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beliglath

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  • Location
    Argentina
  • Occupation
    Microsoft L2 and L3 Support.
  1. My sugestion? fix sabre reflect so it does not deflect while active, its annoying when i want to reflect something and i get a deflect ( im a tank ) and because of that i end up loosing aggro, also i would love it to provide cc inmunity during its duration, we are the only tank that doesnt have that. ( it feels stupid when i reflect the damage from a stun but i get stunned anyways )
  2. i think its because they want to avoid getting too many "target eliminated"
  3. See this is where they could use the legacy system, they could enable us to customize our characters with our legacy A.K.A, you have an inquisitor? ok then you get to change force push with lightning push you have a knight and a warrior? change force stasis to force choke Stuff like that.
  4. such a sad thing that its now a shadow of it self and only a handfull of guardians actually use it =(
  5. if its your favorite move why can it be parried? =( make it so i cannot miss nor be parried.
  6. While i love the current colors i have only one gripe with them, the current war leader armor was waaaaayyyy to much white on the cape, it would be awesome if they removed it all from the cape but the triangles in it.
  7. icy surface of Belsavis? i tought that the wreck was on hoth as per the codex =( ( wich is a lot more icy than belsavis )
  8. 1. I feel that my class is perceived by others as it would have no identity other than having intercede, i think ppl know that my beloved jug doesnt have anything "unique" to it and everything that a jug does another class can do it better. 2. I feel that my jug is missing something i play as a tank and i think ive said this more than enough in the past but i feel as if my jug was a low class sith outside some cutscenes and its reliance on white damage its a curse in pvp.
  9. Worst part of this is reading Devs in previous QA saying that White damage does more damage because it can be mitigated so acording to that logic juggs should be the hardest hitting tank but hey you know what? we arent, and those of you who think that ppl shouldnt whine about this think this, the game is a) not limited to pve b) not limited to group content c) Not balanced.
  10. Assault and Sundering assault, mostly because i spam those in pve and i dont use them as much in pvp, if every attack would have retaliation i would loose burst in pvp. still my problem is that i spam 3 buttons all the time aside from my rotation and as i said i have way too many binds and i would like to take retaliation from the "spameable" position it is now. First the macro would not decide to use it or not, the macro would tell the game to use it nothing more nothing less. If you play a tank you would know that its up all the time so you basically use it as soon as its off cooldown having it macroed would free me the slot. It is when you are spaming them, if it would be up to me i rather much have a less spammy rotation. Nice but thats in there so that ppl dont take advantage of 3rd party programs or keyboards with macroing capabilities ( wich i never used in a game ) I play by the rules that the game sets. Still i would like to have macros they do really make up for things that devs usually dont see, they even help to raise the skill cap because ppl start using things that they would normally wont use because its "too complicated" if you make things more accesible ppl will use them more. If you want examples you should see how many juggs use Intercede to actually help a player rather than simply moving themselfs, if you provide them with a intercede target of target or a intercede mouseover macro they will use it more. Macros are there to help you respond more effectibly to what you see, skill on this games is based on reading information and reacting to it, if you think that clicking faster than someone or performing a sequense of commmands in a certain order than another person is skill you should go play dance dance revolution or a FPS. Edit: the only things i want to macro in the likes of two abilities in one button are retaliation ( off gcd ) and taunt ( off gcd ) i am not in favor of skill sequences nor priority based macros.
  11. First things first, i said some of my attacks not all of them, there is a reason for that. Second, skill is about to know what to use and how to use in the right time not over clicking but hey, thats skill for me, i know about target of target i know how to focus and i know how to do all this stuff without the need of macros, macros are there to do your life easier, the fact that i need to target the target of my target in order to guard him is annoying and takes away at least 1 second wich i could use to press another thing. Currently its annoying to have to click on an ally use intercede guard him and then taunt his attacker. with macros i could simply taunt attacker + guard my ally and then use a mouseover macro to intercede him while i keep attacking his attacker. also as a warrior i NEED to remove some suff from my bars cuz i have way too many binds and i need to free some slots. If you feel you are in a disadvantage cuz you dont know how to script i can tell you that most games that allow macros usually have a post on their forums (stickied) with the most common and usefull macros.
  12. As a Sith warrior i cant wait for macros, i really need to remove intervine from my keybindings and consolidate it with charge with a mouseover that changes depending if the target is friendly or hostile. and of course i want to add a retaliation after some of my attacks without the need to smash it all the time but more importantly i want to be able to macro to target an oponent and guard HES current target while taunting him at the same time
  13. not really the pts has been down since yesterday.
  14. its clearly a tank buster cooldown so your shot dont get parried.
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