Jump to content

Dreadspectre

Members
  • Posts

    554
  • Joined

Reputation

10 Good
  1. I enjoy the combat and I actually feel that BW did a good job of making all classes/specs fairly viable. The problem is, outside of Huttball, the lack of innovation in the maps, bad attempt at WPvP and bad gear system. I'm not looking for gear that let's me stomp people, I just want gear period even if it's for bragging rights and I want to earn it in a suitable fashion(RNG and Dailies is not the way.) This game isn't bad, by any means. It's just not really any better than other games out right now. I think that may be contributing to the fast burnout factor I have been experiencing.
  2. I wouldn't recommend this on a DPS Jugg. The PvE set bonuses are -ghastly- compared to the PvP one.
  3. I think you'll find that most people will agree that SWTOR had a GREAT LAUNCH, however, many products have great launches but that doesn't mean the product is better than a competitor(WoW) or that they can convince people to leave and use this one. I mean..for example..iPhones are everywhere, the Droid phones come out, great reviews, good product, yet it initially struggled to get anyone to switch because, while a good launch, it really wasnt anything better then the iPhone, just a little different looking/performing. Essentially it was the same functioning product though. Not many people want to sell something they already own to get something that's basically...what they..already own..? All things said, the game isn't entirely doom and gloom for me, but like I and others have stated before, I have never had such a fast burnout on a game ever. True it could just be that I've played one too many MMO's but it's also, as previously mentioned, partly BW's fault for not trying to be different enough from what we already had.
  4. I don't mind instanced PvP, it's usually the most "fair" and "skill based" PvP you can get in an MMO, as long as all things are fairly equal as gear/premade vs premade or pug vs pug etc etc. Open world needs to be everywhere, not just a zone. When it's just one zone, or one keep etc, that's when zerging becomes an issue and that's when open world stops working like it should. I want skirmishes, I want objectives being fought over that effect the world. Guilds should be able to at least put a flag up or something(the whole Guild system just seems like a last second "oh yeah we need guilds still..toss that in" system). I want to get ganked and gank people while I level. Good lord I even made my alts republics so I'd be outnumbered and I STILL DON'T SEE ANYONE
  5. Remember when MMO PvP was fresh and those were original? Remember how this game came out in 2012 with 2 rip off maps and a 3rd decent one? Remember how this game came out in 2012 and has possibly the deadest world PvP that has been seen since WoW put in flying mounts? New games are supposed to be better then their previous incarnations and, obviously, better then the competition. They could have done much better for how much development time and money they had.
  6. Well I suppose I DO sort of have the carrot, but I havent eaten it all yet. As I mentioned above, it's not a very appetizing looking carrot...
  7. Why does everyone think lightning does elemental...?
  8. I agree with you, the best gear should come from PvE....for PvE. Best gear for PvP needs to be from PvP. There are so many ways to make sure the gear is only useable in PvP areas so that PvE players aren't just getting "welfare epics" ruining their progression there's just no excuse for it. Not to mention all they need to do is start adding rating requirements to the top PvP gear so PvP'ers can have a sense of accomplishment, progression, and bragging rights. Not asking for instant PvP gear either. My Jugg geared up through the OLD bag system, the new system is a cakewalk now in comparison. PvE gear can still be worn into warzones and do pretty good, but a player in PvP gear should win, otherwise, what the hell is the point of having it in the game at all?
  9. I don't have the carrot yet, I'm commenting on how rotten and dirty it looks and how much I don't want to chase it.
  10. Hey there angry man. If you read my post(which you didn't) you'd see that I said "why should I have to PvE to be competitive IN PVP when PvE'rs don't have to PvP to be good in PvE." PvE gear should not have a place in PvP areas outside of casual. It should not be needed to be at the utmost competitive level. That is a failure of design.
  11. Not that I support the OP, but it's really not hard to pull like 300k damage and 200k healing. If it's a well geared and oiled premade or something you can easily get even more numbers, maybe like 500k but still only 150-200k healing. It's kinda silly to have so many utilities tied to a single class with no restrictions. I'd be more happy with some sort of secondary AC choice where after picking Sage they then pick if they are going to follow the path of damage or healing and depending on the choice it lowers their output on the side they didn't pick by like 10-20% or something. However before one jumps to these sorts of things you have to realize what this would do to a class during their leveling and also in PvE endgame stuff.
  12. They need to merge some servers stat before they go the way of WAR. There is no shame in merging servers, seriously. People will not be like "oh crap they merged some servers? Games dead. *jump ship*). No, instead, if they were ON one of those servers, they will have a more lively social interaction, possibly see more people while leveling on planets and have way better queue times. No need for cross server. I am a huge proponent of understanding this is a PvE game at it's core but the PvP aspect of MMO's has grown quite a bit in the last 3-4 years, mostly from WoW. They definitely advertised this game as having a solid PvP portion but seem to have taken a game, released in 2012 basically, back to like..2007. And while I commend them for there constant patchings and tweaking they've done so far, they need to step it up a notch, especially with competition just around the corner.
  13. My main is a BM Jugg and yeah, I've noticed on my server that Republics have an overwhelmingly large number of Commandos and Sages. You get the sprinkle of Guards/Vans here and there, occasional bad Sent etc. Mostly though it's Grav round and Pebble spam everywhere. As stated before is this unbeatable? No, but it sure as hell is easy to play and get great results. I made a sage AND a commando alt, got them into high 20's so far and my GOD it is so EASY to play verses a melee. The damage just falls out of my commando's *** and I'm not even artillery specced, I took assault(more fun imo.) I'm not even trying half the time. My sage is a TK spec(Lightning) and doesn't put out the pain as much as the Commando but makes up for it in the sheer ease of utility with stuns, knockback into a root, fat heals, force speed etc. BW did an absolutely terrible job at giving people an incentive to play melee in this game other than just for a different flavor really. With the exception of Huttball, I'd probably be better off playing a ranged in all Warzones and DEFINITELY would be better off playing one in Ilum.
  14. Bumping this because I felt like it, I want to hear more lamentations. Am I in a minority here? Perhaps I wasn't a hardcore enough SW fan to enjoy this to the fullest...I just can't quite put my finger on why this game is quickly falling down my most loaded list in the windows star menu..
  15. Yeah that's pretty much what it is for me too. I've played pretty much ever major MMO since UO and I've never had such a quick burnout before on any of them. I mean I still have fun sometimes but more often then not lately it's just "log in, aimlessly wander, queue up for a match, have a meh game and then log off".
×
×
  • Create New...