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Drenovade

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  1. Will these adjustments also include fixes for bugged companions such as Treek and CM creatures that severely underperform compared to others? I think it's fine to have companions of varying performance, but those ones are near unusable. Buffing the lower tier companions in general, such as HK-51, single blade melee, and single blaster users would be nice so that they're more fun to use without worrying about being less effective in combat.
  2. There's a "select all" button at the top left of the mail panel. I usually collect all attachments at once, then delete all the mail. If you don't want the item attachments, you can delete those too, it will just give a bunch of pop-ups asking if you're sure, to which you can spam click "yes" to. Either way it only takes a few seconds. Paying to unlock both CM and promo items at the account level is ridiculous imo. Every other MMO I know out there provides that feature by default for free, and has a collection/wardrobe system for all mounts/equipment appearances/etc in the game, not just the CM and promo ones. EA/Bioware are so far behind the times when it comes to QoL and monetization.
  3. It's very annoying indeed. I was trying to play through the story in order while going for 100% mission completion, but many of the areas you visit during the bonus series are mission hubs that take one's character well beyond the scope of the bonus series alone. It takes time and is perfectly expected that one would go through 1-2 weekly resets before finishing naturally and in alignment with the story order. The reset makes you have to redo what you've already done, which breaks immersion and is just plain infuriating. I can't fathom how someone decided these timers would improve our experience in the game.
  4. Total amount of influence contained within each bracket: Ranks 1-5: 3,600 influence Ranks 6-9: 6,400 influence Ranks 10-14: 12,500 influence Ranks 15-19: 17,500 influence Ranks 20-29: 50,000 influence Ranks 30-39: 70,000 influence Ranks 40-50: 90,000 influence To see how much influence a specific gift should give, check your companion's influence rank and take the appropriate number above, then divide it by the number on the spreadsheet that matches the gift rank/rarity and your companion's influence bracket. The result will tell you how much influence that gift should grant to your companion, provided your character has the bonus perks unlocked on their legacy panel, and that you are using the companion's LOVE reaction gift type. Example: You want to see how much a rank 6 legendary technology gift will grant to your Theron Shan who is currently at rank 25 influence. 50,000(number above) divided by 26(number on spreadsheet) equals 1,923 influence that should be granted upon giving that gift to Theron.
  5. Something must be wrong there. You should definitely be getting more influence from those gifts. Are you sure they were the correct gift rank and type? I just tested some rank 5 and rank 6 gifts on DS Jaesa at the 40-50 bracket and the spreadsheet data still checks out as being accurate here in patch 7.0. For a Theron Shan at rank 25 influence, giving tech gifts with the character perks unlocked should grant: -1,923 influence if using rank 6 legendary gifts -658 influence if using rank 5 pink(artifact) gifts
  6. Still bugged. Looks silly to see the imperial and republic mobs standing next to each other not doing anything all throughout the final phase of this mission.
  7. Two things I did that solved this issue and made life easier: 1. Changed to windowed mode. 2. Narrow the right side of my internet browser window by about an inch, and drag the "join match" pop-up in SWTOR to the far right of the screen. After doing that, SWTOR always runs behind my browser, with that small inch showing the game. Then, when the "join match" pop-up appears, I can see it even if I'm browsing the web. Also, there's no loading screen when alt-tabbing back to the game.
  8. Seems like 7.0 is really sinking in right now for everyone. The hype of a new release and industry attention has ended. We've had a while to feel out the expansion and see what the new routine is like, so it's really hitting home that what we have now is overall a much lesser experience than what we had a little over a month ago. From what I've heard, Asian MMO developers have a much better relationship with their player base than in the West, but those games are much more RNG/gambling-driven. Check out FFXIV, Lost Ark, or Genshin Impact if you're interested. Valve seems to be the only well-liked AAA Western game developer remaining, but they don't make MMOs sadly.
  9. If they kept the entire rest of the game as it was before 7.0, but only added: -New story content -Combat styles -Shared tagging -Weapon outfitter -6.0-style gearing path at level 80 And only removed: -Excessive CC skills in PvP only -Amplifiers ...7.0 would have gone much smoother.
  10. Wait, there are season-exclusive rewards on the non-rotational vendor that can't be obtained any other way? I thought that vendor was for F2P players to spend tokens on the sub track rewards like last year. What a misleading, inconsistent decision for the devs to make. I guess they genuinely want us to grind out objectives on multiple servers, or rather, get frustrated with how much time it takes so we purchase level unlocks with real money instead. Making design choices with only the whales in mind makes average players unhappy and degrades the game considerably.
  11. Aside from looking terrible, the new icons are also inconsistent. On the character selection screen, where it shows your list of characters, the icons on the right side(to the left of the character's name) still use the old, much better-looking icons.
  12. Assuming 7.0 hasn't fiddled with anything, dual blaster comps are still great. The difference in dps should be pretty minor. Unique abilities are more fun though.
  13. I can't believe I'm saying this, but I actually miss renown. Things like space missions at least gave RXP that would contribute to a good chunk of tech fragments, jawa junk, potentially light/dark side tokens, and progress toward long-term achievements like Limitless.
  14. I would also appreciate black border around text being brought back. The new look is indeed kinda foggy and increases eye strain.
  15. It was disturbing to see this when going to make a female character, because by default the customizations are randomized during character creation. Yuck. I'd pay 1000 cartel coins to permanently disable it on my account. Please make this offer available soon, devs.
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