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kulakek

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  1. http://www.fryingtime.com/?filename=combat_2012-04-26_21_36_27_272276.txt#21_48_15_608000 theres my fails. Both concealment and lethality. (expending as much energy as possible) http://www.fryingtime.com/?filename=combat_2012-04-24_13_54_46_351154.txt (maximizing energy) Sorry for the late reply got stuck at work
  2. I'll put one up asap. I'm currently at work on a 24 hour shift so expect one tomorrow.
  3. I'm just baffled on how you could pull these numbers. I'm 5/5 rakata, daily comm ear/implants, Columi MH, rataka off hand.(all buffs, stim+adrenal and relic) I've tried both lethality and concealment spec, hell I didn't even sleep last night and i can't pull even close to these numbers without running out of energy. I nailed my rotations, never missed an acid blade or backstab, always had my dots up...So what am I doing wrong?
  4. Has anyone noticed a nerf to stealth itself? I didn't see anything listed in the official patch notes, but it seems that gold/silver elites now have boss vision. I've been able to reproduce this on my Operative on Ilum. I'm not sure it's working as intended...
  5. Don't think i need to say much... http://i.minus.com/ibbRRrDK8ztGCz.jpg
  6. I don't think the council fight is a good place to guesstimate what your dps is. A concealment Op cannot use its core kills there. (acid blade, backstab) Same would go for a deception 'sin.
  7. Indeed you are correct. As I said tho, I don't think the hit is as bad as people think. Yes those loss do effect overall dps but as you said. "330 damage over a 1 minute fight" Is 330 damage really something that is going to kill you because your not putting out an extra 330/minute? With Imperial brew and Culling the dps make up your 330/minute. Do tell how not having a gap closer really effects us in PvE? Get knocked back? Use your gun, that's why you have one. It's the same for any melee tho, If a Marauder gets knocked back with out jump what can he do? Throw saber? That's going to do less then us using our gun. But again as I said, with out combat logs we don't know for sure. All of this qq is asinine, until we get combat logs.
  8. Concealment Operative since beta here and this is my 2 cents. I don't think there is really a big hit to our dps because of the nerf. I'm currently in nightmare raid gear,(minus MH weapon) When the patch was first announced I was livid as most of Operatives were. Infact for a time it killed my drive to play my Op. In that time I hit 50 with another class (Juggernaut) As of late tho I've been on my Op for raiding and HMs helping fresh 50s get some much needed gear. Then I finally got what I was missing, a decent main hand weapon. And now I kill stuff just as fast as I used to. I pretty much only PvE with my Operative. Pre-patch I could solo Poisonous Strategy, after patch I couldn't. Now with gear I can solo that again. I can't solo a champion(Ilum 50s) no more but I come close. Currently with acid blade buff on my shivs hit for 3k. Backstabs for 3.5k. And yea as one of the posters said Hidden blade for 4k. This is on Nightmare Soa mind you. Then again I've seen my Hidden blade also crit for 511 on raid trash, so I don't know. I'm currently spec'ed out of Jarring and have points into imperial brew. http://db.darthhater.com/skill_calc/imperial_agent/operative/#::e6fe4fe2fefe2f5ef20efef3ef2ef4: We also theorycrafted some numbers in my guild forums. For PvE: Pre-nerf 1000 damage. My armor is ~24% You now do 760 damage. You reduce my armor by half (~12%) You now do 880 damage. Post-nerf 1000 damage. My armor is ~24% You now do 760 damage. You reduce my armor by 30% (~17%) You now do 830 damage. Your PvE damage was nerfed ~6.7%. Hardly enough to make it so you can no longer PvE. Less if we had a combat log to figure out what % of your overall damage are abilities that ignore armor(dots and such). At first yes it hurt, but now after really messing with it, I see a minimal change. But at the end of the day, without logs we got nothing to go on. It could be alot worse then I think it is. But that's my 2 cents.
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