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TurtlesAWD

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  1. Design intended to bring out the worst in people brings out the worst in people, more at 11.
  2. I would just like to point out that the words "light side" appear approximately zero times in the original trilogy, as well as the prequels. The phrasing is a simplification the expanded universe has relied upon in order to keep stories moving, and to provide a functioning mechanical framework in video games. But star wars metaphysics do not work like dungeons and dragons. It's better to think of the force in terms of balance/imbalance. The "force in balance" is often described in games as some middle point between dark and light which misunderstands the role of the force and the relationship force sensitives have to it in the original films.
  3. If they removed them to sell on cartel market I will have negative interest in purchasing them.
  4. SW story is already a total male power fantasy, there's plenty I'd like to see changed in terms of class stories but this would be low on my list personally, not least of which would be the reason that one way or another strong emotion and emotional reaction is literally dark sided because it causes an imbalance in the force.
  5. I'd like to see either of them as a romance option. They'd be better than Ashara "I'm immune to the dark side" Zavros.
  6. You can have Watcher Two when I can have zash. That body-building machine on belsavis has to be good for something.
  7. Stopped reading here because this is a legitimate complaint. If the mechanics are bad and I should avoid using them to have fun, why don't I instead play a game with better mechanics? Your response, I assume, would be that I should do that, but that obviously isn't how the developers are going to think and frankly your opinion doesn't mean ****.
  8. Zash had plans which were foiled, the player is just kinda told... well, you need an apprentice.
  9. Disapproval and approval should be giving the same amount of influence now, unless I'm mistaken. This change is essentially to help prevent companion content from getting gated behind a wall of roleplay-killing metagaming. Companion quests/conversations are unlocked through main story progression rather than affection amounts now which is nice. Influence mainly affects companion bonus stats and crew skill efficiency. No idea if they did anything different with Vette though I doubt it. Pretty sure they haven't touched the actual dialogue of the original stuff which would mean there would be contradictory lines and things to that nature.
  10. World PvP is for skilless casuals who want to ruin people's fun so my opinion is don't have it at all.
  11. World PvP is *** so in my opinion the easiest fix is not to include broken, un-fun game types.
  12. Not missing the voice acting if the voice acting doesn't match the option I pick.
  13. There aren't sub rewards, these are non-sub penalties.
  14. And despite the fact that the mats are so plentiful, the prices are still outrageous. An option to dismiss alerts would go a ways towards getting me back into this game given that I'm apparently never getting Lokin.
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