Hello all... while waiting to see if I win the early access lotto today, I was looking through the Crew Skills to try and figure out which skill makes what item, given that there's all the various mods/augments/etc out there. I've been using http://www.torhead.com as my main resource, and I've compiled a small list of items, what can be slotted into them, and what makes each piece.
Just to recap, per my understanding - you have the base item itself, for example a Lightsaber or a Blaster. Each base item has a varying degree of customizability - some Lightsabers only have an Augment slot, others are fully customizable. A fully customizable item is actually just a container for the mods that it can equip - the Hilt / Barrel / Armoring pieces will determine the actual base stats (damage and armor value) for weapons and armor. With that said, here's what I have so far:
Weapons: (Lightsabers appear to be uncraftable atm, Blasters are made with Armstech)
Hilt / Barrel - Artificing / Armstech
Color Crystal - Artificing
Mod - Cybertech
Enhancement - Artificing
Augment - Slicing
Offhands: - Artificing
Augment - Slicing
Armor: - Synthweaving / Armormech
Armoring - Cybertech
Mod - Cybertech
Enhancement - Artificing
Augment - Slicing
Ear: Cybertech
Augment - Slicing
Implant: Biochem
Augment - Slicing
Relic: ?
Augment - Slicing
Stims (Long-term Buffs) / Adrenals (Short-term Buffs) / Medpacs (Health kits) - Biochem
Now that's what I have... but this is only based on my own limited knowledge outside the game itself. Can anyone fill in the blanks - are there craftable relics? Where do augments come from? Also, it seems like there are some rather odd gaps in the crew skills; for example, I would assume that Artificing/Armstech would both make the same types of items, just different base items and mods (ie, lightsabers/hilts for the former, blasters/barrels for the latter, with both making enhancements) - but instead, Artificing can make color crystals (used in all weapons, including blasters), enhancements (used in weapons and armor, by both force and non-force users), off-hands (for both force and non-force users), and hilts (used in lightsabers), while Armstech can only make the base weapons + barrel (used only in blasters). Armstech and Synthweaving can only make the base armor (or granted, armor that already has slots but isn't customizable/upgradeable), and can't make armoring (which is made by... Cybertech??)? Is this all correct, or is the data on Torhead missing schematics?