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Twixted

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  1. Twixted

    ^< v

    Most of you know how to play this game. For those of you who dont, you say something about the person who posted above you (^) then something about yourself (<) and then something about the person who will post after you (v). Go go! ^ ........ < trying to figure out the "intent" of GENERAL forums v is looking up the alt code for ^
  2. LGBT approved? kinda made me wonder though, with the main weapon being light sabers, you can only do so much with the weapon graphic. Eventually it will get stale, then what?
  3. WHAT REALLY!!!! but i got my own lightsaber!!! Hey i make my own choices in this MMO so its MY MMO.........
  4. I think you missed the point.... Oh nvm the dev tracker is full of community interaction and design goals..... It is there somewhere, right? Sometimes do you wonder if they even play the game they made?
  5. Until you learn to go into your forum options and subscribe to threads you post in. using your subscriptions to threads is the only way to keep track really.
  6. I did not experience those games, so you have more experience than me. I agree the two mechanics are not joined at the hip. Most commonly i think they are right? have you read my previous post about different actual mechanics? So what drives "replay" outside of new gear for a scaled up "boss" is what the thread is really looking for. My point was that as long as stats are on gear you always have to ramp up the damage, health of new content, which requires new stat levels ( gear ) to complete. I dont see this cycle ending. Games using these mechanics have to offer that plus alternatives. Maybe for this game it would be alternate stories are unlocked, giving players a better reason to revisit planets. Maybe more companions to unlock another idea. Games have tried some of the ideas you listed, like making planets PVP and being able to take over a planet. However this is exploited by faction / server imbalances. Leads to people complaining they never get to see or experience that content, which ends up with no one ever using the system. ( I imagine Illum is like this for empire players or getting there)
  7. I hear a lack of communication about design goals and community interaction leads to AoC.
  8. not my cup o tea. However a jawa.... UUUUUTTTEEEDEEEE!!!!!!!! /em tosses grenade
  9. This is what i mean, the potential is here, it just needs development. I think changes like i listed would do much more to the game instead of adding new end game content. If the development cycles is fixed on simply adding new end game content............
  10. The game is fun and was worth my purchase. Currently i don't feel its current state is worth a monthly subscription. This game on a console would be an awesome console game.
  11. SWTOR, an "choose your own adventure" MMO right? Kinda feels that way right? It just felt like some of the pages were missing from my copy. The alignment system was a new and great idea. My experience was that my alignment choices i made, ended up changing very little about the game. Oh i would receive an in game mail later with some follow up blurb from X or from Y with some change in credits was about the only effect I saw. If the alignment system actually branched the story to a different direction that would feel like it mattered. The campanion system had a lot of potential. Then i found out your had 4 set in stone companions. These companions are determined at lvl 1. No matter what choice you make, no matter what AC you ended up, No matter what alignment you had these companion are staticly set. BioWare I enjoyed the read of your "chose your own adventure" MMO, it was fun, but you need to add some pages to fuel my subscription to your magazine.
  12. As long as you use the trinity in class design and have stats / attributes on gear you will change in effect very little. An example maybe a bad one would be dragon ball Z. the first time through "WOW super sayian" then you have to ramp up the epicness you get super sayian 2, then super sayian 3, etc etc. Once the story has evolved to super saiyan 4 you cant go back to telling anything less. Now apply that "super sayian" to gear. This is fuel of this genre's mechanics. Gett new epic gear so i can achieve "super sayian" 4 and take on cell or whatever. Its never ending, its the only replay available.
  13. The game has room to grow into a great game even using these rehashed mechanics ( stats on gear and the holy trinity of classes) Personally i am tired of those mechanics,but they are proven to fuel subscriptions so they continue to be revisited. Some mechanics i wanted to see in an MMO are this video shows mechanically what i am looking for, jsut ignore the 2009 graphics. This game died but i believe it was largely due to how it was released. http://www.gametrailers.com/user-movie/usermovies/312021 The game's skill deck system with FPS targeting and the fact that it got rid of the need for the trinity of classes was very interesting. I think the replay behind things like CCG's and games like table top warhammer are better than replay value being based on getting better gear. Designing games around the trinity will always have the healer class standing in the back staring at health bars. Knowing all this i still had hopes for this game in some aspects, that with further development would greatly enhance the game. Alignment system: currently feels unfinished. A players alignment doesnt feel like it affects the story very much. A jedi consular story is on the same rails no matter if he chooses all light sided options or if he chooses all dark side options. The story could have branched at key points based on the players decisions, what companions are available could be based on alignment or on certain decisions..... Companion system: Currently to static. your companions are set it stone from level 1. No matter what AC class you choose, no matter what alignment you go, no matter what you do this is set. They could have developed 4 companions per AC or atleast had 8 companions per class, but only 4 total available. What 4 you got based on the choices you made through the story. Space combat: has a lot of room to grow. nothing more needs to be said. its a decent mini game. As it it this game feels like a "choose your adventure" book with a lot of pages missing. The potential is there, and it was worth my purchase, jsut not worth my monthly fee.
  14. Rather than make some angry post on the forums i thought i would leave here. Bioware you lack of communication on this topic, with any regard to how far you plan to allow customization in the future, has me no longer playing this game. I understand things take time and it cant be in the game now, that is not to say you could atleast either tell your players the truth ( that the engine will not support any of this) or give us an idea what aspects of the UI your atleast working on. I am going to leave out all the things wrong with the game i was willing to put up with, knowing it was new. The straw that broke the camel back is when i read the hero engine is largely flash based for the UI. To the rest of you have fun with your console game
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