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Wolfgarrex

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  1. I think you want the Sith Juggernaught forums dude, there you can get advice on class related stuff.
  2. Did you read my post? Did i type it in French? Because with the 1.3 update, you will be able to augment anything, regardless of if it is a mastercraft item or not.
  3. So, in Legacy i was under the impression they wanted Crew Skills to have more of an impact on the game. How do you do that with crafting skills? Augment slots, perfect... So the crafting skills got a good economical benefit in 1.2 from Augment slots on orange equipment, so that top-end players could gain those precious extra stats and get ahead of the competition. Now, in 1.3, they are reverting crafting skills back to their previous redundancy by allowing people to augment everything. Did I miss something?
  4. Yes, the Australians servers was a real selling point for me and I have also enjoyed the community, I hope to be transferring my level 50 soon!
  5. If you are of this point of view, you are just kidding yourself. There are few games that are released bug-free from the get-go, most have to have some kind of patch pretty shortly after release. With MMOs those bugs are exercerbated due to the sheer amount of content and the non-linear gameplay. Also player against other players that might have an 'op' class makes it feel worse. It wasn't the release of SWTOR that left is behind where it could have been, it was the real lack of innovation.
  6. Yeah, you missed the whole point of what the OP is saying. OP is saying they are trying to hold onto subscribers who would have stopped paying their subscription because of the withdrawal of Ranked Warzones from 1.2, which is important, so now they are essentially forcing people to stay with them until Ranked Warzones... I don't think this is completely correct. I BW might have been wary people would be uninterested in 1.2 and this forces them to play through some of the content (because, lets face it, as MMO players, if the subscription is there we can't help but play.)
  7. That is not the problem. The problem is that it isn't ready. It should have been ready. PvPers have been waiting a LONG time for anything that changes up PvP in this game. Ranked warzones were it and they SHOULD be ready, no excuses.
  8. I still refuse to acknowledge that a keyboard sequence is as good as a person.
  9. Amazed to see this in the patch notes: "Loot drops from endgame activities, such as Operations and Flashpoints, now take group composition into account." MMOs have needed this for so long, good work BW.
  10. I agree. It is not only a massive hindrance on healers, but also a huge crutch for the opposition. Just get rid of marking in PvP.
  11. Ilum is in dire need of a redisgn, so it's a good initiate from Bioware to recognise that failure and do something about it, which is what they have done. This gives them time to redesign Ilum when players don't rely on it.
  12. I was reading through a stat changes post on the World of Warcraft website today and I had to laugh at how they were changing their pvp stat: "We are renaming this stat to “Defense (PvP)” or possibly “PvP Defense.” All players will have 30% base Defense, the same way all characters have some base Stamina. PvP gear will have Defense on it, as well as a new stat, “Power (PvP).” Power increases the damage you do to other players as well as the healing you do to other players in PvP situations." They have essentially hijacked the expertise system from SWTOR, I thought that was ironic. Interesting that they split it into different stats though, that could be a good or bad thing.
  13. I did and it was fine, the solo content is great and pushing myself to solo two man content is also fun. Group content is really fun with a few friends, try to recruit them into the game.
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