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Kinado

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  1. And nobody thought it was a strange selling point for a MMO? Storytelling ? They used it as a selling point because its what Bioware is known for. It's what made them successful. Using that to bring people to their MMO treadmill seems like great marketing but the treadmill has issues. It brought people but it didn't keep them, story alone can't do that. They need some solid features that keep players before focusing in storytelling again , in my opinion. They already have a lot of quests and dailies, they have flashpoints, operations, warzones, arenas and now space combat. It's good but still not enough, plus they lack world pvp and the planets feel pretty much dead and empty. Player interaction is key, specially with each other. Storytelling is a great selling point if you are releasing an expansion where you include more of everything that is already included and improved, this way people have plenty to do after watching the story.
  2. Let's face it, story telling is entertaining and great for leveling up BUT it isn't what a MMO needs to be succesfull. MMO's need features to just keep players busy and keep them subscribed. Content that can be repeated and enjoyed over and over. Story we see it once and that's enough, no need for more since we already know the outcome. Again, great for leveling but NOT something to make SWTOR succeed. Plus there are many MMO's coming out soon, filled with features that SWTOR is still trying to make up for... Updating the story now would seem a waste of resources in order to compete with those games. Sure, update the story and people will pay one subscription to see what happens in it but after that they'll leave.
  3. This game is not bad, it's just sad how they promised so much and then delivered so little. Plus, they remove fun content like Ilum pvp instead of actually fixing it. Instead we have a Gree event from time to time to ease the pain?lol Pathetic. Again, the game is not bad, it just could be a whole lot better considering they just copy paste ideas from other games like WoW and Star Conflict. There's clearly a huge lack of effort put into this game, an obvious attempt to milk players with the cartel market and...... MOST IMPORTANTLY..... There aren't any good MMO's out there anymore so we are kinda stuck with this if we are tired of WoW and love the genre. But... Wildstar is coming, brace yourselves!
  4. Just some feedback on the actual state of the game and what I wish the game could offer us after these 2 years. I resubbed to check Galactic Starfighters with a feeling of being disappointed since SWTOR hasn't given me any good surprises since the release but it's actually really good ! Sure, its a Star Conflict ripoff but at least its something positive to the game. Gameplay in GS is really cool, the way we can manage the power of the ship's engine, shields and blasters along with ability skills that we can use to increase survivability or damage makes for some really intense fights were piloting skill actually matters. Thumbs up and I hope more maps and game modes will be introduced soon. As for the ground pvp I can't believe there aren't more huttball maps available after 2 years. This was something new SWTOR brought to the MMO genre and its potential wasn't even explored. I know a new one is coming soon but 2 years for a second map is a long wait, there should be a few out already. Anyway, since all the fun of this game is instanced I feel like there should be some World PVP objectives going on in the planets so we can be entertained while waiting for queues. Planets feel dead and boring, let the players create a little havoc. Actually World PVP is something that SWTOR should be focused in developing, at least to compete against Wildstar since it will not have any world pvp objectives at launch. Ilum despite its problems had some epic battles 2 years ago. Not only it was badly revamped and completely removed afterwards, now it's a temporary Gree event? Why temporary? Why make something fun where people can gather around and fight for objectives while waiting for queues and/or completing quests, then remove it and make them wait for another event? Does not compute... Anyway, just my thoughts on what the game needs in addition to this great space combat. PS: add a Galactic Starfighters leaderboard please.
  5. Kinado

