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Doomsdaycomes

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  1. Thanks. It's gotten a little better, and I've dipped my toe into the pool of buying mats and selling product for a bit higher. Less raw profit but more steady stream. Could you break down that 22% crit chance you quoted? Or direct me to a guide, I didn't see one that went into hard numbers when I looked.
  2. Hey folks, So I recently began working on being a serious crafter for my guild and for profit. I'm making augments and did pretty well at it (I have more money than I've ever had and I'm fully augmented). In the last three days though my companions have failed over and over to get purple grade 11 slicing mats. Most of them are 8000+ affection and Risha has +1 crit slicing. Am I just hItting a dry spell? Is this normal? Is that 2000 affection really worth that much?
  3. You shouldn't be trying to take a node 1 v 1. That's called trying to be a solo hero and it's not how a team game is played.
  4. I like the part where they complained about needing to focus as a team to kill a healer... That's how it works. Focus fire the enemy healer before the enemy can focus fire yours. If a healer can't survive 1 dps what's the point of it?
  5. Isn't lowbie pvp going to be "unbalanced" no matter what? If you cut the brackets 30-49 and 50-59, then level 30's will just get mad about be trounced by level 49's. It's lowbies, its not suppose to be serious. Your daily gets done win or lose and you've got plenty of time to save comms for 60.
  6. Hate to tell you, it's really not gonna happen just like that. is running 20 minutes of dailies you can do in your sleep (or more importantly, while waiting in queue!) really that bad? Oh gamers, how we have fallen.
  7. *Sigh* This again? What you all want is a matchmaking system, which any pvp system should have. Not having one is probably one of the biggest fails in Swtor PvP. There are great PuG'ers and Great Premades... and there are terrible PuG's and Terrible Premades. The problem is when a team of mostly terrible pugs hits a good premade, they blame the premade for mythical advantages rather than the fact the premade just had better players. Get matchmaking in there so good players play good players, bads get to build sandcastles with bads, and almost everyone is happy.
  8. You really can't, but you can try. Sometimes it gets through, most of the time the player is just butt hurt that they lost and looking for any reason it's your fault. (you cheated, that's cheap, you stunlocked my keyboard). Try to tell them it's part of the game, other than that not much you can do other than to beat them repeatedly.
  9. Not an exploit. Some people probably think it's cheap. Those are called scrubs, and it's your job to educate them that nothing is unfair unless you're hacking.
  10. No, you are just god damned wrong. Read the damn article, the dev is talking about -full- battlegroups vs random ones, random one's be constructed of players queue'ing in groups of 1-5 and full battlegroups being atleast 6 or more players queuing. The entire article, dev post, and patch is in reference to oQueue and the patch fixed the super queue possible via it. Go on, read the bloody thing. It's not even about PuG's! It's about players abusing a system vs players who don't, and the fact being if you can organize the 15-30 people needed for each specific battleground you should be doing their rated version which is meant for that. Notice he didn't say "groups of 5 should go do rated" or "groups of five are unfair" because he can count and he knows groups of 5 =/= full battleground group (as is the requirement for rated). You try so, so hard to make the shoe fit and it just won't. Spin it all you like, but you're just wrong.
  11. Okay, was checking. We're in agreement about matchmaking and that it's hasn't fixed much in rift. Nothing more to see here.
  12. I can't tell if you're agreeing with me or not. Matchmaking > Solo-bracket?
  13. What about a matchmaking system that matches players of similar (skill, gear, win/loss, something!) level as much as possible, possibly even including queue type. Only after x time does it begin to create a "unfair match" though it continues to sort the teams as best it can. That way when pop's are high, you'll get pug vs pug, or atleast skill vs skill (maybe with a modifier for groups?) and when pops are low, no one has to sit out cause "omg they want to play with friends!" No, that couldn't possibly be a better solution, and damn those players with friends for actually being competitive in a *********** competition! Shall I let you get back to building sandcastles in my volleyball court?
  14. I would have preferred a: "I read the article and realized what you were talking about and you are correct." but... if this is you bowing out with grace I'll be happy to allow it. Till next time.
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