Jump to content

TheTrueNoir

Members
  • Posts

    9
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Michigan, USA
  • Interests
    First person shooters, RPGs, RTSs and anything star wars. Drinking, Beer Pong, and bad food.
  • Occupation
    Student
  1. Force Is Not Mental And before you say anything else...Nope force is still not mental. I have a healing operative that is a battlemaster, I have never been able to dispel all of a sorcs dots.
  2. Operatives can only remove the marauders slow because it is directly tied to their rupture which is a physical effect. Mental does not equal force. Otherwise the sorc purge would not say force and mental http://www.torhead.com/ability/aQq06F0/purge Sorcs are the only class which can dispel force effects directly without blowing long(ish) cooldowns like evasion
  3. But if it channels too fast what will I use to get them to blow their interrupt on?
  4. In the guild summit they mentioned that you can now give gifts to your ship droid and he will gain affection. They said that there will be an option to fit him with like a voice restraining bolt or something...which might be RP for an option to turn on/off in the game menu. They also said that there will be an astromech droid on your ship you can sell stuff to that also has ship droid parts that give the ship droid bonuses to certain crew skills like our other companions have.
  5. That droid obviously doesn't know the different rules of beer pong.
  6. *I Think* He stuns someone and then has a cast you need to interrupt. I saw this cast and we had an operative interrupting it, but we also had a really good healer and idk if the interrupt was doing it or the healer was just healing through it.
  7. First off it shows you the three torpedoes in reserve and the one in the tube, that purple thing next to the torpedo count is the one in the tube. Its like the missile counter. To my knowledge there are only three targets you can lock onto with torpedoes and that is; Destroyer bridges, Destroyer shield generators, and space station main comm arrays. You are having an issue with the destroyer shield generators. Without unequiping the torpedoes the only ways for you to destroy them are to use your laser cannons or just use the torpedoes. You can do these missions WITHOUT using regular missiles on the generators, you just focus them once the ship is in range just pay less attention to the frigates and keep moving...also upgrade your ship if you need to.
×
×
  • Create New...