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Katalystika

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  1. Why would you rez to a med center during a raid fight anyway? That doesn't make sense to begin with. Wait until you either down it and get regular rezzed or everyone wipes. Rezzing early can bug some of the encounters anyways... Now, the B-rez bug, yes that totally blows and I hate it. An easy way to get around it is to wait a couple seconds after it pops up to click it. Haven't had that happen since I started this.
  2. lol Already a post like 2 above yours about the same thing. xD
  3. Yeah, we've had this happen. Usually we wipe and die, run back and it's fixed. Sometimes it'll do it twice but it's rare. Overall, with the bugs, HM's seem like a money pit right now from all these bug related deaths...
  4. http://img694.imageshack.us/img694/7172/screenshot2012012015400.jpg So after patch 1.1, our lockout was changed to this. We were actually on Soa when it got too late from a late start but after the patch, it seems we've got this now. I actually ran into EV myself and went to the Council room and they are indeed respawned. We'll kill them tonight and see if maybe we have a dead Soa in the next room. lol
  5. Something is fishy with this fight now. We had one instance where the two elites spawned and with them spawned 5 strongs. So we had 2 elites and 5 strongs all spawn at the same time. Needless to say, we died...
  6. Seems to be working as intended, albeit not very well as per your examples. I think some kind of a vote initiated by the Ops Lead to turn on Master Loot in normal would be a great way for guilds doing Normal to assign loot whilst maintaining the ninja prevention currently in place.
  7. This fight is a buggy mess. We've done it probably 3 times total before we wrote it off as not worth the effort. He either still gets the buff, snipes people from inside the core, is outside the core sniping people but immune, goes into stealth and never comes out, or spawns 6-8 adds in a single wave instead of the 2-4 it usually is. There is absolutely nothing consistent with this fight, period.
  8. Iirc, it's based on whoever has the ball at the end when the time runs out. At least, that's how it seems every time we're at a tie. The team with the ball at zero has always won the games I've been in.
  9. So much fail here I don't even know where to begin. Just as an example, the BH's companions all use the exact same AIM/EDU stats (with Mako being the exception) So right there, anything with STR or WILL is not going to be getting rolled on by a BH... On topic, I agree with this suggestion. My +1!
  10. It only does this on Normal modes because Normal mode is for PUGing and it prevents ninja looters. If your running as a guild, then you should be doing HM anyways. However, I do think it needs a better gear checker in place. We did this once and it gave me the same belt I already was wearing with the other PT should have gotten it. Stats like you said, are subjective as a DPS Jugg could very well be using the same weapon as your Marauder, and visa versa. The game can't predict that without massive more work and checking.
  11. I'm the MT for our raid group so yes, I'm geared as a tank. I don't PvP often enough to have two sets of gear yet.
  12. Personally, I think this come down to gear mostly. I've equally seen Juggernaut/Guardians get blown up in 3 seconds flat just as often as a BH gets the same treatment. If your Biochem, you can really add some longevity to yourself with the Rakata medpac/stim/adrenals or give yourself a huge damage buff. However, I've yet to be in a WZ with a Juggernaut or Guardian that posted the kind of numbers a Pyro PT can in terms of damage. I admit though, I didn't check the amount of deaths they had to gauge "squishiness." EDIT: Oh and I hear the "Carolina Parakeet" build (21/2/18) does pretty well, haven't tried it myself though.
  13. I'd say Voidstar is definitely the map to be on if you want to post huge numbers like that. Everyone just wailing on one another in damage bliss. haha
  14. Specced correctly with semi-decent gear, you should be pulling 300k damage in a WZ pretty easily if your a PT DPS. We can easily give Mercs and Snipers a run for their money.
  15. Level 50 Shieldtech here. I've got around 20.5k health right now, mostly PvE gear. I average around 200k+ damage, 50k Protection, 30k Healing (thanks medpacs lol), and 9 medals each WF I run. With my guildmate, an Operative healer (level 37), I've successfully tanked an entire team of 8 people for almost 2 minutes. (this was on Civil War holding a point) Huttball has become a joke if I get the ball as I can currently tank their entire team to the endzone unless they are well-geared and coordinated. Powertechs bad in PvP? Far from it. PS: Just got my new Champion Supercommando Pistol today so that should add onto those numbers a little as well.
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