Jump to content

Advieser

Members
  • Posts

    10
  • Joined

Reputation

10 Good
  1. Hello everyone, I just wanted to quickly point out that the current phrasing (2: +2% Alacrity) will probably cause a lot of confusion, which is why I would suggest changing to say "+2% Alacrity Rating" instead. I don't have a list of all setbonuses for this is the case but one example would be the "Gathering Storm" set. Have a nice day!
  2. I updated the link in the original post. The list now includes every item except one implant/earpiece. Here you go. Although it really doesn't pertain this thread, I thought I might answer some questions people were having about the optimal stat distribution. You reach 110% accuracy at 1589-1591. You can play around with it using this formula: Acc%(AccRating)=(30*(1-(1-(0,01/0,3))^((AccRating/75)/2,015)))/100+0,01 For specs without alacrity buff the thresholds are at: -1,4 GCD | 7,143% | 1213 Alacrity Rating -1,3 GCD | 15,385 | 3206 Alacrity Rating For specs with a 3% alacrity buff: -1,4 GCD | 663 Alacrity Rating -1,3 GCD | 2374 Alacrity Rating For specs with a 5% alacrity or the 5% alacrity guild buff: - 1,4 GCD | 331 - 1,3 GCD | 1895 The way I see it the 1,4 gcd is to be preferred in every case EXCEPT if you have a 5% alacrity buff. Here is the formula for alacrity: =30*(1-(1-(0,01/0,3))^(AlacRating/75)/2,016)) So right now, you would first get the accuracy cap, than the alacrity cap that is best for your spec and than put the rest of your stats in crit. P.S. I now added a tab in the linked google sheet called "stat formulas", in case any of you are interested in that kind of thing.
  3. I‘d find that to be counter-productive since adding bonus damage to the sheet would suggest that high-power pieces are to be preferred over high-mastery pieces. But since mastery also increases your critical chance, it is the one that should be taken, if given the choice. In short: I think that would be counter-intuitive but thank you for the suggestion nonetheless.
  4. Hey y'all, Since the PTS was brought back online, I've been playing around with and testing the new gear, set-bonuses and amplifiers. While I was quite chagrined by the changes at the start, I'm happy to see that you're taking our feedback seriously and have already begun implementing improvements. However, today I’d like to offer some feedback on the changes that were made not to gear acquisition but to stat distribution and the gear pieces itselves since I think that those changes are what is unattractive about the new gear system. With gear pieces, I refer to: armorings, barrels, hilts, mods, enhancements as well as earpieces and implants. What is currently on the PTS: At the moment, there are 21 variations for every type of gear piece that was in the game before, on live. An example to explain the situation: On the live server we have three different mods designed for DPS, tanks and healers: There are the non-lettered, which DPS usually use, the A-type which have no use whatsoever and the B-type which tanks prefer since they already have too much defense rating, so they stack power mods with high endurance. This means that only one of the three is used by most specs. On PTS, we now have 20 additional mods for each of these types, called “Lethal Superior Mod 80R-X” (from R-1 to R-20) or Lethal Superior Mod 80AR-X. As you can see in this Google Sheet these gear pieces are different in their stat distribution. The same goes for all other gear pieces I listed above. What is bad about this: Let me now explain why and in what way these changes and additions to the gearing system are problematic. If you want to get BiS gear, you would have to farm a tremendous amount of tech fragments, simply because of the heavily RNG reliant gearing system. Right now you are still getting warding mods as a dps, making this grind even more torturous. With the next PTS refresh we will have spec specific loot, which will dampen the grind a little bit, but it’s not nearly enough. Getting to BiS gear will take an insane amount of time with the current RNG lootboxes that contain mods, barrels, enhancements and so on. If you want to keep the RNG, give us separate lootboxes for mods, enhancements, armorings and so on. This would still mean that we can get 60 different mods and only one would be BiS, but the whole R-X shenanigans is a problem on its own. The statpool on the mods (for example) is not consistent. The Lethal Mod R-2 and R-3 have a total of 728 mastery and power combined, whilst the R-1, R-5 and R-6 have 727 and the