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Planar

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  1. Planar

    It's a Sin in PVP

    I think a healer should be able to stalemate a single DPS toe to toe if they are equal skill, but I have seen the 3 vs 1 situation with 3 decently skilled players against 1 uber healer you cant take him down. In no situation should any 1 player be unstoppable against 3, even moderately skilled players (against 3 pure idiots yes). Now with that said here has been my guilds solution. We respeced 2 of our DPS to be single target DPS, rather than the AOE DPS that get all the high DPS numbers at the end, sure we put out 350k instead of 800k dps by the end of a match, BUT we kill us some healers. Our two DPS take out a scoundrel of any skill 2 v 1 extremely fast and I have taken out many scoundrels and sages solo. Without throwing out my tricks doing 1 v 1 against a GOOD skilled healer depends on my cool downs and if they are alone. Now the other DPS is a sharpshooter, also specced for single target DPS and so when the healer attempts to put some range between the marauder and himself, just far enough away for no melee, but too close for force leap (smart healers do this) the sharpshooter is still hammering him. This isn't to say two marauders speced and done right cant take a single scoundrel down or sage, just to say it happens much faster.
  2. Field Respec should be allowed in these locations (while OUT of COMBAT): Civl War - On your ship before speedering down Novare Coast - inside your base before jumping down Huttball - inside the starting room area and nowhere on the playing field Hypergate - inside the starting shielded areas Voidstar - inside the drop shuttle area (attacker) or shielded defender area The reasoning is simple, to respec you have to either have just started the match OR have just died so, no capping the node and respecting quickly, you have to DIE, respect then speeder back for example. You guys think this is an issue, imagine when/if they add dual specs and if they let people switch instantly inside a warzone.
  3. See I know several clueless players that started PvP with their guild on PvP servers they did ranked groups from both sides, using their Loss characters and WIN characters. They que, if both teams POP they go in, if they don't pop together they cancel. The quickly get a new player to the ranking needed by letting them do things to the LOSS characters, then they can quickly purchase (at cheaper prices when rank is higher) the better gear. They make sure everyone gets 8 medals (LOSS or WIN toons). Now in this same scenario playing matches in this manner wouldn't raise your valor much more than just playing (except for the 8 medal guarantee part). I think we all know the PvP rating system can and is being manipulated by those that can do it. On the bright side for Bioware, Valor meaning something means Valor boosts would sale more off the CM
  4. LOL, I just told them and they don't believe me.
  5. I say yes with a few notes: All must be toggeled to count toward daily/weeklys You don't que with players that toggled all, let the premades battles begin You can choose not to join a match in progress You can choose to not join matches with grouped players (premades)
  6. I can understand them wanting to give higher ranked players cooler looking armor, but I feel making them cheaper going by rank is a poor choice in design. I could insert here some long speech about how ranked is just not viable and this reason and that but it would come across as pure whining, so I will go with a more logical approach to Bioware. Player retention, if a player has played enough PvP matches to make rank 100 for example it would be nice to see something more than a title come from this. Right now valor is nothing but a useless number sitting on your stat bar, it gives other players no real sense of how you play, how well you play or anything, just that you have played a lot, either badly or not it still goes up, albeit slower for loosing players. I would like to see instead of rating required items OR in a addition to rated required items some Valor required ones (please don't preach here about crafted items needing it, as those crafted versions are useless shells) For longevity of PvPers I think it makes more sense for valor requirements on purchases allowing you to buy the armor sooner with a higher valor. This would also mostly appease those like me who had their Elite War Hero sets turned into PvE gear less likely to want to slap sense into someone at Bioware. If I am rank 60 them Partisan should be cheaper, if I am rank 80 Conqueror should be cheaper, 90 could be reserved for the level 60 armor and 100 for level 70 armor later. Anyway ROTHC and the EWH changes made with it made me turn away from PvP back to PvE for awhile, but I grow tired of running the same predictable ops, flash points etc. This is what kept me playing PvP, real people fighting you keeps things fresh ad compared to Boss Mechanic A fought this way etc. I just want to scream knowing again I am getting my arse handed too me as I start collecting gear again, especially since it feels like the exact same grind as EWH did. So please consider replacing ranked item requirements for Valor requirements. BTW I know of several ranked players who wont play ranked anymore because they got their color crystals etc and don't want to loose them, by not playing ranked their rating cant go down and the items are safe and sound.
