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broaf

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  1. You all must be pretty terrible. I recently hit 50 on my operative (hit BM on my ptech first), and i have no more/no less issues on my op than my bh in warzones. In competitive pvp, you have to play to your opponent's weaknesses, not against your own. Know the cooldowns of every other class, know when to expect them and when to prevent them. Know when to cut your losses. Know when to burn your cds and when to save them. Know which abilities to interrupt and which are likely jukes. I havent gotten every class to 50 yet, but thus far, operative seems to have the highest skillcap in pvp - probably a bad thing for most of you. Operatives will be as desired as any other class after things are fleshed out in the first season of rated wz - and the highest rate teams will always have AT LEAST one.
  2. The only time i use missile blast is to tag groups of repubs in illum for kill credit. I havent even trained the last 2 lvls of shoulder slam - loses its luster once the lvling is done.
  3. Comparison between current surge value and 1.1.3 surge value. https://docs.google.com/spreadsheet/lv?key=0AkYvaEVpHsu-dG1kYjFkMUpTcU5MOHdGeGV4Mk1oT3c
  4. Dps gear for pvp, regardless of your spec. No exceptions. Shield/absorb/def only work against roughly 30% of abilities in the game atm.
  5. My issue with AP is that once you blow your load, youre stuck spamming rapid shots until cooldowns are up - you can get some nice burst, but there is almost no sustained damage potential. Pyro with 4pc eliminator will beat out AP with 4pc combat tech every time, even if the spell effect for immolate looks totally bad as s.
  6. Rakata geared dps vs straight mitigation geared tank - who wins threat wars? This isnt wow, where we had a static 500%+ boost to threat. If you mod out everything that isnt shield/def/abosrb, youre seriously gimping your raid.
  7. I suppose we just have different requirements for "excellent 1v1" specs, then. No need for the condesension. Im not trying to say the build is bad, only that in warzones (where your vid is featured) ST builds should not be played as a 1v1 spec.
  8. Sure, most shieldtech specs are decent 1v1 - but the time it takes makes us better served as support/peels imo. Not to mention if youre caught up in a 1v1, you probably arent in range to guard anybody. I certainly wouldnt put a shieldtech in my premade for slaying potential. Other classes/pyro do that far better.
  9. Grapple is pretty awesome for peels and node protection. Really has nothing to do with "average kill time". Seems like youre thinking of a 1v1 situation - if thats your game, stick with full pyro.
  10. Parakeet + eliminator set/supercommando shield gen should serve you just fine. In 1v1, i feel capable enough to take any class (provided cds are available) Objectively, mid-air jet charge interceptions in hutball. Splendid. Mitigation stats in pvp work just the same as any other game, "white" dmg is shieldable, while most "yellow"(spells) dmg is not. However, I definately notice a difference in survivability when i slap on my supercommando set. If they were to adjust shield rating to be more effective in pvp, we would be far too overpowered. Pug WZs can be a nightmare as a shield tech, but as part of a coordinated team, we are an incredible asset.
  11. Hm fps/Normal mode ops can be tanked with this spec easily. Hard mode ops, if your team is t2+.
  12. Crits average around 3k with almost full champ eliminator gear.
  13. Clear both normal mode ops in a week (puggable), and you should have most of your columni set.
  14. broaf

    Nerf ok BUT

    I hope, for your sake, this is just a really bad troll attempt.
  15. Plug your stats into morningmusume's spreadsheet (link should be somewhere on these first couple pages) - 99% of the time, shield>absorb>=defense iirc. Columni/rakata gear is itemized well enough that you dont need to worrt about it most of the time.
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