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Chunkie

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10 Good
  1. It's not useless, just too weak or too expensive for the amount of rage it requires. Boost up the dmg by 30%, or drop it to 3 or even 2 rage.
  2. I like it, and use it frequently. I think those that don't see the value in it aren't understanding it's real use. It's not an 'uh oh' emergency save ability. It's an ability on a 45 sec timer. When i pop the AOE taunt, i pop that. It's an ability on a 45sec timer that helps with survivability with group encounters, not a heal or emergency save ability. I do agree the initial cost is a bit high. Dropping it down to 2 i think would be good.
  3. Endure Pain works just fine. It's not a heal and what you're asking for is a heal. It's supposed to be an 'OH SH*T' button that saves you, and gives a chance for the healers to keep you alive. I've used it hundreds of times and it's definitely an awesome ability. It's not a solo ability, so if that's what you've been using it for, then that's the problem. In flashpoints and ops, it's an awesome ability.
  4. Then play one of the other classes if you can't handle a Guardian.
  5. Just because an item has high endurance doesn't mean it's a tank item. Getting endurance high as a tank is easy enough, everything else has high endurance.
  6. Are you talking to me? Because if you are, you're obviously new to the forum. I post lots of positive things about this game. And i'm not QQing. I am a Biochemist. I've probably made over 20M credits in biochem alone. I see a problem when 95% of all PvPers are now Biochemists, and half of raiders are Biochemists with the other half thinking about going Biochem. This is to balance the game. Everybody thinks the other crafting skills are broken because they compare it to biochem, but that's wrong. The other crafting skills are viable, they could use some tweaking, but you can certainly make good creds with them (i do with cybertech and artifice, probably made 10M each with those). There is nothing you can do with the other crafting skills that will make people leave biochem when you can have unlimited medpac and adrenals. Maybe you should read the threads instead of QQing that somebody wants to balance Biochem with the rest of the crafting skills.
  7. Going to have to agree with the others. I RE about 40 things today and only got 2 upgrades. I think RNG just happened to be on your side lately.
  8. I think you're mistaken. There are no hilts for techblades, so there can't be moddable techblades.
  9. So in your raids, are you all biochemists? If not, are you saying all your non-biochemists pop adrenals and medpacs in a limitless fashion? How much do they spend a night for the non-biochemist? Because that is the type of game this will devolve into if reusables stay in the game. And the content was not meant for consumables to be used in this way. In response, they will create content that will account for consumables to be used in this way. Which would mean that if you wanted to do the content, you would need to level a crafting skill to 400 so you could get the utility to do the encounter. The reason why biochem is so attractive right now is because you have an advantage over those that don't have biochem or content that was never meant for limitless consumables. But if everybody has the same advantage as you and the content is developed to account for the reusables, your advantages would end. The advantage now will become a requirement tomorrow, and we will get new threads popping up saying that it sucks that you need to grind 400 in a crafting skill for utilities that you must have to do the content.
  10. Stop with your complaining. Everything you listed was wrong. As a melee, i know my role in the game, and i play it. So perhaps you should learn to play your role. Huttball is the best WZ i've ever played. It is fantastically fun.
  11. When it's 3:1 it's very hard i think for it to balance itself out, at least not without intentional changes to help it out. I switched from Empire to Republic myself. And i've seen many others as well, but i'm sure there are just as many if not more that switched from Republic to Empire. I know pre-50, PvP is very balanced and fun. But once you hit 50, Republic is just no longer fun. I PvP up with a bunch of people (not together, but the PvP community is small enough that you get to know them), and at 50, maybe 1/3rd of us continued to PvP. It's just not fun when you are so dominated by the other side.
  12. You ever stop to think that perhaps the reason why people aren't fighting over the nodes is because they're using reusables and don't need to gather their stuff anymore? Of course biochem is the most popular crafting skill, arguing it's not is absurd. Ya, and i'm sure the classes that can combat rez now won't complain at all that you're giving their unique utility away to any other class that wants it. And you're accusing Biochemist PvPers as lacking skills, but a Biochemist PvEer is different? The reason why you like Biochem reusables is because it gives you an advantage, it's no different. The game is easy enough as it is, we don't need unlimited reusables.
  13. Well aren't you special Mr Professional Raider. Of course they're accounted for in the content, but what's not accounted for is the UNLIMITED usage of them in the content, i can guarantee you that. Again, i'm not advocating removing those utilities from the game, just the UNLIMITED ability to use them.
  14. So don't play? I find it hilarious that people play something they don't enjoy. Half of all the games i buy i don't finish because they're awful. So you didn't get your money worth, move on with your life.
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