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Scarr_swtor

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  1. Just wanting to know the reason behind having the master mode uprisings the same level cap as story mode when the master mode should be harder than veteran and yet veteran mode has a cap of level 80 as per the patch notes for 7.0. From patch notes: Uprisings (Veteran): Scaled up to 80, remain accessible at 70, with players bolstered upward. Uprisings (Story and Master): Remain at level 75 with players scaled down to match.
  2. As far as I am aware the original character sheet will not be staying on release, just the new sheet. I believe the old one is just there as a few things in the new character sheet are still a WIP(Work In Progress).
  3. Character 1 background: Created sith sorcerer and copied over to pts. Leveling and questing: Leveled the character to lvl 3 then entered the training the force quest, this gives me the choice to select my primary combat style, I selected guardian and the had the choice for the secondary style and I chose sage, I then leveled to 4 thought to see a trainer on korriban to get new abilities if any, however I was not able to speak to them as I am not a warrior or inquisitor (pure assumption but would fit) I can still use my holo-trainer that I had copied across. This would be less than ideal for a new player. this also breaks the quest "A Fighting Chance" as you can not speak to the trainers, using the holo-trainer at this location does not work for the quest. Character 2: Created a sith marauder and copied across. proceeded to perform the above situation, succeeded to retrain as a jedi sentinel and jedi sage, again at level 4 was unable to use inquisitor or warrior trainers on Korriban, also noticed that when changing styles from sentinel to sage it would remove all gear as a sage can not use medium armor that is given to the sentinel. Character 3: Created Sorc on pts (I realize this was not the preferred way but want to make sure the issue wasn't from transfer) Performed the same steps as character 1 with the exact same results however as was not transferred I had not holo-trainer to use Some Bugs: Noticed that sometimes you can not change between combat styles without having to log out and then back in, it would be nice that when you change combat styles it would remember the previously selected discipline (not sure if WIP), further to this point i trained as a guardian then tried to swap directly to sage just to see what happens with the trainer and was not able to swap needed to log out and back in.
  4. On satele shan as well. I currently have over 14 characters stuck on Nar Shaddaa Stronghold. I am unable to log into these characters for some reason plus i am unable to transport to Nar Shaddaa Stronghold with any other characters either.
  5. After the last downtime 06/26/2017 I log into the launcher, has initializing next to the ST letters bottom left then after a while text appears saying "this application has encountered an unspecified error. please try again." have tried this approx. ten times with same result downloaded and reinstalled game client (more to reset to defaults) then had old launcher with still the same error ran file LauncherRepairUtilityP1.8.2.exe this returned the newer launcher however the error remains. I have also noted that a bitraider Icon appears on my task bar with the following message that says "unable to communicate with external UI. Exiting..." have tried turning off all AV/Firewalls confirmed Swtor is allowed through the firewall placed bitraider on the approved list for the firewall. still the error continues. All other games played through the network from this computer and other computers work well. Only stopped after the downtime was working fine before hand, and Yes I know it was only a back end maintenance and should not have effected clients. thanks in advance for any help Have also posted to EA Forums
  6. Nar Shaddaa still auto completes for my republic toons that have previously had it completing, regardless of where they are. I have noticed previously if it would not auto complete for a single character all I needed to do is completed the nar shaddaa heroics once and it would then auto complete, if I then went to the planet and completed just one heroic (or more) then it would not auto complete for that character, I would be required to complete all the heroics for that toon for the planetary mission to start auto completing again. I have not had any imperial characters auto complete.
  7. How this post reads in layman terms. We have no idea what is happening but we are looking at a queue that has dipped. unrelated issue of mail is that the postman is running late. we will continue to look at the login queue and do nothing as it may fix itself over time.
  8. the tactical of depths of manann for DvL does not count towards the event when completed by a republic charater however it does count on the imperial. I have confirmed this with another person I know who had the exact same issue. This is a bug as it should complete not sure if it is known by BW or not.
  9. I personally would like to know that with this LS vs DS event. You mentioned have different levels of rewards to be earned, in the process of earing the rewards can you use your legacy wide or per character. EG: I earn a level 3 reward on my Imperial character and a level 1 reward on my republic character, do I A) get the respective rewards on those characters or are they totalled together to give me a level 4 reward for both characters. Regards
  10. Hi Eric I think you have gone passed that planned fix and the issue is still happening to customers if it continues people will start missing out on their CC's after 10 months (10 x 3 = 30) simple equation so with in that time frame people would have lost the equivalent to one month of CC's for 6 the 6 month subscribers that is 600 cc's. Why was the fix not put in place. To me it also appears that the issue is with those that has chosen a subscription base that is for more than 30 days at a time, as you stated that it start in august however it dis not start for me until I changed from a 30 day sub to a 6 180 day sub, that is when it changed for me. Can we please get an update to this or on a 10 month anniversary will we get an extra month grant of coins.
  11. So everyone that plays on harbinger should be given kotfe download now so we can say the downtime is not for nothing, then on Tuesday when you take everyone else offline we can then play
  12. Everyone that has believed this must feel the real April fool. Sux to be you guys.
  13. Can you guys get anything correct! There is a very useful site in which you need to have all your employees get to know it is a World Clock it has a fabulous feature that will enable anyone convert between timezones something you are very lacking in ability. http://www.timeanddate.com/worldclock/converter.html this is a link with the work already done for you just in case you cant read. http://www.timeanddate.com/worldclock/converted.html?iso=20140204T02&p1=137&p2=136 Maybe just maybe you may get it correct next time but I wont hold my breathe as I will go quite blue that I am sure.
  14. Let me get this right 2.5 was the release of Galactic Starfighter all be it for subscribers only and now you are going to release the same content for everyone... To me that is not new content it is old content with a different release date, please tell me and the rest of the community how this is to be considered new content to be released on your 6-8 week promise... You would need to add a lot more than just a new gunship and bomber variants. I am not sure about others but 1 extra map to be used would not be enough in my opinion.
  15. I am just wondering if and when guilds will get more functionality or even a tax system put into place, there has not been any functionality for the gui put into place for a very long time, all we (as guilds) have gotten is a small buff to xp and faction gain, in comparison to all the other content updates whether pvp or pve guilds have practically got nothing. Something I would love to see for guilds (although may not be possible)are as follows: Guild taxation system, if part of a guild each coin picked up after a mob kill will place 5%-10% extra into guild banks eg: player 1 kills x mob loots 300 credits and extra 30 credits goes to that players guild bank effectively giving 330 credits. The ability to be able to queue for warzones with just guildies vs guildies (on a lockout system so not to take away from normal pvp system) or to even specify what warzone you wish and to fill both teams from a preformed raid team. an Account wide guild invite, this could work with the guild import system that still exists, aswell as still allowing the player to decline the invite if they so choose. This would make it a lot easier for inviting alts. A nice bit of content that can only be done by guilds(team must have at least 80% of the same guild) but will only give pets, mounts, color mods and other stuff like this (no tiered items, don't want to have guildless people feel like they have to be in a guild), Killing a final boss in this content wards a buff to the guild to grant extra credits for the bank. Guild emblems have been mentioned before and seems to have been pushed aside, however this would be nice to have as well emblazed on your armour. It would also be great to have guild capitol ships with the ability to enter any Operation or travel to any planet. I am sure there are a lot of other nice guild stuff out there that the community can think of. Personally I think it is time to see some decent guild content for the game.
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