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Mugen_no_Jidai

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  1. So unless I'm mistaken, the actual mechanic requires the buff from the open world boss, right? In other words, access to an instanced operations boss will now be gated by the number of groups trying to pull an open world boss. The mechanics will be easy enough to adjust for, though good luck trying to get your group through during scheduled Tue/Wed raids now...
  2. Nah, I'm still here and checking the thread with interest. I'm in grad school and it's finals week, so I won't have an update out until the weekend when (most of) my papers are done. That being said, I had been meaning to post an update about the alternative leaderboard at TORCommunity (thank you for reminding me). As Rommel said, I believe it's still buggy and has some sorting oddities (plus displaying weird percentages), though is automated. Folks will have to put a little more work into updating their scores themselves, though they will also be posted more quickly, rather than needing to wait on my 2 (not in school) to 6 (end of the semester--i.e., now) week updates. If the other leaderboard ultimately proves more popular, then I'll reconsider the continued existence of this one. Until that time, however, keep posting updates and I'll get them up as soon as I can. If I ever do decide to close the thread/leave the game, I'll surely let folks know.
  3. So, I don't know about Cortanni/Revan since the pool of folks who have cleared those is quite small, though there's no HM data being displayed for 8/16m HM Commanders, Cortanni, or Revan. I have a 8M HM parse for Commanders that shows up under 8m SM instead. Is this just a general error, or are there issues getting the boss/loot IDs?
  4. Two requests: -At least the first time I uploaded a Ruffian parse it was only displaying DPS since the last time I stealthed out. While you can adjust this yourself with the Filter thing at the bottom (and it seems that this remembers what times you cropped it to the next time that you go back?), it would be nice not to have to do this manually, since a few classes do use a stealth out in their parses. I think there was an operative dummy log that was #1 in TTK there yesterday for a bit because of this same issue. -There doesn't seem to be any way to delete my own logs from my account (or alternatively, at least make them not visible). I already mis-uploaded a few logs that were of me fighting random mobs or something because I got the time wrong, and the ability to delete your own logs would keep down the clutter a bit. On that note, perhaps even the ability to add notes or tag logs within my account to make it easier to sift through which is which when I have many more uploaded months down the road. Otherwise, great work in the start of an alternative to the TORParse that was, and a chance for at least dummy leaderboards to get started again.
  5. The above, plus TORParse was also down forever and has only recently been put back up in a stripped-down, useless fashion where we can't actually verify logs to make sure they're actually legitimate. Hence no real DPS leaderboards anywhere.
  6. Bump for this. I believe that I saw it pop up when I logged in one time, so I'm guessing it resets on logout. And of course due to Bioware's crappy and incomprehensible policy on achievements, they of course won't be granted to us by CS for any reason...
  7. As noted above, the issue is pets. Put them away and there will be no resetting issues.
  8. The issue is your pets--put them away and it will work. If even one person has a pet out when you try to transition the fight will just reset.
  9. The above. Having pets out absolutely makes the fight go wonky. I guess the escape pod is too small to fit 8-16 players and their pets or something...
  10. Okay, with finals over last night (or rather, the wee hours in the morning) and some real sleep for once, this thread is now fully back up to date. Bioware of course changes the achievement layout with every major patch~ Point values changed as per the following and have been recalculated: FPs 8095 > 10285 Legacy 1590 > 1990 Location 12255 > 14565 Operations 5530 > 6230 Events 2045 > 2070 Additionally, if you are an achievement hunter please let your voice be heard in the thread linked below, in regards to Bioware's policy when they mistakenly bug or delete an achievement, that it will not be re-granted. While this isn't as big of a deal for the Rishi ones, that's not really acceptable for the Nar Shaddaa gambling ones, which a number of folks here have lost, despite full completions of a RNG, credit consuming, and limited-time event. http://www.swtor.com/community/showthread.php?t=783359
  11. Saw this as well, despite killing it just fine with a group the day before. We just gave up and started on HM after several pulls of it resetting (and then Sparky wasn't doing its pin/shield thing at all, which was fine until 30% when it suddenly hit one of our tanks for 15m damage--also killed that the day before with no issues). Who you burn or at what rate doesn't seem to matter much, nor did trying different timings of clicking on the escape pod. The screen would just go black for a minute and then we'd all be standing at the entrance looking at the same two bosses. Buggy instance.