R-20 only has 722. These makes a large number of the non-lettered mods alone straight-out useless. Again, the mods are only one example. The same can be said about enhancements and other gear pieces. If the statpool is the same, you would always use the mods with more mastery since it’s practically impossible to reach the point of diminishing return on that stat anyway. There needs to be something else on mods so that the R-X affixes actually make sense. The dps armorings (Superior Versatile Armoring 80) make no sense since all of the R-X variations get more endurance and less mastery. A DPS nor a healer would ever want this. All they do is increase the grind. The stat distribution on the enhancement is a special case. Here I could understand different versions of the good alacrity enhancement (again as a example) that gives you less alacrity but more power. If scaled correctly this could be used to get closer to the required thresholds needed for the lower GCDs. This can be useful for accuracy as well. However, alacrity breakpoints are a meme anyway and should be removed so that we are able to min-max on more than two tertiary stats, one of which having a fixed stat score anyway. In case you REALLY want to keep this system: The nomenclature is inconsistent. I recommend you change so that the lower the R-X number is the better the gear is, so that less experienced players have SOMETHING to indicate what they should prefer. The steps between the R-X versions (from R-1 to R-2 to R-3) give you different amount of mastery/power. Unlettered Lethal Mods as an example again: From R-2 to R-3 you lose 2 power and get 3 mastery, from R-19 to R-20 you lose 3 power and get 2 mastery. Additionally, R-5 and R-6 do have the exact same stats. How this could be improved: I think the best would be to go back to the current system on live. Additionally, I would remove the A-type mods as well as two of the three types of DPS enhancements, those that give you more endurance and less of the tertiary stat. Furthermore, I’d consider adding enhancements as I described above for optimized stats for crossing the necessary thresholds. The changes that are currently on PTS would make the gearing system a ridiculous cross between grinding and bitter disappointment and I desperately hope that the current PTS version is not intended and just an interim stage for testing for the best stat combination to put on the gear pieces. I hope you all have a nice day!
  5. Da wir nach dieser Woche unseren Raidbetrieb in SWTOR vorerst einstellen werden, wird es bis auf weiteres keine Sale Runs mehr von uns geben. Wir bedanken uns bei allen, die Interesse gezeigt und unsere Dienste in Anspruch genommen haben!
  6. Wir machen am Montag den 31.7 einen Hateful Entity Salerun für 600 Mio pro Käufer auf Imp-Siete, wobei noch Plätze für Käufer frei sind. Wenn Du Interesse hast, melde dich zeitnah bei uns um Genaueres zu besprechen.
  7. Seit geraumer Zeit bieten wir auch Hateful Entity Saleruns in Kooperation mit <unbuffed> an. Sollte ihr also eine Schreckensmeister-Maske wollen, könnt ihr euch jederzeit an uns wenden.
  8. Ab sofort bieten wir auch Sale-Runs auf Rep-Seite an! Außerdem haben wir nun nach mehreren Sale-Runs unsere Voraussetzungen überarbeitet und ihr braucht nun kein 240er Gear mehr.
  9. <Berserk> ist eine seit Mai 2017 existierende Gilde auf Imp-Seite des Servers T3-M4. Unser Fokus liegt auf dem erfolgreichen Clearen des Nim/Master Modus. Einen Monat nach Gründung haben wir dieses Ziel schließlich auch erreicht. Wir haben jede Nim Operation inklusive aller Time-Runs gecleared – natürlich ohne Nightmare Kristall. Aufgrund hoher Nachfrage haben wir uns nun entschlossen Sale Runs zu machen. Wir bieten von Revan über Master&Blaster bis hin zu Time-Runs alles an. Bei uns könnt ihr eure fehlenden Erfolge, Wunschmounts oder Housings bekommen, egal ob auf Imp- oder Rep-Seite Eine Übersicht über unsere Preisvorstellungen bekommt Ihr hier. Wir nehmen 50% des Preises vorab. Die restlichen 50% erfolgen nach Auftragserfüllung. Voraussetzungen für Nim-Käufe: > Stufe 70 Charakter auf Imp/Rep Seite Genaue Details wie Termin, Voraussetzungen, etc. werden via TS abgemacht. Erreichen könnt ihr uns In-Game (<Berserk>/<Berzerk>), jeder Member kann euch an die Gildenleitung weiterleiten. Wir bieten natürlich Diskretion, zeitnahe Terminfindung, Zuverlässigkeit und Erklärungen bei Bedarf. Terminvergabe erfolgt nach dem “Wer zuerst kommt, mahlt zuerst!" Prinzip. Es besteht kein Anrecht auf eine Vereinbarung mit uns!
×
×
  • Create New...