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Rediwill

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  1. yeah pretty bummed about my champ gear being pretty much crap now. waste of tiime grinding out bags to get gear that you can now buy better stuff. If I play it should only take a week or two to get BM gear and be at about where i was before these changes. I used to do pretty good DPS but as a sage I seem to have gotten rusty or they nerfed us good. I will have to check out the sage DPS builds to see what I am doing wrong. Worst case i will just go healer. I am still not sold on the resolve system as is. I think they should atleast grey out the skills that will not work on a person that has full resolve for starters...i don't think this is the case now. As far as blowing the CC breaker at the right time...I can see escaping sometimes if force run and bubble are up but if not...sage is going down since the knights can just jump to them every 10 secs it seems. Maybe give the sage knockback a skill to reduce the time...who knows...still refreshing my self on sage...I will have more input after I play a bit more. Thanks for the info. Red
  2. Thanks for the update. It sounds like they have done some work atleast. I had pretty much all champions gear and some battlemaster gear when I stopped playing. Was there any changes to the CC and Knockback and resolve system or skills? Seemed like Hutball was nothing but being CC'd Stunned, Knockedback or yanked non-stop when I played. Seemed to many classes had those types of skills if not multiple skills. Also, resolve seemed somewhat broken to me but perhaps it was workiing as designed and I just don't like the system. I was used the the immunity from playing WOW type games where there was some real immunity to CC and Stuns and not every class had them so it was not as easy to be chained stunned or CC's Knockbacked/Yanked. Sorry to ask so many questions but I am/was a big SWG Pre-NGE fan and wish to play SWTOR again but ony if they have made the changes needed to make it worth the subscription fee. I know one of the things that bothered me was the linear path of the worlds that BW spent a lot fo time making once you hit lvl 50. I always thought that there should be quests and raids on every planet to give people of all levels a chance to see all the planets again during end game and not just for the 2-3 lvls they grind out and move to the next planet. Guess what I am saying is that there could be lvl 48-52 creatures on all planets in high level areas so a planet is not abandned after the lving range for that planet. Of course the folks that are outside the lvl range for the lowbie zones wouldn't be able to attack the lowbies or would be restricted to flying to teh hig level area only. Pvp would only be allowed in the higher lvl area. Just an idea. red
  3. I have been away for a bit due to the Ilum pvp situation and my guild was mainly PVP. warzones were sorta ruined when you get nothing for being on a bad team and that happens often with PUGs that end up against grped teams. Has BW or EA announced any planned solution or comments on how they will bring open world pvp back into the game? Is this new world a PVP capable area like Ilum with safe towns or bases? Are there any talks or solutions to give atleast something to a person that does their best in a match even if it is lost 6-0 in huttball? One of the most frustrating things was to grind all day and get the same gear you already had from a bag. I know there were some loot changes but is it working? Red
  4. How long will it take BW to end this BS? It is becoming widespread and on FATMAN the IMPs do it and they have 8-1 numbers already...are they really that pathetic they got to exploit WZs too? Not to mentionthe stuck bug on Ilum. Devs really need to stop this. It is about one WZ out of three now has over 8 players and often the WZ doesn't end early. Red
  5. Snare and roots do not impact the resolve bar...you are pretty much perm snared or rooted the entire time you pvp unless you LOS and wait for it to drop off. If not you just deal wth it. Like I said...with any snare or stun the Immunity debuff should happen after it wears off. If you get stunned for 4 seconds then you get 8 seconds debuff. Snares the same way. if not dbl the time then maybe 80% something to make pvp more fun. Red
  6. It is simple...fix the resolves system..tweak it and remove stuns and knockbacks from every class. Not hard. if oyu want a stun or knock back then spec to get it...if your class doesn't normally get it. I can see Gunslingers getting a KB if they spec it...but not every class should have stuns or KBs. if not why doesn't all classes have jump/charge/forceleap or whetever? They have it for a reason. I don't care if you are stunned for 1 second...you should be immune to stuns for a few seconds. Increase the cooldowns on stuns and kbs. They should be not used often. It will be much more fun to play without all the roots and stuns and KBs in pvp. I am not saying take them out of the game...just make them used less often and only for the right reasons and by fewer specs. Shane
