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Roezz

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  1. I am interested to see how we fair after the surge change as well. I've always felt the trade off for our lack of escapes and squishy tendency was because we were burst.
  2. Defense and shields will still reduce rail, despite 90% armor pen. Pyrotech is a glass cannon. That's our niche. We have very few of the abilities that make us a good class in Huttball. We can stun for a couple of seconds, but these are on long cooldowns. It's nothing like knock down or back is. We also have few escapes. Also, a lot of our burst comes from a 25% crit buff for 15 seconds. With the surge nerf (which seems pretty substantial), this will affect us a lot more in PvP than classes who do not rely on this type of mechanic.
  3. @ Lemon King: Do you need a total of at least 10 RAM to incorporate the "swtor_main_art" files into a RAM drive then? I believe you said above you need 4 RAM for the second fix, and your first page said 6 RAM. Let's assume I am very dense on this subject. I am eager to try this out. I have 8 RAM total.
  4. Expertise allows them to help balance some aspects of PvP and PvE content somewhat separately. For example, how quickly someone dies in PvE does not have to be the same as PvP and vice versa, which is important for adjusting the length and difficulty of combat in both PvP and PvE encounters. Besides, the gear gap before someone in full Rakata and a new 50 is still significant and might give similar results they do now. Essentially, the only way to prevent this problem of gear gap is to allow new 50's quick and easy access to some form of PvP gear. Such as with cheap crafted PvP gear. They could also make a quest series, solo storyline maybe, which yields it (though that seems like a lot more work to put in game).
  5. I agree. Just like in any game, if one profession has a specific advantage over another, people will flock to the profession with the advantage. The only way to allow BioChem to give benefits greater than those without the profession can get, without giving biochem a specific advantage, is to make the other professions have advantages that bring them up to par. This current fix is an easier short term solution. There were posts on BioChem back in September beta specifically stating this problem existed (details exactly escape me but I know it's why I took biochem at launch). It's a shame it made it to live with such a huge advantage, because now it creates the sense people are "losing" something, even though the change is appropriate.
  6. It's my understanding the main purpose of expertise is to make it so people are not forced into PvE to play PvP. It separates out the two different aspects of the game. A problem where PvP gear didn't have specific benefits over PvE gear has existed in other games, and can force people who PvP to PvE to get those items. There are already people using trinkets, some PvE gear to hit harder in PvP with the trade off of losing survivability. If PvP gear were to simply become less relevant, it opens up this potential gearing issue further. I recommend allowing cheap crafted PvP gear which is close but not on par with the current Champion PvP gear. This will not only serve to foster a player driven economy, it will reduce the gap between Battlemaster gear and a new level 50, as well as not make Rakata (or other) top end PvE gear to powerful in PvP.
  7. (0) since the game has started you could go into the opposing team's base. I saw it on live streams during NDA Lifted closed beta, with Sith Assassins ganking afk people. It's been that way for the last month. There's never been any attempt outside of tankable turrets to keep people outside of those areas. (1) There have been a ton of people claiming the spawn camping would happen--because it's happened before in other games (the biggest one included) and not seeing this is yet another example of reinventing the wheel. (2) Unless the population cap is about 20 total, I am sure my FPS will still be less than 15 in combat on low settings. Yes, I have an ATI card, mid-range machine and in Ilum battle area, Warzones and Imperial Fleet I get horrible FPS. (drives updated, gamebooster 3, plenty of ram, 8 month old computer, blah blah blah) (3) Thank you for cheapening my Battlemaster Title. I got the last 22k Valor in Ilum today in a very short period of time, but how many other people got a crap ton of Valor too and didn't have to grind like I did?
  8. (0) Give an option to get rid of the stupid notifications (if it's there great, no one mentioned it when discussing it in general). (1) Graphics issues with 10+ people is beyond the worst of the worst. It's horrible. (2) In an ops group, battle of 30 to 40 against 30 to 40, get credit for 2 kills? (3) Feel free to check my valor gained, I am pretty sure I got 5 to 7k valor in 30 minutes at point? For not really pvping, but spaming my abilities when I could click them. I could be totally wrong on how much I gained, I just kept seeing +140 valor scrolling down my screen.
