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Noth

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  1. So in essence it's only worth it to use with your other cooldowns... That is a poor cooldown. You shouldn't have to pop an additional cooldown to make the heal worth the rage or an additional cooldown to fuel it. It is absolutely horrid design.
  2. Chances are both saber throw and leap will be on cooldown. It also won't heal you up at all, unless they are just using basic attacks. It has potential to be a wonderful tool, but the cost is just far far too much. Seriously, what other cooldown has such a high cost that it lowers dps.
  3. Actually all these things were brought up on the ptr. Bioware just has selective hearing.
  4. Because pug listen to strategies. I'm sorry, if you are one person and nobody helps you (like what happens in many pugs) you will not live long enough to get medals
  5. Keep the start up cost and get rid of the rage per second. At that point the skill would be fine. 2 rage per second kills any dps you are going to do(that's 20 rage compared to the current 14 rage). Right now it makes our tight rage use even tighter and even makes us not able to get off moves.
  6. It's nothing to do with taking losses. It has everything to do with the loss not being worth the time invested. A loss shouldn't give as much as a win, but it should give enough to be worth you time. 20 comms, 1000 valor, 1000 credits is not worth the 15 minutes for a loss.
  7. You can be the best player in the world, yet you can't carry your pug against a premade. The resulting comms are just an insult. If you want people to stay in wazones and not quit, you have to give incentive. The incentive currently is simply not worth the time and effort for a loss.
  8. Depends, if you can't live long enough you won't get medals anyway. TTK has dropped so much in this patch.
  9. except t doesn't allow more progression due to the stupidity of the participation detection and absolutely crap rewards for losing. If anything it has slowed down progression for many people.
  10. Here's what I'm seeing. The rewards for losing are so bad, that more people are leaving warzones when they start to lose as it's simply not worth the time invested to receive the measly rewards. This leads to more people joining already running warzones which often doesn't give time for them to earn enough medals to get any rewards. I personally out of about 10 warzones have only been in one from the start. All others I was dumped in at near the end when it was impossible to get the 3 medal minimum for rewards. 10 warzones, all I worked my butt off going for objectives and I got 30 wz comms, and 500 valor and 1000 credits. Absolutely pathetic.
  11. The reason the marauder doesn't rip aggro from you is that you've built up enough and then also used your taunt which forces the mob to attack you for 6 seconds. I seriously have not found a good use for this outside of ball carrying in huttball. It constantly leaves you short on rage so you have to resort to free attacks or builders with an occasional damaging attack. A defensive cooldown should not cost this much.
  12. I absolutely hate the new defensive cooldown. Useless for tanking because of the threat drop, crap for dps so to the loss of dps. Even as vengeance, unless you get a stream of procs, you will find yourself constantly short for you attacks.
  13. I fire missiles at those targets even though I have proton torpedoes.
  14. Even in pvp, if you are really fighting like you should, you should not have the rage to fuel the cd since as vengeance you need to be doing constant damage.
  15. Noth

    Saber Throw

    I know, but you don't get the skill called saber throw which function much differently than deadly and vicious throw
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