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Hammerskyne

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  1. Again, the game's class system is messed up in classifying characters. Maul could use force lightening, but so could three quarters of the Knights/Warriors in the EU. He practiced stealth when it suited him, but push came to shove, he preferred to attack his targets head on. Hell, the very ability inquisitors use to channel their rage and regenerate is based so thoroughly on Maul that it even uses his face as an icon. I'm saying Maul wasn't an assassin, but more because no one was. And no one was a Knight, and no one was a Warrior as we know them. All Jedi were a little different in their paths, and so were all Sith. It's only because this has to be an MMO that we have people who can Force Choke but can't Force Push, or people who know how to use Force Lightening but not Force Jump.
  2. I'm somewhat amazed that no one has said this yet, but: Every single run of the mill Jedi Shadow gets shatterpoint. The thing you have to remember about 'rare force abilities' is we are three thousand years before the movies. Three thousand years before systematic purges obliterated almost every scrap of knowledge of the force, and killed off most of the Jedi. Fully three thousand years before the 'Most powerful force user of our time' was a whiny teenager who's greatest stunt was lifting an X-Wing out of a swamp. The way force abilities become rare is the people who knew them die out, and fail to pass their knowledge on.
  3. Yeah, especially in terms of the Jedi/Sith in this game, the class system is a joke. Darth Maul was if anything a marauder, nor an assassin. He wasn't stealthy, he wasn't a master of the mystical force, he was an angry, angry warrior. He used Ataru form and a double sided lightsaber because both were powerful, unsubtle ways to push his attack and allow him to kill quickly. As for Yoda, he defies categorization. Super powerful with the force, but an amazing swordsman.
  4. It really feels like your lightsaber should stay unactivated on your belt as a sage/sorc, and maybe only pop out when you thrash or whatever. Going so far as making the channels/casts you get as part of the spec 'sheath' the lightsaber would also work.
  5. The heat mechanic (BH mirrior) is explained in a codex entry very early on. I'd wager money ammo is too, it's just not very clearly marked out as a "Important: Read this!" thing.
  6. Right, which is why I said in this game. And melee not being able to hit you is meh. It's the reason so many people run around like ninnies and bunny hop all over the place in PvP, and as often as not end up going into the acid/fire/pit because they're not paying attention to where they are in order to try and get some kind of advantage.
  7. I'm really not even sure what benefit 'melee' get from being behind a target, and this is from a level 50 Marauder. Sins/Ops can backstab, and... we don't get cleaved in PvE. That's about it. If you can't win a fight against a turreting ranged it wasn't because you couldn't get behind them.
  8. Powertech and vanguard get it when an ability resets the cooldown of another ability (Rail shot for Powertech.) I've also seen Operatives and Scoundrels laugh when they get their Tactical advantage and Upper Hand, respectively. I'm not sure any other ACs have an ability that resets a cooldown or stacks a buff like that though. Makes me really glad my marauder doesn't chuckle when he procs Ataru form strikes. That would get old FAST
  9. They're bugged. Have been for a while. Makes you wonder though, is the weapon dropping in Kaon a Rakata weapon, bug included, or does it just have an anomalous crystal?
  10. Jedi, as a rule, are people. Shocking, I know. The whole idea of the Jedi code being the be all end all of anything is silly, and is presented as such in the game. You meet plenty of NPCs who offer their own opinions on things like warfare, romance, politics, etc. And how it relates to the force. There are as many different opinions on what is what as there are masters. Bioware just happened to screw it up by assigning Dark/Light points to choices in dialogue, instead of letting you rationalize your actions yourself and decide which side of the moral spectrum you fall on.
  11. If previous trends follow, REing the magenta crystals will get you nothing at all. For example, I can craft Enhancement 22. I can RE Enhancement 22 to a blue, and then to a purple. I can't RE that purple into an enhancement 23, though. The +41 crystals in the Rakata weapons are basically crystal 25s, while the ones we can make are 22.
  12. I have personally made a modable lightsaber with an augment slot, however I've been told by friends that the modable armors cannot have augment slots. I don't know that for a fact, but I can confirm that modable WEAPONS can have augment slots.
  13. If only that giant beam of light didn't appear because the person capping or planting is invisible except for the very last second of the channel
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