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reselath

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    USA
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    Gaming, Trumpet, TCG
  • Occupation
    Student
  1. I coulda sworn lightsabers were made with 2 crystals .-. why can't one be a color one and the other give just stats.
  2. Uhm, I can explain every fight to you if you don't feel like researching, just ask for my vent info, I'll be glad to help.
  3. With this fight you do use 2 ranged dps up top for the puzzle. Also his enrage timer is insanely long.
  4. http://endzeit.guildlaunch.com/forums/viewtopic.php?t=7924511&p=28940554&gid=240598#28940554 This is a guide from our guildee on Anchorhead, Sith, Balmunger. The fourth boss in Karagga's is a lot of fun, but it requires some coordination to complete. The boss is a robot that has a 10 stacked shield which makes him immune to damage. The goal of the fight is the move the boss between 3 "Fire Areas" and burn the boss's shield off. The shield will go down, and begin to stack back up to 10, quickly reducing damage taken. The 3 "Fire Areas" correspond to 3 consoles, which are activated by solving a puzzle. The puzzle consists of 3 nodes, each with a different "block" which must be moved around in order to create a pyramid. Once the pyramid is built, the console can be activated to fire the boss. The pyramid's 3 components are I, II, III. "III" will be the base, "II" will be the center, and "I" will be the top. When a console is pressed, the topmost "block" contained on that node will be put into a holding area above the middle console. The next console that is pressed will place that block into its own node. At the beginning of the fight, the order is "I, II, III", and the boss is under the left "Fire Area". To solve this puzzle, the middle console will be pressed first to place the "II" into the holding area, then the right console will be pressed to place it on top of the "III" block. Then the left console is pressed to place the "I" into the holding area, and then the right console is pressed to place the "I" on top to complete the pyramid. Once the pyramid is complete, a fire switch to the right of the console is pressed and the encounter beings. Once the fight starts, the boss is burned down as quickly as possible. Once the boss gains 2 stacks of his armor, 2 ranged DPS will begin to solve the puzzle again. This is made more difficult by mines that are spawned, but they can be burned down quickly. If the 2 DPS have a healer they can simply run into the mines to destroy them very quickly. The 2 DPS will remove the "I" from the pyramid, and place it in the middle. Then, the "II" will be removed, and placed on the left node. Then, the "I" in the middle will be placed on top of the "II" on the left. Then, the "III" will be placed in the middle. Then the "I" will be placed on the right. Then, the "II" will be placed on top of the "III" in the middle. Then, the "I" will be placed in the middle to complete the pyramid. The strategy that Rico and I found to work was that one of us would press the left and middle console, while the other would take care of the right and middle console. TIPS: The order must be precise, as time is a factor. Try not to double click the consoles. The larger blocks can NEVER be placed on top of the smaller blocks, thus the precise order that must occur. When creating a new pyramid, wherever you place the "I" block first, is where the pyramid will be formed. Thus, if the pyramid is on the right as described above, it will move to the middle because the "I" is placed in the middle initially. Diagrams: Start. A I---II---III B --------II I---x---III C --------I --------II x---x---III Second Fire. A --------I --------II x---x---III B --------II x---I---III C II---I---III D I--------- II---x---III E I--------- II---III---x F II---III---I G ----II---- x---III---I H ----I----- ----II----- x---III---x From then on, we went left, then middle again, then right, but as long as the pyramid is on a different node from where it was the last firing, any order will do. Please ask if you need more information, but once you do the fight a couple of times it will be very simple. All credit goes to the man Balmunger.
  5. I can tell you that your PC will run just fine. My PC has specs lower than that, by a a decent size and I run ToR without lag or frame rate drops.
  6. Yeah I'd really like to see this happen. I dislike being Biochem on my Sorcerer, reverse engineering 62 prototype hyper battle stims, and not getting the reusable blueprint.
  7. Hey every one, have you noticed how your droid just sits in your ship, doing the nice guy act to you and is honestly not worth anything besides that? Well what I have to propose is being able to go to a NPC and have this NPC allow you to select 2 bonuses to be added to your droid: be it crafting/material runs or whatever you want. For example maybe a Biochem Crit bonus and Bio Analysis bonus. Things like that. What do you think?
  8. Yeah I mean I wouldn't mind a cost of 100k or something like that. That droid just chills in my ship.
  9. So for each class, they have companions that each give 2 crafting benefits. I find this a good thing, but for example: If you're a Sith Inquisitor, your companion load out by level 50 will have no companions that give a benefit to Biochem, only to Bioanalysis. Since our droid truly has no use except for a mediocre healer in my opinion, I think it would be a very interesting thing to be able to take it to an in-game NPC and have this NPC program your droid with 2 selectable crafting benefits. Any thoughts for this? And try to get this stickied so the Dev's may take this in to consideration?
  10. He is available for both sides and for all classes.
  11. That doesn't answer the question of if he is implemented yet and if you can get him.
  12. So I've been doing some research and I have found there is a secret companion you can get known as HK-51. He is a hunter-killer droid like HK-47. I did some searching on Hoth where the quest that is supposed to be given, and no quest giver was there. Is he a rare spawn or something of sort, or is the quest not yet implemented because I would enjoy having this companion.
  13. I have noticed that server's are hitting the "Full" population mark. Why do we have 20-50 minute queue's to get on our server? Some of us were deployed to that server with our guild and we end up having to deal with the queue because of the deployment during early access. I thought that maybe, the Dev team that worked on this would have noticed the problem and increased the server population exponentially to be able to withstand the amount of player influx. Does anyone else see a problem here?
  14. I love how it says you have early game access in Code Redemption but you can't play.
  15. I do believe if we blew $150 on Collectors edition we should have the privilege to start already. Since $150 is quite a lot and all of the extensive testing, it should be kinda fair.
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