha dunno my server seems fine .. just won with a pub against a premade (im republic btw) sure **** happens when u pub .. on both sides .. thats why u never pub unless u have to
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