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Eg...i want to give my leftover pvp recruit gear to my tank companion (Broonmark), but I won't get that armours unique look because he has a "set look"... whereas the opposite of the Sith Warrior (jedi guardian), has a tank companion (Scourge) which can have a customizable look.
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Like creating your character at the start of the game, but your own customised one? Eg...i want to give my leftover pvp recruit gear to my tank companion (Broonmark), but I won't get that armours unique look because he has a "set look"... whereas the opposite of the Sith Warrior (jedi guardian), has a tank companion (Scourge) which can have a customizable look. Your thoughts people
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Lets face it, there's still a lot of work to go into the tanking classes in my opinion. As well as this I agree with your statement.
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Idea to Balance up PVP war-zones at level 50
spasticator replied to spasticator's topic in Suggestion Box
Any thoughts people? -
I couldn't agree more! I'm thinking of my jedi guardian, wearing the iconic robes seen, worn by most jedi, in the cinematics. You can only remove the hood completly and it looks daft with no "hood down" look. Also the belt around the robes takes away from the iconic appearence!!
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[suggestion] Payed character name change system.
spasticator replied to KnowItAllDM's topic in Suggestion Box
Do you mean "Paid" -
Right so, I'm not sure about other people I find PVP war-zones to be slightly unfair at level 50. Granted the free pvp gear does help a LOT, but compared to fighting players who have been pvp'ing for ages, new players seem relatively week (I was ALWAYS getting owned by players in the highest warzone armour). -To my understanding there are three "tiers" of pvp armour; 1.Recruit Armour 2.Battlemaster Armour 3.Ranked PVP Armour. In order to "fix" this my suggestion is as follows: Players are pitted against other players with similar armour levels, i.e. players with recruit armour fighting players with recruit armour. (Therefore players will have roughly the same expertise level) A problem I thought with this, would be that players would take advantage of this system, whereby a player would change their equipment once the warzone begins. Therefore, players muse "lock-in" their gear before the warzone starts. To encourage players to continue though these "tiers", the rewards gained from wach level should therefore increase. Example, A recruit match would gain a maximum of 75 valour and 4000 credits per match, whereas a Battle-master match would receive a maximum of 150 valour and 6000 credits per match, and so on. Perhaps a great idea to keep things balanced, and would require players having to use tactics to complete a war-zone match. (And stops the hardcore players slaughtering the newbie pvp'ers like me )
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Are there any other ways to earn warzone commendations, other than pvp'ing and collecting the ones on tattooine? thanks!
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I can pick them up but they do nothing as far as im concerned :/
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do you regret your legacy name?
spasticator replied to DragonAgeOrgins's topic in General Discussion
Yeah I dont really like mine, so I hid it