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Errech

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  1. Coordinates (-707,483) are incorrect. I don't know why when you open the map it first shows those (it does this everywhere), but take a step forward with your map open and they suddenly change to where you actually are . The maps are kinda dumb like that, as someone has previously mentioned... Coordinates ** (-708, -893) ** are accurate, I just ran it. You head to Outpost Thorazan, then southeast (down and right) on the map till you see an area with a stone arch. Its slightly south of the arch on the wall. The other end of the tunnel comes out slightly south of the PVP area Outlaws' Den, then its a straight shot to the entrance.
  2. Not sure exactly what you all have tried, but I'm lvl 53, I just went to DK and bought ~30 of the items from the Companion Gifts Vendor that said they give "Moderate Affection Gain" with her...I've gotten to 4,000 affection with Ashara in just a few minutes, and it's only cost me less than 20k credits...which is nothing at lvl 50+ ....a single set of dailies on Section X... my character is male, but I doubt that has anything to do with it at this lower level of affection.
  3. BUMP Damn I hate Tharan so much!!!!!! If I weren't a tank I would NEVER USE HIM AGAIN....maybe I'll just get a Emp side guildie to just force choke him to death over and over... "Did I mention I'm a pacifist?" ...did I mention I don't give a ****? What a ***...and yes...I put those asterisks in...you're smart, just use your imagination. Mako asking if I miss her every time I get off my speeder reminds me of the overly-attached-girlfriend...(if you don't know, ask google) And don't even get me started on C2-N2...worst asskisser EEEEVVVEEEERRRRRRRRRR....I'd even let him use my reserved escape pod so long as its packed with a couple kilo's of C4... On the other hand, Corso has given me some lulz... I chuckle almost every time when he says "Now you're dumb, ugly, AND dead..." and 2V-R8 telling me that the galaxy trembles at my approach isn't bad...but I'm sure that'll get old sometime too....
  4. So I found a thread titled "Number of armor sets do not dye correclty" with a bunch of people pissing and moaning that they did not like the way dyes have been implemented, so I decided to make a thread that was ACTUALLY ABOUT ARMOR SETS THAT DO NOT DYE CORRECTLY. Rant complete. The Section X reputation armor does not seem accept the White/Deep Red dye module from the Security Key Vendor correctly. The preview shows a nice deep red as the name would suggest, but when actually applied, the helmet looks as it should, but the red on the rest of the armor turn an kinda pinky red (compare the pics' chest/shoulder red with that of the helmet). The boots are also somewhat pink, but the gauntlets are fine (see elbow pads on picture of back). Preview: http://img844.imageshack.us/img844/6632/k024.png Actual (multiple pictures taken in different environments to vary lighting): http://img689.imageshack.us/img689/5351/u13g.png http://img194.imageshack.us/img194/1926/3r2y.png http://img62.imageshack.us/img62/1741/m5fh.png http://img713.imageshack.us/img713/5967/vh47.png http://img809.imageshack.us/img809/5686/0y16.png Note: please do not post your disgust/joy with the current state of dye implementation...that is not my intended purpose for this thread. I want people to be able to say, "Hey wait, that's not what the preview showed..." or something similar. *** PLEASE INCLUDE SCREENSHOTS THAT DISPLAY SAID INCONSISTENCY OR UNEXPECTED RESULT. ***
  5. Yeah this frustrated me just reading it...OP asked if there was a way to change where the quickbar appears, not for your opinion whether or not you think it should be moved. Who cares what you think...just answer the question if you have the information, or fakoff if not...don't be a dick and answer the question with "why would you want to?" Ok, rant done... I was wanting to do the exact same thing, so you just have a diff quickbar for when you're crouched and the crouched bar doesn't appear over the top of the 'main' bar, but it doesn't look like that's an option. You CAN disable the cover bar in Preferences -> User Interface -> Enable Cover Bar (lower right corner of top cell labeled "General") so no new bar appears when you crouch, then just put your crouch only abilities in a diff bar...
