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Yun_Gemstone

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  1. That's because by keybinding M to the regular world map, you unbind it from the other function (the smaller map), which is left without a shortcut unless you give it one. The GSF map opening is bound to the shortcut of the smaller map, so you have to give it a keybind when switching the M key to something else.
  2. Domination game Kinjal - Mangler/S-13 Sting - Heresy - Red Eclipse - 127299 Damage Kinjal - Mangler/S-13 Sting - Heresy - Red Eclipse - 181.76 DPS And a deathmatch game on my scout. Don't you just hate when you do as much damage as your team combined? Kinjal - S-13 Sting - Heresy - Red Eclipse - 121078 damage Kinjal - S-13 Sting - Heresy - Red Eclipse - 155.23 DPS
  3. Domination game Kinjal - S-13 Sting - Heresy - Red Eclipse - 32 Kills/Assists Kinjal - S-13 Sting - Heresy - Red Eclipse - 100 412 damage Deathmatch - End by Opposing team to 50 Kinjal - Jurgoran - Heresy - Red Eclipse - 24/28 Kills/Assists (85.71%)
  4. Domination game Saandrig - Condor - Telcontar's Hope - Red Eclipse - 22 kill streak Kinjal - Jurgoran - Heresy - Red Eclipse - 10 solo kills Saandrig - Condor - Telcontar's Hope - Red Eclipse - 22 total kills
  5. Well, I got 2500 requisition which is 1 good game with a single ship that has bonus requisition. If I used more ships, my requisition number would have been higher. Also my hit percentage is 66 which is not so easy to achieve if you switch ships in a game If I was on a T1 gunship I am guessing I could have done way better too in this particular game.
  6. A deathmatch game on half upgraded Condor. Saandrig - Condor - Telcontar's Hope - Red Eclipse - 39 kills & assists Saandrig - Condor - Telcontar's Hope - Red Eclipse - 30 kills Saandrig - Condor - Telcontar's Hope - Red Eclipse - 116 770 damage Saandrig - Condor - Telcontar's Hope - Red Eclipse - 24 kill streak Saandrig - Condor - Telcontar's Hope - Red Eclipse - 13 solo kills
  7. Yes, they could have used some other type of change. For example, each capital ship could use its turrets in different time frame. And that could be sent as a match message like "capital ship B recharged his blasters and is ready to use them in the next X minutes." And something like "Capital ship A needs to recharge them and will not fire for X minutes." Or just give a capital ship that will fire on you a mark on the HUD.
  8. I am exclusive Scout/Gunship pilot. I got over 200 games with each of those crafts. Only once I flew with a Strike Fighter before today and it was a fluke, because I hit "ready" before switching from the default starter craft. That 1 game with a Striker in my Legacy Achievements irked me a bit So, I made a new character today and decided to play only Strike Fighter on it to get the Legacy Achievements for that craft. First game I did on a stock Strike Fighter craft with zero upgrades - top damage in the game for my team (around 28k), top medals (12 I believe), second highest kill score, top on assists and second highest Objective score of my team. We won with about 1000-750. After this experience I do believe its pilot skill that matters the most. And I don't consider myself a great pilot, but I do have a lot of space sims and Freelancer experience Also, I think the Strike Fighter is much easier craft to master than the Scout. The numbers I did with a stock Striker - well, It took me quite a while to get them with a scout
  9. Recruit gear is a starter set. You are now as the level 10-15 players you were wrecking in lowbies while you were in your 40+ level. Yes, you have all your skills, but the other players are better geared and have much more experience. And you have to accept your class is a glass cannon. Even if you get full EWH gear, you will receive 7k hits and die fast when focused for a little. It is not as much as "l2play" for your class, which you should know by now. Its more "l2play" issue about your place in the Warzone food chain. A 2-3 War Hero pieces don't make that much of a difference. You will start feeling a change after getting at least a weapon and 4 armor pieces for the Set bonus. So, with all that above, you probably have to change your attitude and tactics in the Warzones until you get better gear. First off - medals will be your friend. More medals - more commendations. However, in Recruit gear, you are not the lowbie bracket killing machine you used to be. You cannot just go to a level 12 anymore and burst him before he can find his basic attack button to retaliate. Lets see: Use Taunts - every CD and all the time. Ease the pressure from your teammates and grab 2-3 easy Protection medals every single game. Taunting a smasher right before he unloads his LOLskill can net you 2 medals alone. Accept guard duty - yes its boring and your class is not the perfect one to do it, but often you are the weakest link in the team as Recruit. Let the better geared player help crush the opposition while you stay ready to call incomings in chat and delay an attacker as long as you could. Defense medals are among the easiest to get. Do not be a solo hero - yes, you could kill a solo defender easy in lowbies, but now in recruit, you will get laughed at. Stick to your team, peel off attackers from your healer and pay attention to which target your team focuses. Learn to recognize and mark healers. No medals for that last one, but it may help you win. ...and pass the karking ball...