  12. Grats on almost beating the game, Rommel. I've yet to ever hit a 55 kill game in Hypergates even, in that if I'm flattening things that hard we win too quickly barring a number of variables on my/the other team that don't occur often enough. Most everyone I know that has these has them from back when 8v8 ranked still existed. I'm close to finishing the Voidstar one (41/50?) and have some progress in Hutball (13/50), though have only 3 or 1 such games in Novarre/CW. I'll get an update out for this leaderboard this weekend for all pre-3.0 stuff and then adjust percentages for categories depending on new achievements (about which I really don't have an idea, as I'm about to build a new computer and thus haven't bothered to download 3.0 yet) here shortly. Sorry for slow updates, the last month or so of the grad school semester is never fun.
  13. Some other things I'd add: -The massive QQ in the forums about how underpowered Sentinels/Marauders were in PvP at launch and before 1.2. Remember when your interrupt, soft stun, and accuracy debuff used to cost focus/rage? -Getting to level 50 on pub side and thinking you would do the easiest HM flashpoint, The Esseless with 11k HP. It's the first flashpoint, so it has to be the easiest, right? Subsequently getting smashed by headshot, the adds (before people started moving the boss to the upper platform), and ultimately, the enrage timer. Later learning that the imp version was, in fact, the easiest HM flashpoint. -Doing all of the bonus series quests. Not leaving a single planet for the better part of a week. Logging back in on my original toon years later and having the only quest-giving NPC markers when I run around on fleet/on planets come from repeatable or brand new content. I've done all the other breadcrumbs, planetary quests, and bonus series. -Actually being able to earn BIS gear by doing dailies (Rakata ears and implants, in later versions, relics) and get set bonus pieces in flashpoints as a reward for a legitimately challenging experience. Later having Bioware make non-set pieces from ops/elsewhere have increasingly crap itemization in contrast. -250k? speeder 3 training... -Wiping at 1% on the first boss on EV HM in the early days because the raid group is made of up 7 Jedi and 1 commando. No 5% crit smuggler buff... -Within said 7 Jedi/1 commando, always downing a boss and then seeing to our horror that the majority of the loot was always either "This item is designated for (the commando)" or later on just seeing only aim pieces drop anyway. Looking on in envy when his Elara, Jorgan, and Vik still had better gear than most of us weeks later. -Amidst all the initial Soa quirkiness, that at least if it looked like it was going to be a wipe, you could just exit area as long as nothing was hitting you. Easiest from inside a mind trap. Unless you were the tank, then you were expected to stay and sacrifice yourself so the rest of the group didn't have a repair bill. -In PvP, cheering when we got a ragtag group of imps one out of every 15 games in 50s. Smashing them and playing same-faction Hutball for the remainder of the night as they all logged off. Not that I don't love me some (real) Hutball. -Driving around on Ilum and box farming. FOR HOURS. And that Battlemaster token RNG...
  14. Any completed runs made before the 2.10.1 patch in the Legacy of the Rakata flashpoint are still not being counted properly toward your overall 25 runs. You can clearly see that I'm 10/10 for the smaller achievement, though only 6/25 for the Master of the Ancients achievement.
  15. What they really do need to fix is not necessarily that you have to get multiple pieces to optimize your stats for any role (in that it's an intentional time-sink), but the huge disparity in the ability to get BIS gear between the different classes. That is to say, look at the difference between Marauder/Sentinel gear in the top two tiers, against (about anything else, really) DPS sages. The former gets power/accuracy in the form of implants (x2), boots, and legs, plus power/surge in every thing else and power mods in every single piece sans belt/bracers. Sages get power/accuracy in...an offhand, and that's it, not to mention only having power/surge in their chest/mainhand/ear and tons of unneeded crit. You can't tell me that's particularly fair when some classes have had two gear sets with tons of BIS enhancements and mods readily available to them (Mara/Sents, and to a lesser extent, Gunslingers/Snipers), while others don't. Now I know set bonuses are changing in 3.0, so perhaps there still aren't two sets for these classes, and maybe Bioware has made alacrity not crap this time around (they've promised this before), but all class sets should at least be equally good or equally poor.
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