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Bakarn

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  1. Yes, and during this I get knocked back, slammed around, he paths onto objects, paths through walls, and DoTs me up to the point of stupidity so even if I interrupt that Big Cast (Thundering Blast) I am still taking around 900 damage every single time he does anything else. If I am somehow supposed to interrupt every single cast he does then I do not see how it can be done. Also, I set up cover around the computers and continue to get hammered. The fight is bugged to hell and back. Sorry. You got lucky. Most of us didn't. This time I knocked him off the platform and HE WARPED BACK TO THE INVULNERABLE SPOT. THAT DOESN'T EVEN MAKE SENSE.
  2. I worried when I first came up with the concept of the Riftgoers that they might be mistake for a Reaper ripoff. Having played Mass Effect 3, I'm content. There's no way I could screw them up as much as the Reapers.
  3. Oh, and if you want to talk about breaking world PvP, I have two words for you. Flying. Mounts. World PvP in WoW died 3 expansions ago. Back in the same patches that had paladins able to hit people for 90% of their health after getting crit four times and mages were able to one shot people by stacking trinkets. Prior to that, shamans either killed people in 2s or never at all, mana burn rendered healers virtually useless, tanks could not PvP at all and PvE geared players stomped PvP geared players with near universal ease. The grind to Grand Marshal was the most dismal thing ever implemented in an MMO, and makes the battlemaster grind look absolutely laughable by comparison. I know people who got GM and then quit the game in disgust. WoW is no example to use as a balanced game. To state otherwise is rose tinted glasses in the extreme. The class designs atm are also the result of seven years of iteration. They were nothing like as interesting as SWTORs as the beginning, either. Do you really want to push this comparison further, or do you want me to go into detail what makes the Imperial Sniper (with a sum total of around 30 interacting abilities) much more interesting than the vanilla WoW paladin (with a sum total of 2)? I would like to note that the TBC Ret paladin had a sum total of 3 usable attacks. I would also add that for much of WoW's life, entering into any form of large scale PvP would more or less instantly crash the server. Low to medium spec machines were often completely decimated by spell effects and often could not see spells being cast at all. The combat system was often completely unresponsive and tended to break randomly for at least three classes, and one class suffered from a penalty to their melee range which made them almost unplayable for nearly three expansions. It was common for melee classes to be sat virtually on top of a caster and be unable to hit them, and it was also very common for spells to completely ignore LoS because it wasn't flagged as LoS. Never mind the random losses due to floor clipping, being ported through the bottom of the world, blink not firing, charge being jumped or sending you fifteen feet to the right of the opponent, vanish not working, paladin spells locking up and the overwhelming amount of burst damage that has utterly wrecked WoW PvP since the beginning of WoTLK. It is only after coming to a game like SWTOR where rules like LoS apply consistantly and are hard coded into the engine (and not just a flag on the surfaces) that it is possible to realize just how bad WoW actually was.
  4. Number 1. I only just missed out on Glad in WoW playing a Ret paladin in TBC, so I'd argue I'm probably harder core than 99.99% of the people here. For starters, you used the word "faith". So far, SWTOR has had one major patch along with several dozen minor patches, most of which contained a fix for PvP of some variety or another. The game was released around two months ago. You haven't even had time to develop "faith" in the PvP design of the game. If this was patch 2.7 and we were still in this state then I'd argue you have a point, but you don't right now. Bugs. By comparison, there were game breaking bugs for paladins and rogues in WoW two and six YEARS respectively after release. Paladins were overhauled completely in the last patch of beta and remained fundamentally broken for over five years, and then were REBROKEN when they were FIXED. You've had one patch and a few minor bug fixes, most of which were urgently needed. Need I remind you how broken Wintergrasp was (you know, seeing as for upwards of three months on some servers you could not recapture it on the smaller faction) and how buggy its systems were. Most of the nostalgia for TBC vanishes when you play one of the three classes that for large periods of that expansion were completely excluded from competitive PvP. By comparison, TOR has even managed to make tanks workable in PvP. However, more important is the fact that you seem to have based your entire opinion around "the game isn't designed for PvP" and then proceed to give absolutely no evidence to support your opinion. You then speak of TERA, another grind em up MMO with some flashy graphics, and Guild Wars 2 which plays like a crap hybrid of League of Legends and Unreal Tournament, and the latter of which has NO OPEN WORLD PVP WHATSOEVER and NO PVE ENCOUNTER DESIGN WHATSOEVER. PvE in GW2 is less engaging than space combat in TOR, and PvP is less engaging too. Simply put, I've had to add bits to my critique of your "critique" because you didn't actually offer any critique. At all.
  5. More boring boring boring boring whining masquerading as "analysis". Like the hundreds of thousands of carbon copies I've been seeing on WoW's forums since vanilla. As it is, this game is comfortably more engaging in PvP than WoW has been in its history with more interesting ideas, better class design and better balance than ANY point during WoW's history, including TBC (which itself was plagued with problems).
  6. The horrible truth of it for the whiners is that the population on most servers is staying stable or increasing as bugs are fixed and people come back to the game after the first two weeks of buggy class quests. In other words, the game is getting bigger, not smaller.
  7. Oh, wonderful. Yeah, let's make more zerg games! Moar zerging.
  8. That doesn't even make any sense. The cross server Warzones and same faction Warzones are the approach Blizzard took when faced with the same problem. Massive overpopulation of one side against another. The problems they've got are a result of having a huge population bias in a huge population. Some people will stretch anything to a whine.
  9. Ah yes, let's remove anything that people that aren't your class can use, but leave you able to pull the carrier wherever you want to. Interesting. For the record, the only time a Sorc or a Sage gets a guaranteed Huttball score is when the other side is filled with idiots. Otherwise they're chain CCed, snared, locked down, pulled around, rooted and any one of the hundreds of different things that happen to squishies in Huttball. The number of times I as a Guardian have abused Force Leap to score because someone was stupid to try and attack me from their goal line is quite funny. We punish stupidity.
  10. The point I've made a few times is that Battlemaster Commendations should be buyable with Champion Commendations.
  11. Most ranged DPS classes have to be rooted in order to attack. Snipers have to be completely stationary for long periods of time to do so. BHs and Troopers do as well. So do Sith. Melee with very few exceptions are almost constantly mobile and attacking. Everyone forgets that distinction. - Jedi Guardian
  12. You know most server populations are increasing...? For the record, WoW managed with 3 battlegrounds for 2 years. We're getting 4 after 2 months, as well as almost constant class balance updates. This game is being dealt with waaaay better than WoW, PvP wise.
  13. Time overlays! Yay! If you're a visual reader like me, you much prefer numbers to bars and graphs.
  14. And if they change the downtime to Tuesday night, the people who play then are inconvenienced. Someone, somewhere is going to be inconvenienced.
  15. They don't work in PvP. They've been stated a few times to be used only on mobs.
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