  10. The quests you describe are part of the regular Nar Shaddaa storyline. Your SI story quests should involve two young apprentices of Zash who help you to destabilize Paladius's cult. You missed something somewhere. Check your quest log for your "Class" mission. It should tell you what and where to go.
  11. You must be glitched or something. On my several twinked alts I never experienced this. Every time I put a new Artifact modification, I got bolstered quite well in the WZ. My stats never dropped down and were increased when entering the PvP area. I had a Merc between lvl 45-49 bolstered with 18.5k HP (no End stim), 78 % Surge, 42/35 % Tech/Ranged crit. Unload was hitting any non-tank for a total of 7-8k. My Shadow is sitting on about 18k, my Sorc on 17k. It usually takes 3 people to take such character down unless I face same level twinked players. I would notice if my stats dropped down, because I keep an eye on them. So the problem should be some kind of bug for you. Or you just forget to refresh your stims and your stats drop because of that
  12. Well, I am guilty of that on my Shadow, but there is an excuse in some scenarios. If I remain stealthed, I can mess up with those 2 guys for a long time, CC-ing them out of combat and then delaying them with actual fight until reinforcements arrive. If I break my stealth to help you when the odds are obviously bad, they will just kill me in no time too and cap fast. I should play my lowbies again. So much fun there Especially the stealther in Huttball who says at start "I'll camp their line. Pass to me when you get there." And there he stays whole game leaving us 7 vs 8, then complaining we "just have to walk to him". And the two times I actually managed to pass to his stealthed scrub bottom...you will never guess...he didn't go out of stealth. The comment "Pass more accurate" was the last straw after which I went balistic on him for a few seconds and then all I cared to do was pull him into the fire with my "pull friendly" skill
  13. They will still fail to grasp the basics and probably will keep dying on the explosion, because "needed to get one more hit". Or like ususal will run to the forum crying "Nerf the class that I don't play, buff my class because I can't play it, remove gear gap because I get zero Objectives and no medals for some unknown reason and am still in Recruit."
  14. I could be wrong on this, but there are 4 types of attacks. As you can see on your character sheet, you have tabs for Ranged, Melee, Tech and Force. Dodge protects you only from the first two types. Also I only read about it, never tested it - but Dodge is supposed to give you 100 % extra Defense chance. Which means that if that puts your Defense around 105 %, someone with 106+ % Accuracy can still have a chance to land a hit with Melee/Ranged.
  15. My former pre-50 full purple Power-Surge oriented, 16k+ HP, Focus specced Sentinel would like to have a word with you 5k+ hits were not too common, but I did get them every second game or so. 4.5k+ hits on the other hand I got all the time. Far too easy. I could go against 3 people and kill them if they were bad or even if they had an idea what to do - kill 2 of them before defeated. I have killed people in 3 globals. Though I admit, it used to surprise me when it happened. As I hit 50 I knew it was going to be hard at first. But the 3500 + 2000 saved comms accelerated things. And yeah, Sentinel is a pretty good class right now, hands down. At the end of my lvl 50 evening I had Elite WH main and offhand plus 3 BM pieces. Landed several 5k+ hits, won a bunch of games and already contributed to the team. In a few days already finished full BM gearing, augmented it and honestly - I feel quite competitive. I like both 50 and pre-50 PvP. Funny thing - people play as bad in both
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