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Getting a group of two people to have fun with Assassin Madness in pvp takes ~ 1 hour, making an ops group means you need to wait 20-25 mins for a person to get their invite and then wait 20-25 mins for the "accept invite" to be processed, barring disconnects/more server crap. Getting into DP NiM takes the same amount, after every wipe you need to sometimes wait those 20 mins for the "revive at instance start" to become usable.
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Bolster all the things!!
Panzerfire replied to Drivenapollo's topic in Flashpoints, Operations, and Heroic Missions
Bolstering story modes and increasing their rewards is a very good thing! We want to have it more accesible and have more players trying out these operations so hopefully we have more people entering the HM/NiM scene. Don't listen to people who think that "difficult" sm content shouldn't be bolstered. Having more people queue into sm ops through groupfinder and learning them will never be a bad thing. -
There were various iterations of DF NiM on the PTS. First one Draxus and Grobthok were easier than now and Nefra and Brontes were the same, Zero was more difficult without bugging. Second they added the Bulwark mechanic on Draxus and Increased damage on adds for Grob'thok, dont remember if the magnet was always speedy gonzalez but I think? And they nerfed Zero once or twice. But I think most people spend under 10-15 hours on bosses before Brontes, total time. The problem is that even if guilds didnt do any PTS, once you have the mechanics the fights are over, there is no real "challenge" or pushing limits aside from Brontes final phase, which is what people are complaining about.
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Grob'Thok NiM : The Next tanking leaderboard?
Panzerfire replied to Leafy_Bug's topic in Combat Styles
Once you have the rotation of pipe smash/scream and pipe slam it's doable on everything, good improvement compared to what it was where you could solo tank it. That said we run double assassin and I imagine it being a bit harder on a jugg although you get two leaps and with powertech you get the hydraulic override. Tank leaderboard would be something along the lines of "least damage taken from adds" and "least amount of pipe slam hits". Changes to make it harder: Keep the shield being removed on adds and their damaged lower but remove the dot so you have to keep them in fire or aoe them down. Direction change for magnet? But too harsh if it coincides with pipe slam. -
hateful entity progression
Panzerfire replied to beanseh's topic in Flashpoints, Operations, and Heroic Missions
First of all I'm biased towards assassin tanks since I am one. Well thinking about what the other tanks can do in this fight I'd say that guardians can do the least, assassins can force speed after/before every pull depending on pull -> circle order, powertechs can ignore every 2nd pull, but besides two points in the fight I see little point in the guardian jumping to a friendly or the boss, maybe to escape death when at low health but generally the raid will be in melee range of the entity anyway. And I'm not sure but I wonder if saber reflect works on anything which the boss does, since it does defendable melee attacks combined with aoe pulses and red circles, although saber ward is the best cooldown out of all three tanks for this boss. Go with whoever is the most comfortable tanking this from your group. -
Suggested Cooldown Use on Current Content (shadow/assassin)
Panzerfire replied to KeyboardNinja's topic in Combat Styles
I would also recommend this as the preferred way, although it's best with an assassin/shadow as Force Pull + Force Speed is a good combo on the spawning kephess and will most of the times keep you aggro while the ranged kill it, with juggs/powertechs this may be more difficult to do. The solo tanking shadow on Brontes "wastes" a Resilience/Force Shroud which is better used on the last orb(s). -
2.4+ DPS Leaderboard
Panzerfire replied to Falver's topic in Flashpoints, Operations, and Heroic Missions
Verone - Assassin- Madness- 8/2/36 - 4'59.35s. Log:http://www.torparse.com/a/533696/1/0/Overview AMR:http://swtor.askmrrobot.com/character/9ebc6854-157a-4f1c-a954-84c8b2fd3414 Be mindful that it's an offspec and I have hand-me-downs like kell dragon implants and even a 61 armoring Oh and does anyone know how to fix the dummy not dying in the log? It got killed by deathfield but the last damage doesn't show up. -
Seems like a big difference, sin is easier due to not having so many issues with their resource compared to juggs/guardians. Sin dps can go up to 1300 on a single target with high crit %'s and around 1.8-2k on fights like grobthok, I do think that other tanks can get 1300 but they have less chances for high hits. It might be that the cause of sins having higher dps are the auto-crit procs and recklessness. But having 200 dps higher on all fights is likely due to a difference in APM.