    Bugs

    The hide or not the helmet for my companion is broken with its current helmet Item...Breaking stuff like this, is the coding that messed up? I like the game,specially pvp, and I'm subbed but I have a huge lack of faith in SWTOR unfortunely although I want it to succeed. Bioware please read this, take notes, I m not a MMO guru but I've been playing them long enough to know what keeps people playing them and come back for more. You've got a game with great potential on your hands, you're suffering from bad management and bad prioritizing. You know your "Crazy Wall of things to do" or whatever? It's actually the most sane thing you got in your office. I think people would completely overlook all these bugs and the lack of engine optimization (Planed Alderaan is such a mess, huge FPS drops depending on the zone), if we could see mechanics introduced into the game. Features with the potential of expanding from them instead of introducing content that people eat up faster than you can release new one. Instead all we see is cartel stuff and an expansion that was supposed to be an update, are we really going to be charged for every lifeless planet you send our way? All other planets are lifeless because you lack features that bring them to life, why should Makeb be different after we go through the story? We get story to go through, great ! We go through it once and then what? We have a planet with static NPC's and no events, nothing happening. At least I hope there will be opportunity for world pvp, since you don't bring life to the game at least let the players themselves inject some into it. I leveled 3 characters and world pvp is a rarity, when it happens its epic, but it rarely does happen. I found some in Tatooine, some in Hoth, Voss and that's it I m level 50. I call that a design Fail since you separate factions so much. Not to mention the gear we've been working to get will be obsolete, one of the things that you shouldn't copy/paste from WoW you actually did. Dear Bioware you are so missing the point of what a MMO is all about that I will give you some tips that I noticed players HUNGER for over the years: _Story is good but you're giving it too much importance, therefore wasting too much resources on it. You already gave us a linear sense of purpose through leveling, now it's time to move on to sandbox stuff that make MMO's a living world and a joy to come back to it every single day. SWTOR is not a living world, yet. Nor it shows promise of becoming one, yet. The game needs small events happening that gather players, bringing life into the planets. Everything looks so gosh darn static, lifeless. _A sense of belonging through long term objectives. I hate grinding but I assure you many MMO gamers love it, look at GW2, they even bunch up together and grind all day like happy bots. I don't get it but it works, gladly you introduced the reputations feature, late but here nonetheless, improve on it please. Remember players like to be rewarded for their effort, MMO's is all about rewards for many people. LOOT DAMNIT, give them LOOT! _Solid PVE for all tastes. You've got your themepark pve instances already showing people all the content of the game blablabla, that's all really nice from you, to let everyone experience your content. You are missing the point though. Once people get the feeling of "Been there, done that" , they move on to another game, they will label SWTOR as easy ( even though there is challenging content out there ). Every MMO should have that small, high end content that only a tiny small percentage of players can manage to go through it. This will make the game competitive. Most will never go through it but they'll know there's "something" epic out there should they ever commit hardly to it. MMO's grab people because they had a feeling of never ending, you show the game's end and they will leave. In other words you lose money. _ World PVP, interaction between different factions. Violent or not, is fun. In leveling and at high level. It makes the game feel ALIVE. You finally brought it with the Gree Event, something that should have been in-game since the beginning you bring it year and a half later AND as a temporary event...***? Good intentions, bad execution. There should be more of this by now but instead you only brought one until now, as a temporary event. Really, who's in charge there? Not going to mention the other 2 events, since they don't come back to the game they were just a waste of your time. This stuff should be let to stay in-game, I mean, give kids their toys and then remove them? No wonder people are displeased with this game. _PVP with leaderboards, give people who play Warzones like crazy the recognizion they want and deserve. And loot of course. PVP is actually fun in this game, although mercenary from all the classes I played deserves some attention, an escape ability since they are walking tanks that are caught easily. Oh, and more Huttball FFS!!!! You found a gem with that warzone and you only have one so far, are you serious? _Guild features, copy paste what other games are doing, no shame in using what's already good and working. _Mini-games, pazaak, pod-racing, proper space combat ( play Star Conflict to have a taste of a proper space combat), but obviously you're gonna milk your players to the bone before introducing such features. Should you ever introduce it, make it merge with the gameworld so people actually have a good reason to play them. Again, by rewarding, giving recognition etc, players like to feel that their time and money spent in-game means something. Again you got a great game in your hands, with great character, great potential, suffering from lack of common sense and an overdose of greed. By now you should have a huge loyal community ready to overcome the many MMO's that will be released this year and sadly you don't because you lack appealing, "come back everyday for more" features. Mainly because you've been wasting too much time with the F2P model and cartel items aswell as the introduction of a new planet and 5 more levels and gay relationships that the game doesn't need. People will eat up that content so fast that you will be back in the same situation as you find yourselves now soon after. Sorry about the whining but if people are giving feedback it's because they show they care about the game and want it to succeed. I mean, I play a monthly fee just to play Warzones? Everything else feels so shallow and I was a huge PVE player in WoW. I had to wait more than a year to have somewhere to be (Ilum Gree event) between warzones, and it comes as a temporary event? I really hope you change your strategy soon enough because in this current state I fear the new MMO's will leave SWTOR pretty empty again and I freakin love SWTOR pvp, just wish there was something more to it than warzones. Oh and for the love of Yoda optimize your damn engine! I must be one of the few that plays the game completely jaggies(aliasing)-free thanks to nvidia inspector. No aliasing whatsoever, and the difference is SO HUGE that I pity the ones that play the game with your in-game settings alone.
  6. Kinado

