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Steww

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  1. The reason I hate the prequels is that too much was spent introducing characters that didn't need to be introduced, and therefore not enough time spent on Anakin & Obi Wan. They spent most of the time apart, and therefore the confrontation between Vader and Obi Wan just didn't mean anything.
  2. You act like I don't ask my friends or guild members. If my friends were always online I wouldn't need to look for members would I? Doesn't change the fact that there are no good reasons NOT to have a LFD tool outside of Anti WoW Fanboys.
  3. I cancelled my sub, not directly because there is no LFD tool, but because at lvl 50 I only have a few choices. Sure I can go to Ilum or Belsavis to knock out dailies to get more credits that I don't need. I can pvp in the warzones that are already starting to get stale and boring. I legitimately enjoy the challenge of Hard Mode flash points but I spend sometimes over an hour just to find a group, and then if we wipe there is somebody who rage quits because it's taking too long. I'm a repub on a sith favored server, and people who already have what they need out of the flash points simply don't run them. At the very least an in server LFD tool would be welcome, this way people don't have to sit in fleet to find a group. If you have a global dungeon finder somebody can be on an alt and see that there is a group that needs a healer to run False Emp, so they log on their main and join the group. Sitting around fleet spamming general chat is not what I consider fun, and currently there isn't a more efficient way of finding a group.
  4. The fact that you can have toons on two separate factions was stupid to begin with so I don't see why doing this would be an issue.
  5. To me a much better solution is to basically assign gear in the warzone, it doesn't help you modify how you look. The way I envision this working, is when you enter the warzone you get to pick basically a set of full champ gear (making the actual expertise stat unneeded since everyone's would be equal). For Consular's for example you get to pick from the Survivor, Stalker, Force-Master, or Force-Mystic sets. This eliminates any gear advantage, although it also eliminates virtually any reward system. Now the second part of this is that any stims, adrenals, or med packs will not work except for the ones deliberately for warzones, eliminating the biochem advantage in warzones. Commendations would be spent on warzone stims, adrenals, and med packs. You could also introduce some more mounts, as well as options to customize the look of your pre assigned gear.
  6. Not until we can pick which warzone we want to play in. I hate huttball, I shouldn't be forced to wait 30 minutes because I get stuck with a team that treats huttball like it's Team Deathmatch.
  7. What your post fails to mention is that focus firing down 4 (assuming an even split) means that you're probably killing one person every 5 seconds, meaning for every 2 people you kill one can speeder back. The other squad can reinforce or just take middle easily.
  8. I don't mind enrage timers, I just don't think they should be sudden death for you. It should make the fight harder (obviously) but you should still be able to keep up with it at least for a short while.
  9. Actually reading this thread has changed my mind and I'm now supporting this feature. What this essentially eliminates is the benefit of having players who are already geared burning through a normal mode operation to gear up fresh 50's.
  10. First off I leave every time I get huttball because I absolutely despise the game mode. Secondly if you implement a "deserter" debuff you're just going to have more and more people going AFK or not participating to make the game go faster so they can get out.
  11. How does this help crafting professions that don't make mods?
  12. It's a good idea, but I can't say it's going to make me want to go to Ilum and get run over by sith stampede. One thing I would like to see is if the Walkers are going to be targetting infantry I would like them to have to be >30M away. This basically forces the team attacking the walker to get close instead of holding their line and just grappling people into the herd.
  13. Is this serious, cause if so I recommend you take a look at the expertise stat...
  14. The problem is how easy it is to get yourself pre raid gear just by doing your dailies and buying the proper mods. I made about 2 million with synthweaving to fill my coffers before I dropped it for Biochem, because essentially the only thing I was spending the creds on were materials for synthweaving. Sure I don't have that income to rely on (I can still sell my UW trading items), but in lieu of that I have the equivalent of an extra relic as well as an item that grants me bonus willpower and power. The sick gear you can make in all likelihood doesn't balance out the additional stats you can get from stims, not to mention adrenals.
  15. But be careful, you only get 12 paychecks and if you get one you've already cashed you are **** out of luck!
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