  7. The problem is the fact that every class has stuns and some have multiple stuns. BW needs to take a peak at WOW and learn that each class needs to be unique and have things that the other doesn't. Then take it one more step and actually make the skill fun to use and look good. Same goes for knockbacks and roots/snares. You get stunned and or knocked-back and snared non-stop in WZ. Especially Huttball. This is not fun and leads to rage quits and game play that feels like you are in a swamp and or stun locked to death. The Ops(Nerf) simply made bad OPs worse and good OPs better. Ask any of them. There needs to be a debuff for all of these effects after you are hit with it one time. Red
  8. It come sdown to BW making the Rep side as cool as the Sith side. There are really no cool skills for the Rep side for Jedi in a visual sense. Gear and stuff matter. Trooper and gunslinger are ok. They also need to make stuns and knock backs specific to certain classes and not give them to everyone. Make the classes mirrors but unique. I am gettng tired of non stop stuns, roots, knock backs during PVP. Not to mention that the resolve system needs to take into account slows and snare effects. Atleast give us a few seconds of immunity. Red
  9. What's to prevent them from allowing their buddies to farm their alts and trade kills? Seems broken if this s allowed. Red
  10. What is in place to prevent the other sides faction from rolling toons on our faction and bringing them to Ilum to take up our 50s spots? Is the planet cap for 50s only? I know this will happen if there is nothing to prevent it. We had 7-8 guys on our faction that were under lvl 20 today. I don't think there is any reason for a player to be allowed on Ilum until they are atleast 49 maybe 48. Thoughts? Red
  11. Dude....what other class can Stealth and then busrt down that fast through any armor type for sure and then combat stealth away even with Dots on them and they get so far out of range when the DOT finally works to bring them out of stealth?? They need to do alot more to Ops and the rep scound. Play a sage and go against some OPs and then you tell me if they shouldn't be nerfed even more. Get some skill and play a Rep class and see how it goes...all the IMP mirror classes are better and in ways that make it depressing. Red
  12. I will agree that the other classes are not as badly OP but there is some serious mechanics that are not the same for the other classes. Most of it is related to CDs and when the damage is applied and or if you can be moving or not moving when you do your skill. I am sure BW can fix it if they just play some warzones for themselves. It isn't that hard to fix most of the issues. I do agree that no class should be nerfed to the point it is not playable. Ops and Scoundrels have their uses but to go around 1-2 shotting people non stop in a match is not it. Remember folks the game s still young and the Beta didn't test this because BW failed to give people the higher level gear and thats for the 1-2 WZs you could play. If this is still in place in 3 months then people will start to leave or everyone will just roll IA and Scounds. Nothing new....it is just a bit strange that there is no Republic class tha is better than a Imperial class....that is what is causing a lot of the rage....almost like it was inteneded....in some minds by BW. Stun locking system is broken...Resolve is a joke......not much mroe to say... Red
  13. It doesn't even matter if you have battlemaster gear...if you get opened up on by a operative from stealth you will be dead. Even the Operatives know it isnt fair. Same thing happened in WOW with Rogues and they put in some fixes. The problem is that the stealth itself is broken in my mind. Higher pvp gear should allow you to see them sooner and they should not be perm stealth. Also, they should have a serious health nerf and damage nerf and some cooldown tweaking. The armor pen should have a cap that is not 100% pen from what I hear. The combat stealth is way op skill and if they havea DOT on them it shouldn't even work at all. I have had 2 DOTs on a person and they run very far away before the stealth breaks. That is just a broken system. Then again all of the Imperial classes at this point are better then their mirrored Republic classes. Way to much proof of this fact on the forums. All you can do is...Run premades and or just live with dying and losing alot more on the Republc side until BW can get their heads out of their butts. The brackets will help a little bit for you non-50s but the 50s will still get 1-2 shotted by Operatives. However, I do not think that you continually running out of your huttball spawn is a problem. If you do that and die that is on you. Wait for another person and go in pairs if you got a Operative camping. Red
  14. Be more specific.. You got the first-fifth waves server first. I highly doubt you would have been server first if they had the game open to everyone yesterday. However, enjoy the ride as running sucks. Red
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