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CallMeAchilles

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  1. I agree that something needs to be done about the mat requirement for implants. I was fortunate enough to learn the schematic for an underworld implant, however, no one will buy/have me craft them due to the ridiculous mat cost. I don't understand the drastic difference.
  2. Logging didn't worth for me either. I was just billed the other day and my status on the website shows that I still have 178 days left of my sub.
  3. It is very interesting that people continue to highlight the fact that there is no sentinel/marauder in their group. Granted, I play a sentinel and a marauder, but the difficulty it about ten fold for melee in this fight, it doesn't even begin to offset bloodthirst/inspiration without a very skilled sentinel/marauder. That said, hat's off to you for clearing with 2 shadow DPS, I will say without looking at a single parse that they are studs. Hell of a job Republic Gentlemen!
  4. Can't figure out if barrage is a bug or a mechanic. If it's a mechanic, hat's off Bioware. I know I wasn't a part of the killing pull, but keep it up Severity!
  5. I'm new to the server, but the PvE here seems solid. Pub side has Severity gaming, currently leading the 16m NiM progression race. Imp side has Chosen and Death and Taxes. Chosen is hot on our heels for 16m progression and D&T have cleared the entire instance except the Dread Guard fight. Like I said, new to the server, so I may be leaving some big names out that I'm simply not aware of yet. Hope that helps!
  6. Who is the 4th? All I'm aware of are Suckafish, DiLIH, and Severity. The fight isn't broken, just requires everyone in the raid to execute their roles to near perfection. I personally love that it was that difficult. We (Severity) spent 3 raid nights wiping on that single boss encounter. There was several sub 20% wipes, even a 0% (6k HP left) wipe, but that's what made the fight fun. It's called nightmare mode for a reason, this is supposed to be the hardest content this game has to offer.
  7. Most heartbreaking pull I have ever been a part of. Loved the fight, we need more fights that force near perfection to down!
  8. I may be one of the few with an issue with the bolded part of the statement. As close as many guilds are to downing the Dread Guards, easily the hardest fight in the instance, any sort of edge is huge. Truth be told, 3 more bosses equals 3 more loot drops. These 3 more loot drops don't make a massive amount of difference, but when you have many guilds getting the hardest fight to the low health percentages that they have, those 3 loot drops can turn the fight from very difficult, to just plain difficult. The bosses were downed through an unfortunate loophole in SWTOR's current raiding setup. I have no doubt in D&T's raid ability, I have seen them clear content with ease. They cleared this instance on the PTS and I believe that with more time they could have cleared the instance without skipping the boss. Less than two days were given to work on the hardest fight, in the hardest instance, in the hardest difficulty. I do not think they should be discredited as a guild or even that what they did wasn't the best choice. They simply used the "work smarter, not harder" approach. Nonetheless, cheers D&T, you are the world first to have those pieces of gear.
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