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Nyla

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  1. For republic side, you can still go to the warehouses area mentioned above, it's easy... Go to Dreviad outpost, ride south, it's the area under Jundland on the map.
  2. Even though his answers aren't super interesting, it really shows how EA, and probably other big gaming companies like Ubisoft, is doing wrong its job. Huge teams are a mistake and don't translate into better, more successfull games. It increases production cost, it wastes time and money because of all the traininng/coordinating/communicating overhead. It blurs the original focus of games, ending with a compromise that no one is really happy with. Making changes becomes very complicating and long because you have a lot of different people that must go in the same direction. It creates tension between teams/team members…. The creative guys that are put in charge end up doing administrative/management stuff instead of being the creative backbone of the project. They become unhappy and leave. All this really sounds like the movie or even the music business, when companies are desperately trying to make something that sells well instead of trying to make something good, which will sell well. I understand making games, movies, music are risky businesses and thus trying to sell to more people somewhat reduce the risks but by including new directions it dilutes the original focus and by adding new people it weakens the decision making… All this still saddens me somewhat, I'm sure EA made a lot of money with SWTOR, way more than they spent but I still see it as a failure, for all the wrong decisions, bad choices, missed opportunities and what it could have become…
  3. I agree, I meant players that quit after a few minutes when things don't go their way. I always prefer people leaving early than people staying but not really trying anymore and/or becoming toxic, finally leaving near the end which doesn't give enough time for the backfiller to do something useful.
  4. I still like the map, I just hate the players but I try to stay positive. Being negative/quitting just add another toxic layer so I try to write 2/3 messages in chat to remind people of the power-ups, to give a few directives. It doesn't work 9 times out of 10 but I still try to do my best. Still feels better to finish a wz knowing I tried than giving up early because of the not willing/not capable ones..
  5. It's a great warzone, I really like it, though I can understand why some don't. I really like the focus on objectives but it's not all about them. It brings a different flavor. The main problem is the people, between new players, noobs, sheeps, deathmatchers, ...the reason OPG is sometimes a waste of time is people not willing or not able to play correctly. But it's not new just more visible in this warzone as the objectives are somewhat more "complicated", like the rules of ancient hypergates make it more problematic if there are "bad" players
  6. I have similar problems. The thing is I also updated Windows 10 to the April 2018 update this morning so I'm not sure if it's the game or the Windows update...
  7. Making all warzones cross-faction is probably made by one code change for everyone, pre 70 and post 70 at same time. As for not changing pre 70 warzones, it's a mistake as the less people play thoses, the more clueless people there will be at 70. As for destroying the lore, game mechanics > lore, it's a game based on Star Wars IP, not a Star Wars story made into a game, that's why Jedi/Sith don't one shot people wearing clothes. You can't admit that this game doesnt support the Star Wars lore strictly, it's been 3 years people are working together, beyond their starting faction. Besides time traveling to the period when the Republic and the Sith Empire were fighting directly on Alderaan is already lore breaking.
  8. I kinda agree that the lack of incentives to do pre 70 warzones is probably the main problem but I disagree with all the rest. Cross faction warzones will help to have more pops, even in low levels. I would say that pre 70 warzones is as much important as ranked PvP (considering how ranked PvP shouldn't be taken seriously in any way in its current form) Some F2P or preferred players can't be 70, the game should offer them some decent PvP experience. Some people prefer to level up characters in warzones than playing "mains" lvl 70. I will copy here what I wrote in the other thread about the OP and how the lore angle is stupid...
  9. The current state of how warzones are implemented already killed the lore the OP seems so much fond of. When you're lvl 70 doing the warzone on Alderaan (no cross faction), you are sent back in time fighting a battle that ended before the time period you start as a lvl 1. It's the same thing doing an operation like Explosive Conflict after you have done KotET. Warzones and Operations are supposed to happen at a specific date in the Star Wars Universe, each time you do them when your character is not at the correct point of his/her story, you're breaking the lore. Doing the warzone on Alderaan as a lvl 70 who has done KotET in the current state of the game (with no cross faction in this warzone) is not supported by the lore.
  10. If you don't do PvP or operations, you'll get some tier 2 pieces of gear the same way you got tier 1 pieces, randomly when opening crates. Just wear the better ones. If you do PvP or operations, there's a process to upgrade from one tier to another. People doing PvP get unassembled components to buy unassembled gear pieces. People doing operations get unassembled gear pieces. Everyone buy real gear piece with those unassembled ones. The upgrade part is not necessary, you can just open crates to get gear but as it is random, you might be unlucky and have to wait longer to get a full set. You could be in all tier 3 except one piece still in tier 1,waiting to get the upgrade you need. As for a guide, check this http://dulfy.net/2017/01/23/swtor-patch-5-1-gearing-guide/
  11. The one who changed the launcher, he/she forgot that last patch was a thursday, with patch notes a day before, a wednesday.
  12. Lol, I just noticed your name. There's a hacker/cheater assassin with your name playing midbies on Darth Malgus.
  13. With the conquest that started today (Mechanical Warfare), there are 2 infinitely repeatable (blue icon) conquest objectives in GSF: "Starfighter: Conquer the Skies" and "Starfighter: Medal of Bravery" Both are stuck in completed state.
  14. PvP don't give social points, at least not if you queue alone. Social points are a broken thing since launch. If you are grouped with some people to do an activity, randomly or not, you should get social points. Atm, it's not the case for all activities. Balancing how much points you get for each acitivity should be done. It's easy to see social points are a failed and forgotten feature, considering how it never was updated and what is still the best way to earn them.
  15. Gold spammers aren't the only characters that can be ignored. Some people that aren't gold spammers have gibberish names. I don't play every day. I don't know when gold spammers are removed, it's not fixed. Thus when I think it should be safe to remove someone from my list, the gold spammer might still be in-game, I might remove a real player I don't want to see his messages anymore...and I would have to check that every day I log in? compared to an automatic system ? Then sure we can start to talk about the advantage of small fixed size list/arrays compared to bigger ones or compared to dynamic lists.... but that's pointless, we aren't devs, we don't have access to the code, nor it's our role. I could guess stuff too, I could suppose things to counter your argument, like saying there's a lot of garbage schematics each of my characters know and that the game keeps track of, so they could be removed to free space but yeah, pointless.... Finally, I always like theses remarks, like adding QoL stuff is not necessary because people can handle it themselves. Being lazy leads to creating and adding systems not to have to deal with repetitive, boring, uninteresting stuff. Enduring annoying things is not smart. The advice is applicable regardless of how it is delivered or received.
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