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MimicUnleashed

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  1. They addressed the bug and said they'd do a patch for it early next week. Till then... twiddle thumbs I guess? They were told about this on the PTR but it went live still bugged out. Applies to all walker/tank missions.
  2. Tanks, War Droids and other vehicle-centric missions in the KOTFE/KOTET chain are not giving the buffed HP, Damage Reduction or Armor bonuses the buffs suggest. Instead you retain your own HP, Armor and other stats. If you are doing the Voss mission a single patrol can cause 90% HP loss. You will have to die several times and slowly chip away at patrols to finish. However on Iokath the War Droid is unplayable completely. The first swarm will kill you before you can kill them, even with the shield/heal ability. Once you reach this you will have to exit the area and come back after a fix because you cannot complete the mission.
  3. All vehicle missions do not give required buffs. Tanks, War Droids ect. You retain your own HP and armor totals instead of having them replaced with the droid in question. If you go to do the Iokath mission where you escape in the War Droid it's unplayable currently because the droids can swarm you down faster than you can kill them yourself. Even using the shield/repair option only delays the inevitable. You will be dead before the ability comes back off cooldown.
  4. Honestly tanks do NOT need Unremitting. That's a skill for DPS so they can survive/keep in close. Tanks don't need the damage reduction, but I will admit they need a mobility bonus. Keeping sprint while in non-PvP combat would be more than fine. Just have to put it decently high in the tree. Still you cannot say Guard/Jugg tanks are not in the single best position they've been in since launch. They're more durable, have better synergy with their skills, and they're not behind the other two classes on anything BUT mobility, which in some fights is not even an issue. It's trash and the sometimes boss here and there, and if that makes that much of a difference then you were skimming the razor edge to begin with. But that's just one Guardian's opinion. Take that for what it's worth.
  5. And it won't stop any time soon. Considering that until the issue is changed beyond some dumb gear in a market, I'm not going to stop being a pain in their butt.
  6. I could have had hours of laughs looking at the bunny ear lekku. They were already funny enough in beta, but seeing it more wouldn't hurt me at all. It's not great, mind you, but damn it would have been hilarious.
  7. Well there is one spot of bright news coming our way, Alec. A few more pages and we HAVE to get a yellow post on this thread. Ya know. Re-opening it so we can keep asking for a yellow post, but still. I'm looking forward to the irony.
  8. It just pulls you out of the scenes so much. Not to mention that when we asked for the hood-down armor from the splash screen we asked for the EXISTING robe to have the hood down, not some trench coat with body armor. Then factor in that they INTENTIONALLY put 2 hoods on Revan's chest piece (the hood down from Maelstrom and the hood up shoulder-wrap-towel-pool-noodle thing) just made it worse. Now for Marauders I KNOW I want a hood-up version of the Jedi Myrmidon robe. That would be amazing. Even a few of the Juggernaut ones. But neither side has been thrown a bone here. There's no winning. And honestly I'm contemplating waiting for Marvel Online just because I KNOW they wont screw up iconic looks.
  9. Choke/Stasis is a Channel (unless you're a tank) so it's the same as melee casting Force Lightning. Only you're sort of standing there. The damage is so-so, and really one of the best reasons to use it is to hold someone in the fire or to let something cooldown that's ALMOST there so you can live/escape. That's really about it unless you're LoL-smash. CC droids I even forget about. I play a Guardian so my CC consists of blowing Awe and praying it's enough. But someone else had complained that Ranged can't Kite enough? Well I hate to say it, but it's fair to have both of you beating on each other and seeing who lives. If you break it down the that complaint is filed under "I can't kill him without him getting near me!" and no one likes drying while slowly trudging up hill to maybe tickle someone. The only fair way to settle that is to give ranged a few more defensive tools and passives to take a little beating in melee and have things be about even and just let it be a more even race to 0 HP. However the idea of "Ranged should be able to kite melee" is like asking for the other guy to be armed with a pool noodle because you want to pays ya monies but not takes ya chances.
  10. I play Vig and love it for OPs. Even with the new update to try and FORCE me to play the Smash spec I refuse. In PvP I will do Smash spec, but only because there is no viable PvP build where Vig can do anything worth-while (except kill IAs like a champ). This is a lack of options for Guardians. Sentinels are just bandwaggoning after their heal was nerfed. Of course if you could get the stinkin' tanks out of my Vig tree and make it worth-while I'd never play that dumb smash-spec again.
  11. I play a Guardian, and while I see this as being an issue for ranged (I have a Merc) I also understand that it's done this way for a reason. I wont say a good reason, but still a reason. Warrior/Knight game balance is tied to charge/leap to do everything and the kitchen sink. Because options to spread out those abilities they give or trigger don't exist. Consider all the abilities tied to a Merc's Tracer Missile. Armor reduction, possible Rapid Shot refresh (with more damage) it builds up shield, it makes your Rail Shot trigger and they take more umph from it, ect. Everything and the kitchen sink is thrown into that 1 ability, making you play around it, the same for the charge/leap. I will agree removing the interrupt may do some good for the ranged people, don't get me wrong, however Knights are balanced in PvE and PvP with no stun, no mez (until WAY late) and no CC. So if they didn't have a way to interrupt a mob more than usual they wouldn't last long (our last fight is the biggest culprit ever). So yeah, you could remove the interrupt, but just keep in mind the second you do Knights get another ability that may or may not make you even angrier. Like a base-line stun.
  12. The robe up for sale looks like trash. I admit that on my Consular I might enjoy it, but for my Knight it looks really bad. The saber hiding behind the robe is an issue I don't like about Consular. But I could embrace that to look like a trailer Jedi with a double blade. S'all I'm saying.
  13. I did dailies till I almost vomited. Well... I sorta did. In my mouth. But. I had a stack of good credits. AND I got lucky. Before the improved chance to get an augment in sabers I popped out an augmented tank's double blade. Sold that puppy for 3 mil. When the vendor showed up selling BOE crystals on the fleet I spent every dime I had on hawkeye purple crystals. Now I sell them for roughtly 1-2 mil a piece every few weeks to keep the market from getting too overloaded. I have about 20 left, but I can afford whatever I want in this game. Course... I'm a very cheap SOB.
  14. I was thinking the other day that Picture #6's armor would be great to use on my Sentinel. Or even the promo armor for FU2 with the shoulderpad. Those would be outstanding items to be able to get. The rest I'm not keen on, but it's certainly new and fresh to the game and couldn't hurt to have them introduced by any means. I support this. And I also support Ewok armor. Oh! And Jawa armor. If by Jawa armor you mean I can BE a Jawa Sorcerer then yes. Bring it. I want 50 levels of 3 foot lightning rail shooting. OOOTINI!
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