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BlznSmri

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  1. Overload/ Deadly hasn't spread stacking DoTs with AoEs since Denova came out (or shortly thereafter), instead it will apply one stack to the first three targets hit and consume your Overload/ Deadly Saber stacks. Sure, it's more damage to the adds, and thus better AoE, but I personally don't feel the damage is enough to justify its consumption of the stacks, especially since Sentinels aren't an AoE class unless they're Focus specced. Twin Saber Throw is still like the greatest thing ever.
  2. That's nice, doesn't change the fact that you get something that's functionally the same (HiB Ion Cell spread), cheaper and more frequently (assuming you only use Explosive Surge after Storm with the Static Surge proc), and a better AoE attack that does three-to-four times the damage of an Explosive Surge in roughly the same time (Pulse Cannon with the Pulse Engine proc) with no target limit, i.e. it hits that 6th mob your Explosive Surge missed. If Explosive Surge hit harder, I can see it being useful, but as of right now, it doesn't warrant the four talent points required to make it useful.
  3. I would assume his talent tree looks something like this. With this he gets the snares from the HiB - Ion Cell Spread and Riot Gas. And just from seeing him tank for myself (as either dps or heals), Pulse Cannon is used every time it's available. It also helps that Pulse Cannon doesn't have a target limit and hits about twice as hard as Explosive Surge (assuming both stacks of surge are used) for the effective duration (3 second channel vs two global CDs). Pulse Cannon's AoE threat is even better considering the Pulse Engine proc that makes it tick twice as fast.
  4. 6% To force crit affects Cauterize which is a (marginal) gain, Swelling Winds only benefits AoEs, sure, but those points are there to get you the point in Swift Slash, which increases Dispatch crits by 7.5%, which throughout the fight is more DPS than having one or two more Zens. When compared to the alternative talents, Focus back on Rebuke procs, Snares for various abilities, Riposte lowering the CD of Rebuke, Slows from cauterize and heals from cauterize, those 6 points in Focus are better geared towards increasing your DPS.
  5. While slash does hit harder than Blade Rush based on tooltip numbers, the forced ataru form proc and everything else that procs from Blader Rush/ Ataru means that Slash is useless once you get Blade Rush.
  6. In a raid environment with incoming damage and Defensive Forms talented (as opposed to Jedi Crusader) you're still going to be able to activate Zen frequently enough (ideally every time master strike is off CD, if not faster) to get use out of the 4 pc bonus with 1 point in Valor. Not taking that third point in Focused Slash could hurt your dps more so than not having 2 in valor because it allows RNG to really affect your Focus generation for the worse, and since you only build Centering off of abilities that cost focus it could lead to fewer Zens than the other method.
  7. KBN, I love you for this. I've been struggling to wrap my mind around the best priority list for the spec for a while now. I was actually about to send you a message to pick your brain about combat spec (I want to update my old guide) before I saw this. Just a quick question though before I go practice this myself, how frequently do you have Zen up when Master Strike is off CD? On the dummy with a single point in Valor it works out almost perfectly so that I have Zen + PS + Master Strike (amazing burst!), but in boss fights it doesn't work out quite so well. I personally always try to only use Master Strike with Zen, but is it worth using a full 3 second MS if you can't line it up?
  8. As someone that used to maintain a guide (well, the only PvE Guide at the time) I'll probably throw my vote in behind KBN, he's done the most theory crafting for Sentinels for what I've seen, and while I disagree with his augment suggestions (the old Power v Mainstat argument) right now they're probably the most knowledgeable about the dirty details of the class.
  9. I've played JK since launch and I have not used those abilities once. At all. Ever. Pointless *********** abilities.
  10. If you use it for PvE there's really no reason not to. You're gonna be missing a few percent of damage reduction, but in PvE as DPS the only damage you should be taking is unavoidable. For PvP don't even bother. Wear the proper level armor, damage reduction is everything.
  11. That's actually about 200 less than Annihilation single target still.
  12. OOooooh. That makes so much more sense... The highest I've got on my current character is like 1200 something, on AMR's Character builder I get 1293.5 as a sentinel/ mara with all power and ****. http://swtor.askmrrobot.com/character/fd0a227f-edc5-40d7-b0b8-427b273d7439 Vigilance/ Vengeance Guardians/ Juggs can get as high as 1317.4 http://swtor.askmrrobot.com/character/0abbfe12-b5e5-407d-910e-0b939c8f6e16 Gunslinger's are kind of ridiculous capping out at 1408... http://swtor.askmrrobot.com/character/b1322efb-9509-417f-82fd-33fc04a06b72 And Commandos even more-so with 1485. http://swtor.askmrrobot.com/character/b05b6b03-62fb-4483-b139-3acaa538662d Gonna go check out snipers now... Think they'll be along the lines of Commandos...
  13. True, but it will hit for 75% additional damage now as opposed to 100%
  14. Basically from the looks of things datamined by Darth Hater that they posted all BW's doing is reducing the number of Singularity/ Shockwave stacks and adding a damage buff after using Sweep/ Smash. Mind you that this is just datamined stuff and hasn't appeared on a PTR or anything.
  15. You'd be fine at 95%. After that the only attacks that will miss on players would be Assault, unless you're fighting against a Consular/ Inquisitor. Consulars and Inquisitor ACs have 10% Defense as opposed to 5% defense before modifiers (rating, defensive CDs, cover and so on).
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