  9. i7 860 Radeon 5770, upgraded to 6850 last week to see if that would help--it did in open worlds. 8 RAM DDR3 1 TB hard drive. 12.1(a) driver seems to work slightly better for me than the 11.12. Performance: In all cases with a decrease in FPS comes an increase in constant stuttering, which frankly hurts my eyes after a bit. -Ilum with 8 people running around (on foot) my FPS was 10 to 17 today. We start fighting two people, and it dropped to 5-7. -Warzones I go between 20-35 more consistently after the fixes I've followed below. The FPS and stutter is inconsistent, and frankly it's annoying. It will drop much worse than this at times. -World planets with lots of trees and grass, I can run around at 45-80 FPS on high settings with bloom and shadows OFF, providing there are no other players around. I still get stuttering effects once in a while which drive me nuts. Again, this is after fixes below. At times it won't go over 30 FPS. -Imperial Fleet, standing still I can get 45-50 if there are few people on the fleet and I am not near the cantina. If I move and there are like 100+ people on the fleet I am looking at about 17-23 FPS (which I consider pretty bad). Fixes which help in areas like Warzones: --turning all settings to "High" per the preset option, then turning off Bloom and Shadows. --Restarting the game client every few hours and/or rebooting. --My RAM was hardly used before while running TOR. I implemented a RAM drive suggested on a private forum and that has helped stop my FPS to dropping to 10 when I get on my speeder, and has helped reduce some stutter in Warzones. It just allows a cache to sit in the ram as virtual drive, rather than the hard drive, as I understand it anyway. It's the most legit suggestion I have found that works consistently. --When I am having FPS and stuttering issues, dropping settings improves performance (usually a 15 to 20 FPS increase from good settings to low settings, but not so much in warzones). It's hard to say consistently what the difference is, because it seems to depend more on the area and number of people around. I played most of the time with the Radeon 5770 on low settings with shadows off and grass/tree set to like 10. The 6850 is better but not substantially. -Using the Catalyst Control Center, turning off the game control options for AA and using 4x has, oddly, seemed to improve performance. Don't ask why, it just did.
  10. At this point, when they take the 1-49 crowd out and leave level 50's I am more worried about even getting into a warzone without 20 minute wait times (outside of peak EST hours). I am not sure there are enough 50's to make different 50's brackets on a lot of severs, and who knows where this game's numbers will be in 3 months down the road when there should be more 50's around.
  11. There's a rather loud explosion when you pull them up to the area, which is what I assumed to be an intentional feature. Never really considered it an exploit (though I thought maybe it would be changed). Without first hand knowledge (no combat log) I've been told you can take like 80k damage? edit: I do it several times a day and never had any one ask me about it or complain (we're all on the same faction in huttball usually).
  12. I've guessed at this, and it makes sense. They have a ton of abilities which isn't really necessary for a good combat feel. The number of abilities however plays into more of a roll playing experience, which is more centric toward a good story. For example, shoulder slam on the BH when a target is incapacitated. That thing almost never lights up, but it "looks cool". Unfortunately, as much as I like this game, all of these things make it feel like a single person game and not really a long term experience.
  13. All I know is it has seemed clunky and not fluid since September, and I never thought it was because there was no autoattack. Other games, like City of Heros, have made combat enjoyable without an autoattack. I have guessed combat is so off because Bioware put form over function, as shown in that video--this is actually a problem found on MMO forums for many games.
  14. Fact is when people have to start citing the fine print about how a deal is to others, then it's probably not so good a deal. I read the same sentence everyone else did, and then I said, "but it's not good policy to let people have only 1, 2 or 3 days of access because people will get mad or feel let down, this is probably just a way to cover their tracks if something unexpected happens." I still think I will get a few days of access. That said, I think this system stinks. I see people in my guild killing world bosses and doing other crap and I am left on the side watching live streams. Is it my fault for working 60+ hours over the summer and not knowing about the game then, or realizing access was out? Nope. I don't hate the game or company either, and I am not going to threaten rage quit because that's silly. I still look forward to it. I will at the same time remember this experience and add it to my impressions of what to expect out of the company. That's it, nothing more or less. There's a good chance they will still get people in with 3 or 4 days and I think that's reasonable. Still, reading people the fine print about a deal means the deal probably isn't reasonable, and regardless if technically correct it's going to generate more harm than good.
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