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Valentyna

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  1. When I started trying the other tank classes I was actually amazed to find I didn't miss stealth at all. the ability to ambush an unprepared target is incredible for DPS... for a tank, not so much. The ability to escape an unfavourable engagement SEEMS really powerful, but the nature of warzones doesn't make it so in fact: generally speaking if you escape and run away but your opponents cap the objective you were guarding, kill the healer your were protecting, or otherwise succeed in whatever they were trying to do because you ran away to hide and heal back to full that's actually WORSE for your team than if you had died fighting and bought an extra couple of seconds in the process. The only exception I can think of is hypergate where kills ARE the points, and arenas (where, of course, you don't respawn to get right back into the action if you die), and the latter is a bit questionable unless you're part of a well coordinated pre-made team. Its good for node guarding - darkness tanks are great at that. Beyond that, not much. I do agree that the CC is both appropriate and useful though; that's never been the main problem.
  2. ^^^ This! I've been experimenting with hybred builds to get darkswell (so that Blackout becomes a 6 second long, 45 second cool down for 25% multiplicative DR), and it's.... OK. But you give up quite a bit of damage and utility not getting Wither and Harnessed Darkness/Shadows, and Juggernauts don't have to make that kind of sadistic choice. The fact is that juggernauts/Guardians have 3 CDs (4 if you count their 5 second reflect shield), and a self heal is incredibly powerful compared to the Darkness tank 1-2 (deflection is situational at BEST given the prevalence of non-defendable damage; I still don't understand why it doesn't have the +25% DR versus F/T like the juggernaut/guardian equivalent). This problem is not unique to us; PTs have the same issues: not enough cool downs to be competitive. Yes, Overcharge Saber is AMAZING, but as someone else said I would rather have 2 separate, weaker cool downs that I can pop separately OR together at my judgement than a single one. Similarly, Harnessed Darkness/Shadows, as the original post alludes to, is quite hard to use effectively in PvP. I feel the idea of a doubled channel rate is good. Or perhaps the caster should simply be immune to CC while channeling with 3 stacks., SOMETHING! I wouldn't know if there's any truth to the statement that it's hard to use in PvE as well; I don't really do it. The 4% DR is not the end of the world but the damage is - Assasin/Shadow tanks are widely seen as the highest damaging tanks, and I believe that's true in a parse against a target dummy, but a lot of that damage comes from HD, and it's a VERY hard tool to use in an environment as mobile as PvP. When it healed for 12% it was worth the trouble; now that it imposes a small DR buff... it's questionable. I can't speak to the raiding environment, but I know that in PvP, assassin tanks definitely need a buff. Or, if assasins and powertechs are 100% working as intended then juggernauts need a serious nerf, because right now there is a clear performance gap. TL;DR: 3 second channels are HARD TO USE in PvP and, as someone else said, PVP tanking is about the effective use of cooldowns and juggernauts have 2-3 times more of them than the rest of us (depending on the situation and how you're counting).
  3. QFT. Fair fights are for suckers.
  4. I would totally pay 10 bucksfor that. 'd feel guilty for contributing to the degeneration of online gaming or whatever... but I'd do it!
  5. I think it would be an intersting game mode if I were a more serious player and had a good team. As a PUGer I agree it's quite frustrating. Also, I just hate the feeling of lying on the floor waiting for the next round, and even when I win I don't find the deathmatch format very interesting, personally. I prefer the constant action and more structured objectives of warzones... and, yes, if I I'm honest, thedon't fact that I don't get spiked by 3 DPS at once the second they realize I'm a sorcerer is nice too. I don't quit - I feel like it would be unfair to my team-mates. But I often am tempted and I strongly, strongly desire the ability to choose not to queue up for Arenas, and only warzones.
  6. Strikes me as a self-fulfilling prophecy, "Ranked is dead because no one plays; no one plays ranked because it's dead" I'm all for pvp being open season, but people keep SAYING they want real top tier competition... isn't that what ranked si for? Anyway, I think this thread is pretty ove rthe top in tone, but I really think he has a point.
  7. Never seen a goo reason for currency caps at all. /signed. And can we loose the 2750 maximum on PvP commenations while we're at it?
  8. Just like all my first dates! In all seriousness, he is quite a ****** for such a fat fellow. I sort of assume it's just that the darkside is strong with him, and his anger/pride/ambitiion/desire-to-live-long-enough-eat-another-tub-of-ice-cream gives him strength and speed far beyond the natural abilties of his sinew. In KOTOR2 wasn't there a Sith Lord who was basically undead - body literally falling apart - and kept ambulatory by the strength of his will? If the darks side can make you a deadly swordsman when you out to be in ten pieces on the floor, it can surely compensate for some oversize love handles.
  9. When I go through a phase of playing every day for several warzones a day, and maybe a flashpoint or storymode operation, I pay to subscribe because it's cheaper. WHen I'm in a phase of logging in maybe once a week for some RP and maybe one round of huttball if I'm waiting for people I know to get on, then I don't. Isn't that pretty muhc how it's supposed to work? I've never thought of sbuscribing as something that should give me freebie. I'm paying for access to the full extent of endgame content. It always seemed clear, to me, that that's what I was paying for. Cartel items are supposed to be extra... which is why I've been glad to see that they're also all cosmetic. I WANT my high-tech ring-wraith looking eviscerator's armor, and I WANT the dye packs to colour it deep purple (I'm an especially fabulous nazgul I guess), and I WANT various other things but I don't actually need them to remain on a level playing field with others, or even resolve quality of life issues. They're cosmetic and cosmetics cost extra. Isn't that legit? The only thing I really don't like are the packs. It feels sketchy to have a 'chance' at something I want, especially when I don't know how big a chance it is. Better to buy it outright. BUt again, they're optional. I solve that problem by not buying them. If there are parts of the cartel market you don't like or see value in, maybe you shouldn't spend money there either.
  10. I thought the idea was that Xalek was shaving supposed to do a bit more damage to compensate for having a bit less armor but I don't think I ever actually checked if that were true.
  11. Khem Is fun! But sociopathic Xalek is fun too. So politely obedient and yet so murderous. He's an awesome SIth apprentice, right down to the part where I think Ishould be nervous he may be plotting to kill me, LOL. What really decided me, though, was that Xalek could use my hand-me-down gear (one the one hand), and I wanted Khem to missions because of his bonusses (on the other). Ultimately, rude guy above may be right though. I don't think your choice of companion makes a huge difference, though I know there are some bosses that are supposed to be easier to solo with your healer.
  12. I feel dumb, but... where can one get this armor?
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