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technogecko

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  1. Pretty much a bridge game until GW2. Depending on how deep into the year GW2 comes out, I may stop before that though and then just wait... that depends on how well BW can pump out some new PVP content before then. I doubt it will happen, but if they could really wow me PVP update wise in the next 4-5 months, maybe Ill play this AND GW2, but that seems highly unlikely.
  2. This obviously applies more so to Snipers, but it is also an issue for pre-AC players who haven't gone Ops as well. I understand the concept of CC breaking your cover when you don't have the Entrench ability available when it is something like a stun or a knockback. A root breaking and/or preventing cover is preposterous though. Perhaps it is reasonable that you wouldn't be able to use the roll-int-cover ability, but crouching in place should NOT be stopped by a root ability. Part of the drawback of cover is rooting yourself in place so this really doesn't make any sense functionally or thematically.
  3. I hear a lot of people complaining about "late joining" a warzone. What if you were on the other end of the deal? I often find myself in a close match and suddenly 2 people drop off mid way because it didn't look promising. If we didn't get reinforcements there, we would most certainly lose... but at least if we get some late joiners, we will have somewhat of a chance.
  4. Early on I wondered why Ops wouldn't use their stun after the knockdown for an ultra stun lock, but then learned that the knockdown actually filled the resolve bar. It seems like the logical choice to spec out of it, and as the OP says, do this: Jump the target Debilitate for the stun If they break it (or debilitate wears off and they still aren't dead) - use flash bang
  5. I wouldn't say its useless, nor am I looking to use it to obtain a 5K medal... I was just hoping that they made the new "secondary" component sort of a fake heal + pool increase, not just a pve tank oriented boost... which even then seems VERY narrow.
  6. Question: Does the 15% HP buff from the new Rakata Medpac also boost your current health that level as well? For the sake of arguments, lets say you were at 1 health and would receive the full heal from the first affect and of course the 15% HP pool increase. Will it effectively heal you for the base amount + 15% of your HP? If not, what is the point if you don't have another source directly healing you to make up that new 15% of your pool?
  7. What lethality talent gives you energy from dot crits?
  8. Defense: doesn't this come from killing people around Alderaan turrets, killing ball carrier near your spawn in hutt ball, etc? Protection: comes from guard/taunt... if this also comes from Ballistic shield, that is awesome sauce!
  9. In PVE, it feels like it would be great for boss fights all around since it has a long duration and you have potentially many people dealing kinetic damage to the same target. In PVP, the damage component is pretty low and most targets seem to not have enough armor for it to matter. Perhaps if you were duoing with a Merc and dropping Shatter Shot on a tank while they use their armor penetrating abilities it could make a nice combo, but who knows.
  10. The only part I can speak on is that yes, the extra procs from Cull have their own damage number. When you use Cull on a target that has both of your dots, each tick will fire off 3 different Cull damage numbers. Off the top of my head, I think you get 1 white and 2 yellows or 1 yellow and 2 whites... I forget how it works and I'm at work right now
  11. Hey guys, So I have both a 50 and a 42. While I was leveling up the 50 (started on day 2 of early access), PVP was great... there were no 50s yet, everyone was level 10 to 35ish, lots of fun. Eventually I was 50, and I could just feel how much more powerful I was than low levels. Next, I rerolled an alt and started grinding up again. Joining Warzones on that guy was basically the other side of the spectrum from when I got my first char to 50: sometimes I did alright vs other low or mid levels, but many times I would get destroyed by 50s as expected. Now that the level 50 bracket is in place, I couldn't be happier with Warzones! Playing my 50, it feels really competitive... mostly everyone has some or all champion gear and we are all on the same level in terms of talent points. Similarly, the sub 50 bracket is fun once again! I can finally fight people on a somewhat even playing field again on my alt and feel like I've really got a chance in almost any fight.
  12. Quick question about Weakening Blast: Weakening Blast Instant Energy: 10 Range: 10m Deals 744 - 830 weapon damage and causes the target to take 30% additional damage from the Agent's next 10 poison effects. Lasts 15 seconds. I notice it says "the Agent's next 10 poison effects." Is this limited to Corrosive Dart and Corrosive Grenade only? The reason I ask is: Cull Instant Energy: 30 Range: 10m Fires a volley of bolts at the target, dealing 667 - 744 weapon damage each second. For each of your poison effects present on the target, the target is culled for an additional 255 internal damage each second. The extra procs from Cull deal internal damage... do these count as poison effects as well? Pretty rare to have things deal internal Thanks!
  13. They took out the medals for self healing from medpacs and such.
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