  6. Ok, this is not directly related to OP, but its a complaint/suggestion about dyes so tell me what you think...I'll put my rant at the beginning: Not to be a dick...but I am being a dick...what the fak is up with some of these dye combos? Deep pink and deep purple?!?! lolwut...? OK, on to the more constructive criticism. I think we should have two slots (primary and secondary) instead of one, where the player can actually be somewhat creative with the dye combinations. Maybe that 'deep pink' wouldn't be so bad on say a female bounty hunter's armor if the player could put it with white, or maybe a light grey...but the player could choose which would be primary or secondary instead of hoping to find an already existing primary/secondary combo that they like. For example, if they have a deep blue and a light grey, they could decide which would go primary and which would go secondary, whichever slot was left blank would just be the original armor's color...and the GTN wouldn't be flooded with all the random stupid color combos that no one wants because they make the gear look retarded (deep green and dark blue? deep orange and deep red?!? ). I have to be honest, I have not found ANY dyes that look good on my lvl 55 sentinel's chest piece (except maybe black and black with is extremely rare and since it is selling on the GTN for 1.5mil+ I prolly wouldn't keep it anyway). Alternately, many of the single dyes and combos look great on my Commando's gear, regardless of what I choose, just by the nature of the type of gear they wear (armor plate carries the colors a lot better than cloth). Either way, however, being able to make your own combinations would be so much better and look less like a jab straight to the players' pocket books trying to get them to play Russian Roulette in an attempt to get a good color or combo from the Cartel Market. One more thing...this might actually increase the purchasing of the Cartel Packs cause ppl are trying to get that specific color to complete the look they have in mind...just a thought.....
  7. Not directly related to OP, but its a complaint/suggestion about dyes. Not to be a dick...but I am being a dick...what the fak is up with some of these dye combos? Deep pink and deep purple?!?! lolwut...? OK, on to the more constructive criticism. I think we should have two slots (primary and secondary) instead of one, where the player can actually be somewhat creative with the dye combinations. Maybe that 'deep pink' wouldn't be so bad on say a female bounty hunter's armor if the player could put it with white, or maybe a light grey...but the player could choose which would be primary or secondary instead of hoping to find an already existing primary/secondary combo that they like. For example, if they have a deep blue and a light grey, they could decide which would go primary and which would go secondary, whichever slot was left blank would just be the original armor's color...and the GTN wouldn't be flooded with all the random stupid color combos that no one wants because they make the gear look retarded (deep green and dark blue? deep orange and deep red?!? ). I have to be honest, I have not found ANY dyes that look good on my lvl 55 sentinel's chest piece (except maybe black and black with is extremely rare and since it is selling on the GTN for 1.5mil+ I prolly wouldn't keep it anyway). Alternately, many of the single dyes and combos look great on my Commando's gear, regardless of what I choose, just by the nature of the type of gear they wear (armor plate carries the colors a lot better than cloth). Either way, however, being able to make your own combinations would be so much better and look less like a jab straight to the players' pocket books trying to get them to play Russian Roulette in an attempt to get a good color or combo from the Cartel Market.
  8. um...HELLYEAH!!! I can't tell you how many ppl I've talked to who want this too...
  9. I think it would be best if there were a mission giver near the WB location that will give the player a way to summon the WB, and the summon use has a cooldown of 12-24 hours. The item would be in the players mission items inventory.
  10. TBH I think it would be a whole lot better if the each WB were in an instance instead of just out walking around, and each person had a 24 hour (or weekly) cooldown on being able to access that instance just like Heroics, but I know that would make a whole lot more work for the devs...
  11. I definitely agree! And what real person would always be "good" or "evil' anyway? If this is supposed to be an mmo+rpg, then the player should be allowed to choose dark, light or neutral, not just the poles. As an aside, in the Star Wars story line, light side force users could use red sabers, so why does it really matter...?
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