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AnotherJaggens

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  1. Lore ****, new content postponed until april and smugglers with force choke. Gave away 2.5mil creds to random ppl and cancelled sub. Still it took too much b*ll**** before I finally did it. Good luck guys, hope some of you will fight for that game to get any good even after that.
  2. Same here. I started at 18 december, played for a week 17 hours per day, skipped NOTHING: watched every cutscene, even those "Oh hai bounty hunter, go strip resistance of their weapons and equipment, now slaughter some, now attack some of their bases, now slaughter a little bit more and off we go to kill their leader! Badabum!". 7-8 days with 14 hours per day leveling. Or I could not rush so much and do it 7 hours per day, and still be able to get lvl 50 before January. Just fyi - I ran coruscant with my lvl 12 toon just skipping everything except main class chain - 4 or 5 missions out of 40 on a planet are your main storyline (those that don't repeat themselves and make sense). Stop blindly defending this game because "it's so pwetty" and "storyline is it's strong point". No, it's not. Only main questline is interesting, and it's barely 10% of missions.
  3. worked, bu loading app emulator and app for 5-8 min isn't best option. Thanks anyway.
  4. There is moddable bracers and waists for every class except medium armor for sith warrior for some reason.
  5. I've bought a game that is out in my country, but security key-chains isn't. Your argument is invalid.
  6. Why you still think they are able to fix everything that community demand? HM/NMM Pylons are bugged for 2 months, we actually stop caring whenever they will fix it or not. Last week new Soa bug. Oh, it now resets aggro. Doh, okay, we killed him anyway. Most of people from my guild already gave up on dream that Bioware fixes 99% of their bugs and deliver something worth a time altogether. I'd recommend you to give up too.
  7. This game needs couple of new opses for pve endgame right now, not in a month.
  8. OP, could you provide a screenshot of vendor and what he got in stock?
  9. Exact minute I realise that new pve ops, included in 1.2, is another casual style parade of boredom - I'm done with that game. Not that it's bad or something, but it will be clear that SWTOR wasn't and isn't developed for hardcore players.
  10. He suggests that depending on crew skill you are able to add augment slot. Weaps for armstech, some pieces of armor for armormech etc. It will also add more balance against biochem (because it's clear even with what they are goin to implement biochem -> all).
  11. Tell this to any armstech (first you must find any, prob it's only 10 per server left) and he/she will smash your face with a fist. Nothing for yourself, nothing to sell, nothing to do with it. How could a developer fail this hard when balancing things?
  12. So easy to do - barrels that is bop and better than any ingame right now. Recipe from HM opses. Why the hell am I doing someone else job again? Even synthweaving and armormech got something to craft in endgame, even once and for every companion. And NOTHING from armstech, neither money nor useful self-only unique buff.
  13. Vendors on tatooine tend to be killed for 1 hour expertise buff. 1.5-2 hours to respawn. One to north sells Gurian Cyclone, another in south-east corner of Den sells Shadow.
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