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Orionan

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  1. HOw often do arena's pop in general from peoples experience? I played 8 wz's today and only got voidstar, hypergate and Alderaan. Just made me wonder if Arena's pop at all in unranked? do you have to be lvl 55? Patch notes were rather unclear on it.
  2. there meant to be an On rails style shooter, kinda like starfox and lylat wars from the nintendo consoles.
  3. I like Hypergate. Ive seen some vary back and forth games, though ive no 55's so only played lower brackets, stil loads of fun though.
  4. they said somewhere recently that they are tweaking LOS in arena's daily to get it to balance out well for all classes. they wont make it so we have 360 degree view of everything or else it wouldn't be fair on classes that need terrain to stand a chance against us. Its gonna be a wait and see thing I believe. though its promising with them hiring additional testers for the PVP content, should hopefully mean all classes get checked through fully before patch launch.
  5. I like your idea of stacking objects like that too. it would help cubertech selling on GTN along with anyother crew skills that produce mods/ parts.
  6. I have this issue loads in PVP, its so long to clear I can tget out the door and get removed from the WZ
  7. I would really like a bulk buy option so I dont have to click yes after every purchase with comms as when spending loads at once this gets rather tiring, its not essential, but it would be a nice QOL improvement.
  8. how do you check your fps in game?
  9. I really like the idea of alchemists and beast masters. i also notiiced that there is space on most orbital stations for two more class locked docking bays too, so hopefully we'll see a new class in the next 2 years. would really like to see how yuo would do up the alchemist/beastmaster. rancor or terentek would be cool though, terrentek would show absolute mastery considering they are force resistant darkside monstrosities
  10. jugg is a more stable and forgiving tank then assassin. if your not careful with your cooldowns you have to watch for your health more carefully. Juggs have benefit of heavy Armourand awesome defense abilities. I have played both, I enjoy the stealth and style of my assassin and the armour alongside force choke etc on my jugg. both stories are good too, so its mostly what you enjoy playing more then anything else, also think as to weather you will want to do any nightmare mode content soon as this is an issue for tankasins atm.
  11. I'd say if you enjoy it, keep playing it. at some point balance will be adjusted and we'll probably get a boast of some kind at which point, having played it in a an ok grade, you'll really appreciate the little tweeks more then anyone who rolls one thinking they're back to being FOTM.
  12. Just a quick note, im sorry i posted all the abreviations in imperial speak.
  13. I have my basic knife attacks on 1 through 6 and then heals as: DS 7, KInf 8, KP 9, KI 0, SP - ,RN = i then have quick bar 3 for less immediate things like relics,medpacks, OS, SDroid etc key bound to Shift 1 through shift = this I display as a 3x3 grid bottom right I have def CD keybound to easy to reach keys near movement etc. Hope that helps
  14. the problem would also rest in that certain abilities require specific weapons to be usable. In addition to this, you equip a guardian with 2 sabers and then they have no shield generator. Would that mean you chose not use shield at all for minor damage? it would take a lot of programming to make this kind of cosmetic effect viable so its not something I think we'll see. I love the cut-scenes where my agent uses his pistol but from a development point of view it;ll prob never happen.
  15. With DA being only way to re-use it mid fight, your looking at 90 sec cooldown atm. the 7.5 on the abililty is really a token cool down lol. as once DA is popped you gotta wait 120/90 sec to stealth in combat again.
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