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alexroof

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  1. Totally agree with that carnage has to use that garbage "tactical overwhelmed offense" since god fang tactical was removed only after reintroducing god fang 2.0 carnage got at least decent back in the game with dps. just sayin
  2. Hello dev-team, i got a bone to pick with you are u seriously removing the most important passive defensive perk of a class who is lacking heal abilities because it is no Merc, operative or sorcerer OR tank dcd abilities because it is no juggernaut, Powertech or assassin??? Thats fine alright. But u can benefit from it for 20 sec. every 5 min.?? Do you even play marauder at all? I hope that is all a mistake and u meant predation instead of bloodthirst. Next this: Carnage Marauders are receiving a new Tactical to replace Fanged God Form Shard of Mortis - Using Massacre / Blade Rush adds Hyper stacks to you, increasing your critical chance by 25% per stack and increasing the cost of your next Massacre / Blade Rush by 1 rage / focus per stack, up to 3. When you deal damage with another ability, Hyper is removed. What is that ****? it is good for increased crit and all but the cost make it impossible to play it all that tactical is dead before it is released. If u bring it like that i think i will stick to "overwhelmed offense" it is way better than shards of mortis as it is right now. If u want to keep shard of mortis this way i would recomend cost of 1 rage / focus every 3 sec. and not every 1 sec. Massacre / bladerush was always one of the core abilities of this spec (Carnage/combat). If it is used to often thats how this spec works as fille to get to the precision stacks again and high dps abilities. Here is an example why i dont think this tactical won work at all for most people who are still passionately playing combat/carnage but you dump the passions with these "improvements" for the spec. https://parsely.io/parser/view/661996/0 End of my grumbling now. I hope you consider changing the tactical and maybe give the execute passive 15% instead of 10% that would be lovely and absolutely needed. Cheers and may the force be with you
  3. And it is always pvp what ****s up the specs anyway long history since 2012. imao
  4. God Fang was alright. but the rotation was pretty boring. Man how i miss the days as you got an opener, main & execute phase in your rotation. well back then carnage/combat did pack some serious dps. i doubt these days will come ever again. But spec isnt as bad as i was afraid at first in 7.0 u have to take up your gear and then u have to decide do you want to go for speed or crit whatever suits you best. imao
  5. I feel like thrown back in time around (game update 4.0 - 5.0) as "assault" was kind of part of your rotation to obtain the needed fury/focus. BUT back then carnage/combat made some dps nowadays well it is ok but still compared to other classes it is really **** AGAIN
  6. Yea what do you take now "overwhelmed Offense" best tactical for carnage/combat... Seriously NOW thats some crap u do with that spec since like 5.0 it gets worse with every change. i guess devs literally hate combat/carnage
  7. I dont want to judge here. Sure Combat is in a bad spot right now but still if u know how to play the spec properly u get your numbers. U have to work hard for your dps tho harder than most dps classes or specs these days. Carnage needs major buff. In my opinion remove the stacks and give us back how the Precision/Ferocity used to work. then we are back in the game with the Carnage/combat spec Cheers - May the Force be with U obviously the Force isnt with the Combat/Carnage girlsNguys ;P
  8. I tried with something out recently about the alacrity on Combat Sent/Carnage Mara. Normally u aim for 713 points in alacrity but u actually need just 647 pts for that to reach the GCD u want to have. Maybe that helps a bit. Cheers guys - Stay healthy
  9. So Combat/Carnage is finally back again i see with a laughing and crying eye. Laughing eye cause it finally seems like doing som decent dps again and crying eye u r dealing more dps just to ignore ravage/blade dance in your rotation. I was a passionate player of carnage/combat - sent/mara since I started playing the game back in 2012 it was my main spec since - with all its up and down. But without ravage/master strike (describtion intended) doesnt feel like the same anymore. So all i can say goodbye combat/carnage - sent/mara. I hope there will be adjustments in the future to the spec what makes me reconsider my decision to bring my toons to the grave regarding sent/maras. May the force be with you - tho it definetely isnt with the Spec Combat/Carnage
  10. It was a bit weird to me seeing percantage like that. good it wasnt a wrong number on that one tho I am eager to see the changes with tomorrow. Keep it up and keep healthy May the force be with u guys
  11. I understand your pvp issue with that. But in pve combat sent lost a lot of dps because of it.
  12. If u should ever consider give us back our precision/ferocity window back would be awesome would set carnage/combat in a good spot again as it used to be as a spec or class who dont can do other things then literally dps.
  13. Thx for the improvement i am playing carnage/combat literally since i started playing swtor to begin with back in 2012. finally back the devastating blast with a big bang as much needede sustain on ataru hits. Thx a lot - would love to see the changes soon on the live server. May the Force be with you guys - Talon'kai
  14. Hey Eric, Whats up with Tulak Hord do you have any infos about it? Gettin disconnected countless time again? Would be nice to know whats up? Talon:(
  15. Hey there i use 1449 alacrity and it suits well for me but i suggest if you dont have by now. try different points in alacrity out and take the one who suits fine for ya .
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