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P-Snuggs

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  • Location
    Fort Worth, TX
  • Interests
    animation, songwriting, guitar-playing
  • Occupation
    Lumber/Building Materials at The Home Depot
  1. I just ran this mission with a couple guys, and got up to 5 prisoners, with 3 bugged ones. I looked through this and another thread on the subject, and the bug may occur when looting enemies mid-fight. Whether this is the case or not, I don't know, but the workaround we found is this: Since the story area is tied to one group member, you'll need to leave the area, then find a way to change who that story area is tied to. You do not need to reset the quest. We just ungrouped, then had a different player enter the area, who then invited the other players from inside. That reset the area, and with it, the prisoners. But you still keep your current status in the quest. And since looting mid-fight may be the cause for the bugging, you should avoid doing so, just in case.
  2. 30 Seconds in the Crew Skills section will tell you how badly the crafting/economy in this game needs to be fixed, and not just a little nerfing to biochem and slicing. Is Bioware prepared to get their hands dirty and really overhaul all the crafting skills (i.e. move things to different crafts, add better schematics, etc.) so that all crafting skills are useful at endgame? And while other things currently asked about are priority, when can we expect these kinds of major changes?
  3. When I do it, I just left-click and drag the item over to the cargo hold. Left click on the match in the cargo hold, and it will combine the two.
  4. Thanks guys! Right now I'm only level 15, with just Kehm Val (no slicing proficiency), which whom I only have about 200 or so affection, and got my slicing up to 80-something. So it's a combination of low slicing skill and low affection. I'm looking forward to good times and rich profits!
  5. Maybe I'm doing something wrong here. I read yesterday about how great slicing is, and went and got it for some easy money. But after spending most of today doing crew missions (while working on christmas stuff), I found that more than half the time I sent my companion out for lockboxes, they were either worth less than the cost of the mission, or the mission came back a failure. I was losing money on slicing. Come to think of it, I was losing money on archaeology/artifice as well. I started out at about 10,000, now I'm at around 5-6000. Granted, I spent some on new schematics, and have a significant chunk of crafting item rewards that I can't use (like blue & green crystals for a Sith Sorcerer), but I didn't think I'd've lost that much.
  6. Yeah, speaking of that guy--I came across him in the beta. I read through this thread and was convinced to get one, so I just ordered my own. It'll take 5-7 days to get here. The line in the description, at least on the origin site, says to get it now to be able to have access to the vender. Does that mean you have to provide proof of key ownership BEFORE launch, or can I still get access to him if I don't get my key till the 21st?
  7. Yes and no. If you watch the trailer about Revan's fate, you see him at the end of it, so Sith players will encounter him, at least. Based on the Crew Skills Guide by Goshee (linked below), unless he missed something, HK doesn't follow anyone. scroll down to "Companion List" http://www.swtor.com/community/showthread.php?t=530 I, too, miss hearing every sentence begin with its type, and all references to humanoids replaced by the word "meatbag." I can't wait to see him again!
  8. I was in beta, too, and there were tanks everywhere. Not only that, but everybody wanted to be Sentinels (myself included). It was hard just to find a trooper or smuggler. But when I get into the real game, I'll be a healing inquisitor, and I wouldn't be surprised if a lot of people from beta start the real game as healers, and hopefully we'll have a more even mix. Of course, it doesn't help keep the flow even when out of 4 classes, 2 are only tanks, one is mainly a healer, and one can really go both ways (from what I understand), so the tank:healer ratio is about 5:3. And that's all classes being equally chosen, but they aren't.
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