    World PVP

    Give SWTOR world pvp already! I've seen a lot of players organizing making raids so they can have some world pvp fun but since the game is not designed to have world pvp there is little incentive to do any. Wasting time and resources to bring gay relationships to the game is just silly. This is a MMO, its not The Sims! Who the hell is in charge over there?? Fire him, he doesn't understand what a MMO needs to be a success. Other than that, despite all the fake promises (you guys talk way too much for what you actually do), you guys made a good game. Be proud of that. Just stop making silly decisions. You need to bring more people to the game so you can win more $$, world pvp will bring the life the game needs instead of having all level 50's stuck at the fleet or in FP/WZ. Where's the open world adventure? Delayed to 2014 in the LEAST? Bad call. Listen to your clients. The game has a lot of potential that's not being used.
  7. The world in SWTOR feels static. Mobs spawn and they hardly move. Any MMO is meant to feel like a living world that we can immerse ourselves in and where is a lot of interactivity. Making huge planets where there isn't anything else to do in them besides leveling through and doing quests is...bland. After that the zone becomes obsolete. The game has plenty of planets, lots of space to explore. Now it needs more features to make players busy with each other. Other than that SWTOR is great
  8. It's no shame to copy on existing formulas and adapt / improve them into your own thing. That's how games evolve. SWTOR is a great game, I love it but it's missing the sandbox play that any MMO needs to keep people busy playing/subscribing and off the forums complaining after they chewed through all of the content. The introduction of weeklies to kill world bosses was a great idea and the game needs more stuff like that to make us go to existing areas and bring life to it. Loop events like in GW2 where players can choose to be a part of them and be rewarded or simply ignore. Escort events, attacking republic/empire outposts events etc, i can name so many. Come on, wake up Bioware. Focus too much on the Cartel Store and players will realize you are milking them and they'll quit while you could be simply making small mechanics that make the game fun and people will be happy to be milked even. Even more will come for it. Mini-games are great to keep people busy and don't abuse the same content which leads to saturation. Pod-racing against other players and pazaak card game which was already in KOTOR, whats keeping it? Doesn't matter if it looks like a Mega-Drive game, at least its there. Mini-games aren't supposed to be pretty. Bounties are fun too and part of Star Wars lore , make the server choose 1 random player target that will appear on the opposing faction map in a given planet. Person that kills him gets rewarded, the target that survives X amount of time gets rewarded for surviving. However simple and fun the mechanic is, people always need to be rewarded. Rewards/loot are the carrot on a stick for ANY MMO and the reason they keep coming back for it. Do you guys really need to spend time creating more planets? It's wasting time and resources in my opinion. There is so much empty and wasted space on current vast planets with a few mobs lost in there that I can't stop wondering, "what for?". There is nothing to do there. Mobs are also just standing still there, its weird, feels fake and its pointless. IMPROVE ON WHAT YOU'VE ALREADY BUILT. That's my opinion. Game looks fine, plays fine The expansion for example, 5 more levels, 1 more planet, tons of voice over again. Expensive, takes a long time and it lasts very little for gamers that will be begging for more content short after. Give nightmare modes to hardcore players and you ll have a loyal fan base. Give sandbox features to casuals and they ll keep coming. I'm not even going to talk about world pvp and space game, world pvp is a MMO must and space is a star wars must. Just my feedback, manage your resources in a smarter way please. I want SWTOR to stay for a long time.
  9. i m comparing it to wow when i played it over 6 years. Nevermind WoW. The pvp is good, there is room to improve but its good, thats not the point here. The issue here is clear : Broken Ilum. Don't go off topic.
  10. PvP in this game is pretty good. Played WoW since its launch and that PVP was always broken throughout the 6 years I played. Considering SWTOR is a new game, its pvp its pretty good. Ilum however is just something that doesn't make sense and it doesn't do justice to the rest of the game high quality content. Fix it or remove it, its just there to angry players nothing else.
  11. SWTOR is a great game that was plagued with bugs since launch because it was clearly rushed to be released. That said I enjoy the game but before anything else you should fix it. Ilum is a huge mess, due to bad design and unbalanced population. Making one faction always hide in their base pulling them to their safe area in order to be one shotted by automatic cannons. Not only that but its way too big. Armaments idea is simply awful, remove it. Every time a base is captured the game freezes up with high end computers just because of the dropships animation. Battlemaster have to depend on this dumb system in order to get their dailies/weeklies completed because there is no other way for them to gear up. So the frustration is even higher for them. Last but not least, your latest patch not only didn't fix anything about Ilum but made it even worse because kills are not counting for the daily/weekly, no valor in them either. Piece of advice Bioware, don't give players a reason to hate you. What's not available can t be used as a source of whining. Close Ilum down, re-open it when its fixed and its actually fun instead of this ridiculous system you guys have there.
  12. never mind the process priority thing, doesn«t work. Only way to solve this issue is to have more power from your graphic card for now. So this means lowering your settings (bloom and shadows off improves it greatly). Thing is, with a i5 2500k@ 4.5Ghz and an ATI 5850 overclocked to the max I shouldn t be having these kind of problems. This is clearly a bad graphic's optimization from Bioware's part. Play without bloom and the game looks dull, without shadows it looks weird and without forcing AA it just looks plain ugly but with these 3 on the camera becomes "heavy". And I m not talking the camera skipping a few frames, if you have that then you should really lower your settings to fix it. I'm just talking about the camera sensitivity that feels really heavy even with 60-80 fps and is out of control because if you look a certain way you have 100+ FPS and another way it may go to 40 FPS's. FIX IT
  13. POSSIBLE SOLUTION: Go to your Task Manager (right click the windows bar and choose Task Manager), go to Processes and make sure you have administrator rights (bottom left button). Turn both SWTOR.EXE priorities to below normal. Just right click the swtor.exe's and choose the priorities. Worked for me.
  14. its funny to see people posting here and relating what they write with their avatar choice. Everytime I saw "calm down, this is a bonus, I am calm and happily waiting for the launch, hummmmmmmmmm" it was from someone with a Jedi avatar. Sith avatars cry their heart out. Bounty hunters troll. This is funny. By the way since you all care for my opinion, I am going Sith so I can destroy democracy since we are too dumb to have it!
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