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theothersteve

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  1. Yeah, it automatically deletes GTN messages after it takes the attachment, too. I was pretty impressed.
  2. The biggest problem is that all characters more or less have to be identical from the neck down with the current design. I agree that breaking that design would be a good decision. Wookies are a very good idea; as are Mon Calamari and maybe Talz. No Gungans please.
  3. Suggestions in the OP are stellar. I would also like to see an option to turn off icons of items except on mouseover, allowing more results per page.
  4. So when you're talking to your children, do you select both characters' dialogue options? I would like to see quests addressing the legacy system.
  5. I don't have experience with FFXIV, but this system sounds good to me. Certainly worth examining. In short, I don't really care how the information is displayed, only that it is displayed.
  6. I see most everyone has replied with this, but I'd rather not have a lousy voice chat built into the game. If they are willing to put in the investment to make a really good one, great. But most MMOs with voice chat have made ones that are really bad. Ventrilo and Mumble are my two favorites. The latter is a bit more expensive but has virtually no lag ever; worth the money if you're serious about raiding.
  7. I would like to see a "personality chip slot" for this character.
  8. This is a design decision, not a bug. That said, 100-stacks would be more useful for crafting as the number is more divisible. I personally would prefer it.
  9. We need a simple, minimalist threat meter built into the default UI. Showing the top three creatures on the threat table of your current target would be enough. It could contain absolute or relative values. I trust your design staff to examine the specifics. This addition would dramatically improve the abilities of beginner players as they learn how to play in the endgame, and would also help players with experience in other games who are used to having such a tool. It would be an enormous quality of life improvement for tanks. Thanks.
  10. Jiminy Cricket, I knew there were issues but I didn't know there were so many. That's within range of unethical.
  11. Personally, I don't care if BW and EA go down in a flaming wreck, so long as they produce quality games. Okay, I realize that didn't fully make sense, but I'm sure you get the sentiment. A company is a company. The product is what counts. If BW dissolved tomorrow, the people would still exist, and they'd still make good games. Well, good stories, at the very least.
  12. I recommend the elementverb format. Skywalker Windchaser Flamewarrior Sure it's a bit generic, but it's easy to get a unique one that's reasonably cool.
  13. I didn't think they were so bad. Offhand, there were only about three I found frustrating. I'm more concerned about the bugs surrounding several of them.
  14. more dots! More dots! Now stop dots! Many whelps left side! Handle it!
  15. Actually, I thought that the crossword puzzle post was pretty funny. My argument, I guess is where we want the difficulty in the game to come from. By making threat more difficult, we force other parts of fights to be easier. Does that lead to a more fun game? Possibly. You guys managed to encourage me enough to give hardmodes a real chance before I pass judgement on them. Thank you.
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