  7. The only change I want to see is next time they decide to raise the max level they don't bend the PvPers who spent months getting Elite War Hero only to be told your hard earned armor sucks end game now (before you tell me I suck doesn't take that long etc, I had 7 50s). I think the EWH should've been either used to go to Conqueror via upgrade like from Partisan OR sellable back to the vendor to regain some ranked comms.
  8. Since ROTHC launched I see smugglers/Ops rolling to their hearts content over and over and over and over without a cool down. I have tried on my smuggler/agent to reproduce this and cant, is this supposed to happen OR are they using an exploit? I really want to know, is this an exploit OR by design and if its by design how can I get my op rolling to his hearts content? Seems devs wont post about this and if it is by design then I would ask that the assassin skill to phase walk back to a marked spot not remove power orbs in hypergate or the ball in huttball. It seems like all the 51 powers give someone an edge in PvP except this, perhaps im missing one, I have only 8 55s, so not all advanced classes.
  9. Make them their own section to post in for help edtc
  10. First I agree I want it back, second I have to wager they removed it to reduce people summoning him just to hear it, thus filling the area with huts/items the server is having to handle needlessly. It couldn't be that hard to datamine to determine how often he was deployed without anyone training from him. I know many Ops I was in with 8-12 of these huts cluttering the area. Perhaps they should make right clicking the hutt make him laugh (like laugh at not deploying for you) and left click deploys him. OK OK I admit it, I summoned him to hear the laugh and not ONCE did I train from him *phew*
  11. I have thought exactly this, why not make valor rating increase your expertease and nothing more, then allow those in PvP to earn same stat versions of the PvE gear with different looks. Something like for every Valor rank you gain 25 expertease for a maximum of 2500 expertease.
  12. PvE gear rated a tier higher than your PvP should be about equal in PvP, as PvP gear a tier higher than PvE of the same rating is about equal in PvE Example: PVP- Partisan Eliminators Blaster Pistol(Rating 150): +128 AIM +137 Endurance +191 Expertease +63 Power +803 Tech Power +60 Surge PVP- Conquerors Eliminators Blaster Pistol(Rating 154): +136 AIM +146 Endurance +191 Expertease +66 Power +847 Tech Power +64 Surge PvE - Exceptional Eliminators Blaster (Rating 156): +131 Aim +156 Endurance +66 Accuracy +115 Critical +869 Tech Power PvE - Arkanian Eliminator's Blaster Pistol (Rating 162): +144 Aim +155 Endurance +140 Power +936 Tech Power +72 Surge PVE - Underworld Eliminators Blaster Pistol (Rating 168): +157 Aim +172 Endurance +150 Power +1006 Tech Power +79 Surge From what ive seen someone in full Verpine/Underworld does have a very slight edge in PvP versus someone with full Conquerors. Just as someone in Full Conquerors has a slight edge in PvE over someone in Exceptional Gear Remember they already said there is Rating 160 (mod level 72) gear for PvP is coming in 2.2. So I have to agree with biowares current bolster levels based off rating of the item. My personal opinion, if someone in full verpine/underworld kills me in my full Conquerors I don't blame the gear, they merely outplayed me because the difference is very small.
  13. If your F2P and your haven't logged ANY character in for 6 months I think its fair to loose your names, if youre a sub then they are getting $15/mo to hold those names as long as you want to keep paying. I understand if you go on duty etc, but you have friends/family that could log in their F2P account if they don't want to pony up $15/mo. on that point if you are deployed and cant log in for 6 months how much connection do you still have for the game?
  14. OK LISTEN, SIMPLE POINT TO MAKE HERE. THEY CAN EXPAND on the system once it is in place, do you want to wait 3-4 more patches until they can FULLY implement it OR get some modifications now and more later?? People WHINED SO MUCH about the bugs in "Unify Color to Chest" in beta that they REMOVED it from the game for MONTHS after launch. I would rather they left it in and deal with some armor pieces just not acting right (some still don't) than have them remove it. I mean seriously, I think BIOWARE could've given you a primary, secondary color set, 500 new hair styles, 17 new races, scalable body types, massive height modifiers and you people would complain about them not adding the ability to scale your feet, hands separately. WOW you people amaze me every freaking day at how much you DEMAND.
  15. If they add player housing I pray they make it its own planet with a way to avoid going there as after SWG, AO and UOs housing I realized something, they were all nothing but big BANKS or show off zones and I could careless. I also don't want to see personal vendors show up all over, the time I must have wasted in UO and SWG stopping at every freaking player vendor was probably more than I played the game, so please keep that madness out of SWTOR.
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