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Hooya

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  1. Interesting, you don't happen to have your crit rate numbers between the two tests and what the total damage was for the two groups? Perhaps, there is a scaling issue where it is not applied correctly at low levels of stats (wearing nothing but the assault cannon), but works fine in full gear. Thanks for your input.
  2. Original Thread from the Merc forums: http://www.swtor.com/community/showthread.php?t=436456 It appears as if the Curtain of fire proc is not adding 25% more damage to Full Auto. I think we should have more Commandos also do testing to confirm the issue.
  3. Same testing conditions as the op except instead of a level 1 blaster, all gear was removed except a BM Eliminators cannon put into an orange gun with augment slot filled. Also Rakata stim and force might were active while testing and remained throughout the entire test. Results: Curtain of fire proc avg. damage = 813.38 Without Curtain of fire proc avg. damage = 754.07 % difference = 7.3% Total stats while testing: Strength: 60 Presence: 355 Aim: 549 Cunning: 118 Endurance: 382 Will Power: 64 Expertise: 141 Full Auto - 716-983 weapon damage every second. That translates to an expected ~26% spread in damage between the min max non-crit hits. % Spread of Full Auto with Curtain of Fire Proc = ~23% % Spread of Full Auto without Curtain of Fire Proc = ~23.5% Total damage done Full Auto with Curtain of Fire Proc = 17081 Total damage done Full Auto without Curtain of Fire Proc = 15503 % difference = 9.2% Conclusion: considering the spread of the ability such a result with curtain of fire proc working correctly is highly unlikely, unless there is some hidden mechanic going on here.
  4. Pre 1.2 typical warzone damage: http://i41.tinypic.com/25i81mu.jpg Post 1.2 typical is ~330k Aresenal/Gunnery spec, the difference in damage suggests to me that a combination of the 1.2 changes and increasingly being focused with interrupts has cut pvp performance by about 20%.
  5. Never said they were, just pointing out darts, and death from above tend to inflate damage numbers in void star more so than in other warzones. Also, pure damage in a warzone is a fairly poor indicator of class performance, because it doesn't sufficiently show how long you spent attacking targets and being attacked/pressured from others.
  6. You seem to be playing pyrotech when I believe the whole focus of this thread was more geared toward arsenal mercs. Also your damage is inflated through aoe/ dots that pyrotech has in a warzone where most of the time players are grouped up.
  7. What is the current design philosophy behind Gunnery Commandos? In particular, what utility/roles are you designing the class to fill in organized pvp. To phrase the question more pointedly, assuming your metrics in an ideal scenario state all dps classes perform the same in optimal conditions, why should I bring a Gunnery Commando in organized pvp, when other classes can outperform Gunnery Commandos in suboptimal conditions and have larger utility kits.
  8. People need to remember that the bags are independent events. Therefore, once you open a bag and get nothing/something, the chance of getting nothing/something for that bag becomes 1 instead of 25%. Ergo, the actual probability of getting 62 bags or however many bags with 0 bm commendations remains constant at 75%. It's called the gamblers/ Monte Carlo fallacy if anyone wants to research more on the subject.
  9. Why do people always assume that different buffs are added additively and not multiplicative? Of course you're still assuming that there is no diminishing returns on armor pen as well.
  10. I think most people are forgetting in this great football rule debate is that you are technically inbounds as long as no part of your body touches the side line (or outside it). Therefore, its perfectly possible to jump diagonally with the ball, have the ball cross the plane of the goal line and then lets say stick your arm out and touch the ground out of bounds and have it count as a touchdown. Remember you are still inbounds until a part of your body touches the sideline or outside of it. Its of course going to be reviewed as to whether or not the ball crossed the plane or your hand touched the ground first. But as long as the ball crosses first, its a touchdown.
  11. I reported this issue about three weeks ago through an in game ticket. Supposedly a specialist team is working to correct the issue.
  12. I personally think if free or any transfers are implemented, server faction populations should be taking into consideration. Servers massively overpopulated by any faction are not fun for either side. Perhaps limiting free transfers from high pop realms taking this into consideration could help balance out lower pop realms.
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